Compat FVTT v13 - adding namespaces
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@@ -193,7 +193,7 @@ export class RollnKeepDialog extends FormApplication {
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*/
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_createDragDropHandlers() {
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return [
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new DragDrop({
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new foundry.applications.ux.DragDrop.implementation({
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dragSelector: ".dice.draggable",
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dropSelector: ".dropbox",
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permissions: { dragstart: this.isEditable, drop: this.isEditable },
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@@ -259,13 +259,13 @@ export class RollnKeepDialog extends FormApplication {
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// GM Only, need to be before the editable check
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if (game.user.isGM && this.object.currentStep > 0) {
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// Add Context menu to rollback choices
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new ContextMenu(html, ".l5r5e.profil", [
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new foundry.applications.ux.ContextMenu.implementation(html[0], ".l5r5e.profil", [
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{
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name: game.i18n.localize("l5r5e.dice.roll_n_keep.undo"),
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icon: '<i class="fas fa-undo"></i>',
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callback: () => this._undoLastStepChoices(),
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},
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]);
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], { jQuery: false });
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}
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// *** Everything below here is only needed if the sheet is editable ***
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@@ -257,7 +257,7 @@ export class RollL5r5e extends Roll {
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displaySummary: contexte?.from !== "render",
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};
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return renderTemplate(CONFIG.l5r5e.paths.templates + this.constructor.TOOLTIP_TEMPLATE, { chatData });
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return foundry.applications.handlebars.renderTemplate(CONFIG.l5r5e.paths.templates + this.constructor.TOOLTIP_TEMPLATE, { chatData });
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}
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/**
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@@ -319,7 +319,7 @@ export class RollL5r5e extends Roll {
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};
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// Render the roll display template
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return renderTemplate(chatOptions.template, chatData);
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return foundry.applications.handlebars.renderTemplate(chatOptions.template, chatData);
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}
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/**
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