added snippets to wiki
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wiki/dev/snippets.md
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138
wiki/dev/snippets.md
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# Snippets
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This page contains some useful code snippet for macro or so.
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### Foundry (core)
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## Actor related
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Some useful methods to get a actor document :
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```js
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// By uuid
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actor = fromUuid("Actor.lQYEzLeDS5ndopJV"); // or `fromUuidSync()
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// By id
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actor = game.actors.get("lQYEzLeDS5ndopJV");
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// By name (case sensitive)
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actor = game.actors.getName("Soshi Yui");
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// First selected on scene
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actor = canvas.tokens.controlled[0]?.actor;
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// First selected targets tokens
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actor = game.user.targets.values().next().value?.actor;
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// All selected targets tokens (get the first one if any)
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actors = Array.from(game.user.targets).map(t => t.actor);
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// The current actor controlled by the player
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actor = game.user.character;
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```
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## Document open sheet
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```js
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<document>.sheet?.render(true);
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```
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## FrameViewer
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Open an url in an embedded windows in FoundryVTT
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```js
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// url, options
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new FrameViewer("https://foundryvtt.wiki/", { title: "SIDEBAR.Wiki" }).render(true);
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```
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## L5R5e specific
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### autocomplete
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A basic autocomplete for text inputs
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Parameters :
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```
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@param {jQuery} html HTML content of the sheet.
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@param {string} name Html name of the input
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@param {string[]} list Array of string to display
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@param {string} sep Separator (optional, default "")
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```
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Usage examples :
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```js
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game.l5r5e.HelpersL5r5e.autocomplete(
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html,
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"system.difficulty",
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[
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"@T:intrigueRank",
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"@T:focus",
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...
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],
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"," //
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);
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```
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It produces two values that can be useful in some cases :
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```js
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formData["autoCompleteListName"]; // "system.difficulty"
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formData["autoCompleteListSelectedIndex"]; // 0 <- 1st élément selected
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```
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### debounce
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Isolated Debounce by Id
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Parameters :
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```
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@param {String} id Named id (namespace)
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@param {Function} callback Callback function
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@param {Number} timeout Wait time (default 500ms)
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@param {Boolean} leading If true the callback will be executed only at the first debounced-function call,
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otherwise the callback will only be executed `delay` milliseconds after the last debounced-function call
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```
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Usage examples :
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```js
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// Basic usage, non leading
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game.l5r5e.HelpersL5r5e.debounce('appId', (text) => { console.log(text) })('my text');
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// Leading
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game.l5r5e.HelpersL5r5e.debounce(
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"send2chat-" + this.actor.id,
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() => game.l5r5e.HelpersL5r5e.sendToChat(this.actor),
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2000, // 2s
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true
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)();
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```
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### drawManyFromPack
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Shortcut method to draw names to chat (private) from a table in compendium without importing it
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Parameters :
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```
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@param {String} pack Compendium name
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@param {String} tableName Table name/id in this compendium
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@param {String} retrieve How many draw we do (default "5")
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@param {object} opt drawMany config option object (default "selfroll")
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@return {Promise<{RollTableDraw}>} The drawn results
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```
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Usage examples :
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```js
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game.l5r5e.HelpersL5r5e.drawManyFromPack("l5r5e.core-name-tables", "Japanese names (Village)", 5);
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```
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### migrateWorld
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You can force to trigger the system migration by using :
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```js
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game.l5r5e.migrations.migrateWorld({force: true});
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```
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This will try to normalize the actor/items in the current loaded world.
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### sendToChat
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Send the description of this `Document` (`BaseSheetL5r5e`, `JournalL5r5e`, `ItemL5r5e`) to chat.
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Usage examples :
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```js
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game.l5r5e.HelpersL5r5e.sendToChat(game.actors.getName("Soshi Yui"));
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```
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