Automatically add compromised condition when strife goes beyond max and remove...
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@@ -68,7 +68,7 @@
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</td>
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<td>
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{{actor.system.focus}}
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/ {{#if actor.system.is_compromised}}<span class="badvalue">1</span>{{else}}{{actor.system.vigilance}}{{/if}}
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/ {{#if actor.system.is_afflicted_or_compromised}}<span class="badvalue">1</span>{{else}}{{actor.system.vigilance}}{{/if}}
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-action="modify_voidPoint" class="actor-modify-control">
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