GmMonitor : Added ability to add or subtract fatigue/strife/void/casualties/panic points on clic.

This commit is contained in:
Vlyan
2022-01-17 18:35:20 +01:00
parent ee144cbb81
commit 7abb46ea77
6 changed files with 127 additions and 15 deletions

View File

@@ -54,20 +54,26 @@
/ {{actor.data.data.social.status}}
</td>
<td>
<span class="{{#ifCond actor.data.data.fatigue.value '>' actor.data.data.fatigue.max}}badvalue{{/ifCond}}">{{actor.data.data.fatigue.value}}</span>
/ {{actor.data.data.fatigue.max}}
<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="fatigue" class="actor-modify-control">
<span class="{{#ifCond actor.data.data.fatigue.value '>' actor.data.data.fatigue.max}}badvalue{{/ifCond}}">{{actor.data.data.fatigue.value}}</span>
/ {{actor.data.data.fatigue.max}}
</a>
</td>
<td>
<span class="{{#ifCond actor.data.data.strife.value '>' actor.data.data.strife.max}}badvalue{{/ifCond}}">{{actor.data.data.strife.value}}</span>
/ {{actor.data.data.strife.max}}
<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="strife" class="actor-modify-control">
<span class="{{#ifCond actor.data.data.strife.value '>' actor.data.data.strife.max}}badvalue{{/ifCond}}">{{actor.data.data.strife.value}}</span>
/ {{actor.data.data.strife.max}}
</a>
</td>
<td>
{{actor.data.data.focus}}
/ {{#if actor.data.data.is_compromised}}<span class="badvalue">1</span>{{else}}{{actor.data.data.vigilance}}{{/if}}
</td>
<td>
{{actor.data.data.void_points.value}}
/ {{actor.data.data.void_points.max}}
<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="void_points" class="actor-modify-control">
{{actor.data.data.void_points.value}}
/ {{actor.data.data.void_points.max}}
</a>
</td>
<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
<td><span data-actor-id="{{actor.id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
@@ -101,12 +107,16 @@
{{/if}}
</td>
<td>
<span class="{{#ifCond actor.data.data.battle_readiness.casualties_strength.value '>' actor.data.data.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.casualties_strength.value}}</span>
/ {{actor.data.data.battle_readiness.casualties_strength.max}}
<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="casualties" class="actor-modify-control">
<span class="{{#ifCond actor.data.data.battle_readiness.casualties_strength.value '>' actor.data.data.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.casualties_strength.value}}</span>
/ {{actor.data.data.battle_readiness.casualties_strength.max}}
</a>
</td>
<td>
<span class="{{#ifCond actor.data.data.battle_readiness.panic_discipline.value '>' actor.data.data.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.panic_discipline.value}}</span>
/ {{actor.data.data.battle_readiness.panic_discipline.max}}
<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="panic" class="actor-modify-control">
<span class="{{#ifCond actor.data.data.battle_readiness.panic_discipline.value '>' actor.data.data.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.panic_discipline.value}}</span>
/ {{actor.data.data.battle_readiness.panic_discipline.max}}
</a>
</td>
<td>
{{#if actor.data.data.commander_actor_id}}