added prepared statut and it's sync

This commit is contained in:
Vlyan
2021-08-19 10:31:42 +02:00
parent a8b2460b21
commit 80319cfb65
12 changed files with 74 additions and 36 deletions

View File

@@ -11,12 +11,12 @@
</li>
{{!-- Martial --}}
<li>
<i class="i_bushi"></i>
<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i>
<input class="centered-input select-on-focus" type="number" name="data.conflict_rank.martial" value="{{data.data.conflict_rank.martial}}" data-dtype="Number" min="0" placeholder="0"/>
</li>
{{!-- Social --}}
<li>
<i class="i_courtier"></i>
<i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i>
<input class="centered-input select-on-focus" type="number" name="data.conflict_rank.social" value="{{data.data.conflict_rank.social}}" data-dtype="Number" min="0" placeholder="0"/>
</li>
</ul>

View File

@@ -4,9 +4,10 @@
<th class="img"></th>
<th class="name">{{localize 'l5r5e.name'}}</th>
<th class="stance"><i class="i_earth"></i></th>
<th class="prepared"><i class="fas prepared-icon-true"></i></th>
<th class="weapon"><i class="fas fa-fan"></i></th>
<th class="armor"><i class="fas fa-user-shield"></i></th>
<th class="rank"><i class="i_bushi"></i> / <i class="i_courtier"></i></th>
<th class="rank">{{localize 'l5r5e.rank'}}</th>
<th class="social">{{localize 'l5r5e.gm_monitor.honor_glory_status'}}</th>
<th class="fatigue">{{localize 'l5r5e.attributes.fatigue'}}</th>
<th class="strife">{{localize 'l5r5e.attributes.strife'}}</th>
@@ -21,17 +22,29 @@
<td><img class="profile actor-profile" title="{{actor.name}}" src="{{actor.img}}"></td>
<td>
<a data-actor-id="{{actor.id}}" class="actor-sheet-control">{{actor.name}}</a>
{{#if actor.data.data.attitude}}<br>({{actor.data.data.attitude}}){{/if}}
{{#if actor.data.data.attitude}}<p>({{actor.data.data.attitude}})</p>{{/if}}
</td>
<td><i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.data.data.stance}})</h2>{{localizeStanceTip actor.data.data.stance}}" class="i_{{actor.data.data.stance}} actor-infos-control"></i></td>
<td><i class="fa fas prepared-icon-{{actor.isPrepared}} {{#ifCond actor.isPrepared '==' 'false'}}badvalue{{/ifCond}}" title="{{localize (localize 'l5r5e.conflict.initiative.prepared_{value}' value=actor.isPrepared)}}"></i></td>
<td>{{#if actor.haveWeaponEquipped}}<i data-type="weapons" data-actor-id="{{actor.id}}" class="fas fa-fan actor-infos-control {{#if actor.haveWeaponReadied}}badvalue{{/if}}"></i>{{/if}}</td>
<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-id="{{actor.id}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
<td>
<p>
{{#if actor.data.data.identity.school_rank}}
{{actor.data.data.identity.school_rank}}
{{else}}
{{actor.data.data.conflict_rank.martial}} / {{actor.data.data.conflict_rank.social}}
<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i> {{actor.data.data.conflict_rank.martial}} <i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i> {{actor.data.data.conflict_rank.social}}
{{/if}}
</p>
<p>
{{#if actor.data.data.rings_affinities}}
{{#each actor.data.data.rings_affinities as |ringValue ringId|}}
{{#if ringValue}}
<i class="i_{{ringId}}" title="{{localizeRing ringId}}"></i> {{ringValue}}
{{/if}}
{{/each}}
{{/if}}
</p>
</td>
<td>
<span class="{{#ifCond actor.data.data.social.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.social.honor '<' 30}}badvalue{{/ifCond}}">{{actor.data.data.social.honor}}</span>