added prepared statut and it's sync
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@@ -11,12 +11,12 @@
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</li>
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{{!-- Martial --}}
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<li>
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<i class="i_bushi"></i>
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<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i>
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<input class="centered-input select-on-focus" type="number" name="data.conflict_rank.martial" value="{{data.data.conflict_rank.martial}}" data-dtype="Number" min="0" placeholder="0"/>
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</li>
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{{!-- Social --}}
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<li>
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<i class="i_courtier"></i>
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<i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i>
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<input class="centered-input select-on-focus" type="number" name="data.conflict_rank.social" value="{{data.data.conflict_rank.social}}" data-dtype="Number" min="0" placeholder="0"/>
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</li>
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</ul>
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@@ -4,9 +4,10 @@
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<th class="img"></th>
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<th class="name">{{localize 'l5r5e.name'}}</th>
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<th class="stance"><i class="i_earth"></i></th>
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<th class="prepared"><i class="fas prepared-icon-true"></i></th>
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<th class="weapon"><i class="fas fa-fan"></i></th>
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<th class="armor"><i class="fas fa-user-shield"></i></th>
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<th class="rank"><i class="i_bushi"></i> / <i class="i_courtier"></i></th>
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<th class="rank">{{localize 'l5r5e.rank'}}</th>
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<th class="social">{{localize 'l5r5e.gm_monitor.honor_glory_status'}}</th>
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<th class="fatigue">{{localize 'l5r5e.attributes.fatigue'}}</th>
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<th class="strife">{{localize 'l5r5e.attributes.strife'}}</th>
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@@ -21,17 +22,29 @@
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<td><img class="profile actor-profile" title="{{actor.name}}" src="{{actor.img}}"></td>
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<td>
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<a data-actor-id="{{actor.id}}" class="actor-sheet-control">{{actor.name}}</a>
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{{#if actor.data.data.attitude}}<br>({{actor.data.data.attitude}}){{/if}}
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{{#if actor.data.data.attitude}}<p>({{actor.data.data.attitude}})</p>{{/if}}
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</td>
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<td><i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.data.data.stance}})</h2>{{localizeStanceTip actor.data.data.stance}}" class="i_{{actor.data.data.stance}} actor-infos-control"></i></td>
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<td><i class="fa fas prepared-icon-{{actor.isPrepared}} {{#ifCond actor.isPrepared '==' 'false'}}badvalue{{/ifCond}}" title="{{localize (localize 'l5r5e.conflict.initiative.prepared_{value}' value=actor.isPrepared)}}"></i></td>
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<td>{{#if actor.haveWeaponEquipped}}<i data-type="weapons" data-actor-id="{{actor.id}}" class="fas fa-fan actor-infos-control {{#if actor.haveWeaponReadied}}badvalue{{/if}}"></i>{{/if}}</td>
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<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-id="{{actor.id}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
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<td>
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<p>
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{{#if actor.data.data.identity.school_rank}}
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{{actor.data.data.identity.school_rank}}
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{{else}}
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{{actor.data.data.conflict_rank.martial}} / {{actor.data.data.conflict_rank.social}}
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<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i> {{actor.data.data.conflict_rank.martial}} <i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i> {{actor.data.data.conflict_rank.social}}
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{{/if}}
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</p>
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<p>
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{{#if actor.data.data.rings_affinities}}
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{{#each actor.data.data.rings_affinities as |ringValue ringId|}}
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{{#if ringValue}}
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<i class="i_{{ringId}}" title="{{localizeRing ringId}}"></i> {{ringValue}}
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{{/if}}
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{{/each}}
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{{/if}}
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</p>
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</td>
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<td>
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<span class="{{#ifCond actor.data.data.social.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.social.honor '<' 30}}badvalue{{/ifCond}}">{{actor.data.data.social.honor}}</span>
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