added snippets to wiki

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Vlyan
2022-07-30 14:10:31 +02:00
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# Snippets
This page contains some useful code snippet for macro or so.
### Foundry (core)
## Actor related
Some useful methods to get a actor document :
```js
// By uuid
actor = fromUuid("Actor.lQYEzLeDS5ndopJV"); // or `fromUuidSync()
// By id
actor = game.actors.get("lQYEzLeDS5ndopJV");
// By name (case sensitive)
actor = game.actors.getName("Soshi Yui");
// First selected on scene
actor = canvas.tokens.controlled[0]?.actor;
// First selected targets tokens
actor = game.user.targets.values().next().value?.actor;
// All selected targets tokens (get the first one if any)
actors = Array.from(game.user.targets).map(t => t.actor);
// The current actor controlled by the player
actor = game.user.character;
```
## Document open sheet
```js
<document>.sheet?.render(true);
```
## FrameViewer
Open an url in an embedded windows in FoundryVTT
```js
// url, options
new FrameViewer("https://foundryvtt.wiki/", { title: "SIDEBAR.Wiki" }).render(true);
```
## L5R5e specific
### autocomplete
A basic autocomplete for text inputs
Parameters :
```
@param {jQuery} html HTML content of the sheet.
@param {string} name Html name of the input
@param {string[]} list Array of string to display
@param {string} sep Separator (optional, default "")
```
Usage examples :
```js
game.l5r5e.HelpersL5r5e.autocomplete(
html,
"system.difficulty",
[
"@T:intrigueRank",
"@T:focus",
...
],
"," //
);
```
It produces two values that can be useful in some cases :
```js
formData["autoCompleteListName"]; // "system.difficulty"
formData["autoCompleteListSelectedIndex"]; // 0 <- 1st élément selected
```
### debounce
Isolated Debounce by Id
Parameters :
```
@param {String} id Named id (namespace)
@param {Function} callback Callback function
@param {Number} timeout Wait time (default 500ms)
@param {Boolean} leading If true the callback will be executed only at the first debounced-function call,
otherwise the callback will only be executed `delay` milliseconds after the last debounced-function call
```
Usage examples :
```js
// Basic usage, non leading
game.l5r5e.HelpersL5r5e.debounce('appId', (text) => { console.log(text) })('my text');
// Leading
game.l5r5e.HelpersL5r5e.debounce(
"send2chat-" + this.actor.id,
() => game.l5r5e.HelpersL5r5e.sendToChat(this.actor),
2000, // 2s
true
)();
```
### drawManyFromPack
Shortcut method to draw names to chat (private) from a table in compendium without importing it
Parameters :
```
@param {String} pack Compendium name
@param {String} tableName Table name/id in this compendium
@param {String} retrieve How many draw we do (default "5")
@param {object} opt drawMany config option object (default "selfroll")
@return {Promise<{RollTableDraw}>} The drawn results
```
Usage examples :
```js
game.l5r5e.HelpersL5r5e.drawManyFromPack("l5r5e.core-name-tables", "Japanese names (Village)", 5);
```
### migrateWorld
You can force to trigger the system migration by using :
```js
game.l5r5e.migrations.migrateWorld({force: true});
```
This will try to normalize the actor/items in the current loaded world.
### sendToChat
Send the description of this `Document` (`BaseSheetL5r5e`, `JournalL5r5e`, `ItemL5r5e`) to chat.
Usage examples :
```js
game.l5r5e.HelpersL5r5e.sendToChat(game.actors.getName("Soshi Yui"));
```

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## For developers
- [System helping (Contribute)](dev/system-helping.md)
- [Snippets](dev/snippets.md)
- [Sockets API](dev/sockets.md)
- [DicePicker (DP)](dev/dicepicker.md)
- [Roll n Keep (RnK)](dev/rnk.md)