Working on 0.8.x
-dot separator in settings -mergeObject ns -added a option to enable/disable custom techs -removed "foundry-pc-types" as it was absolutely obsolete -fixed some roll errors (_rolled -> _evaluated)
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@@ -24,19 +24,19 @@ export class CombatL5r5e extends Combat {
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// Get global modifiers
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const cfg = {
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difficulty: game.settings.get("l5r5e", "initiative.difficulty.value"),
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difficultyHidden: game.settings.get("l5r5e", "initiative.difficulty.hidden"),
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difficulty: game.settings.get("l5r5e", "initiative-difficulty-value"),
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difficultyHidden: game.settings.get("l5r5e", "initiative-difficulty-hidden"),
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prepared: {
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character: game.settings.get("l5r5e", "initiative.prepared.character"),
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adversary: game.settings.get("l5r5e", "initiative.prepared.adversary"),
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minion: game.settings.get("l5r5e", "initiative.prepared.minion"),
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character: game.settings.get("l5r5e", "initiative-prepared-character"),
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adversary: game.settings.get("l5r5e", "initiative-prepared-adversary"),
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minion: game.settings.get("l5r5e", "initiative-prepared-minion"),
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},
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};
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// SkillId from DicePicker or global
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const skillId = messageOptions.skillId
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? messageOptions.skillId
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: CONFIG.l5r5e.initiativeSkills[game.settings.get("l5r5e", "initiative.encounter")];
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: CONFIG.l5r5e.initiativeSkills[game.settings.get("l5r5e", "initiative-encounter")];
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const skillCat = CONFIG.l5r5e.skills.get(skillId);
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// Get score for each combatant
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