Added initiative roll (only tactics for the moment)

This commit is contained in:
Vlyan
2021-01-12 16:55:49 +01:00
parent bf80ad0e31
commit 92b60f78f7
5 changed files with 69 additions and 4 deletions

View File

@@ -15,6 +15,7 @@ import { RingDie } from "./dice/dietype/ring-die.js";
import { RollL5r5e } from "./dice/roll.js";
import { DicePickerDialog } from "./dice/dice-picker-dialog.js";
import { RollnKeepDialog } from "./dice/roll-n-keep-dialog.js";
import { _sortCombatants, rollInitiative } from "./combat.js";
// Items
import { ItemL5r5e } from "./item.js";
import { ItemSheetL5r5e } from "./items/item-sheet.js";
@@ -77,6 +78,11 @@ Hooks.once("init", async function () {
// Preload Handlebars templates
await PreloadTemplates();
// ***** Combat *****
Combat.prototype.rollInitiative = rollInitiative;
Combat.prototype._sortCombatants = _sortCombatants;
// game.combat.settings.resource = "fatigue.value"; // nope :/
// ***** Register custom sheets *****
// Actors
Actors.unregisterSheet("core", ActorSheet);
@@ -134,7 +140,7 @@ Hooks.once("init", async function () {
// Utility conditional, usable in nested expression
// {{#ifCond (ifCond advancement.type '==' 'technique') '||' (ifCond item.data.technique_type '==' 'kata')}}
// {#ifCond '["distinction","passion"]' 'includes' item.data.peculiarity_type}}
// {{#ifCond '["distinction","passion"]' 'includes' item.data.peculiarity_type}}
Handlebars.registerHelper("ifCond", function (a, operator, b, options) {
let result = false;
switch (operator) {