Automatically add compromised condition when strife goes beyond max and remove...
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@@ -62,7 +62,7 @@ export class CombatL5r5e extends Combat {
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// If the character was unprepared (such as when surprised), their base initiative value is their vigilance attribute.
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// Minion NPCs can generate initiative value without a check, using their focus or vigilance attribute
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let initiative =
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isPrepared === "true" ? actorSystem.focus : actorSystem.is_compromised ? 1 : actorSystem.vigilance;
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isPrepared === "true" ? actorSystem.focus : actorSystem.is_afflicted_or_compromised ? 1 : actorSystem.vigilance;
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// Roll only for PC and Adversary
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if (isPc || combatant.actor.isAdversary) {
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