Added : Change stance on DicePicker on initiative roll.
Some minors fixes
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@@ -43,17 +43,19 @@ export class CombatL5r5e extends Combat {
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const updatedCombatants = [];
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ids.forEach((combatantId) => {
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const combatant = game.combat.combatants.find((c) => c._id === combatantId);
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if (!combatant || !combatant.actor) {
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// Skip if combatant already have a initiative value
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if (!messageOptions.rerollInitiative && (!combatant || !combatant.actor)) {
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return;
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}
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// shortcut to data
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// Shortcut to data
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const data = combatant.actor.data.data;
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// A character’s initiative value is based on their state of preparedness when the conflict began.
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// If the character was ready for the conflict, their base initiative value is their focus attribute.
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// If the character was unprepared (such as when surprised), their base initiative value is their vigilance attribute.
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let initiative = 0;
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let initiative;
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if (combatant.actor.data.type === "npc" && combatant.actor.data.data.type === "minion") {
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// Minion NPCs can generate initiative value without a check, using their focus or vigilance attribute
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