v9 - fix ring init issue in dice picker

This commit is contained in:
Vlyan
2021-12-21 12:19:59 +01:00
parent 28da4d1810
commit 8080016b6a

View File

@@ -159,10 +159,7 @@ export class DicePickerDialog extends FormApplication {
return; return;
} }
this._actor = actor; this._actor = actor;
if (this.object.ring.id === "void") {
this.ringId = this._actor.data.data.stance; this.ringId = this._actor.data.data.stance;
this.object.ring.value = this._actor.data.data.rings[this.object.ring.id];
}
} }
/** /**
@@ -171,6 +168,7 @@ export class DicePickerDialog extends FormApplication {
*/ */
set ringId(ringId) { set ringId(ringId) {
this.object.ring.id = CONFIG.l5r5e.stances.includes(ringId) ? ringId : "void"; this.object.ring.id = CONFIG.l5r5e.stances.includes(ringId) ? ringId : "void";
this.object.ring.value = this._actor.data.data.rings[this.object.ring.id];
} }
/** /**