GmMonitor : Added ability to add or subtract fatigue/strife/void/casualties/panic points on clic.
This commit is contained in:
@@ -54,20 +54,26 @@
|
||||
/ {{actor.data.data.social.status}}
|
||||
</td>
|
||||
<td>
|
||||
<span class="{{#ifCond actor.data.data.fatigue.value '>' actor.data.data.fatigue.max}}badvalue{{/ifCond}}">{{actor.data.data.fatigue.value}}</span>
|
||||
/ {{actor.data.data.fatigue.max}}
|
||||
<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="fatigue" class="actor-modify-control">
|
||||
<span class="{{#ifCond actor.data.data.fatigue.value '>' actor.data.data.fatigue.max}}badvalue{{/ifCond}}">{{actor.data.data.fatigue.value}}</span>
|
||||
/ {{actor.data.data.fatigue.max}}
|
||||
</a>
|
||||
</td>
|
||||
<td>
|
||||
<span class="{{#ifCond actor.data.data.strife.value '>' actor.data.data.strife.max}}badvalue{{/ifCond}}">{{actor.data.data.strife.value}}</span>
|
||||
/ {{actor.data.data.strife.max}}
|
||||
<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="strife" class="actor-modify-control">
|
||||
<span class="{{#ifCond actor.data.data.strife.value '>' actor.data.data.strife.max}}badvalue{{/ifCond}}">{{actor.data.data.strife.value}}</span>
|
||||
/ {{actor.data.data.strife.max}}
|
||||
</a>
|
||||
</td>
|
||||
<td>
|
||||
{{actor.data.data.focus}}
|
||||
/ {{#if actor.data.data.is_compromised}}<span class="badvalue">1</span>{{else}}{{actor.data.data.vigilance}}{{/if}}
|
||||
</td>
|
||||
<td>
|
||||
{{actor.data.data.void_points.value}}
|
||||
/ {{actor.data.data.void_points.max}}
|
||||
<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="void_points" class="actor-modify-control">
|
||||
{{actor.data.data.void_points.value}}
|
||||
/ {{actor.data.data.void_points.max}}
|
||||
</a>
|
||||
</td>
|
||||
<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
|
||||
<td><span data-actor-id="{{actor.id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
|
||||
@@ -101,12 +107,16 @@
|
||||
{{/if}}
|
||||
</td>
|
||||
<td>
|
||||
<span class="{{#ifCond actor.data.data.battle_readiness.casualties_strength.value '>' actor.data.data.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.casualties_strength.value}}</span>
|
||||
/ {{actor.data.data.battle_readiness.casualties_strength.max}}
|
||||
<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="casualties" class="actor-modify-control">
|
||||
<span class="{{#ifCond actor.data.data.battle_readiness.casualties_strength.value '>' actor.data.data.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.casualties_strength.value}}</span>
|
||||
/ {{actor.data.data.battle_readiness.casualties_strength.max}}
|
||||
</a>
|
||||
</td>
|
||||
<td>
|
||||
<span class="{{#ifCond actor.data.data.battle_readiness.panic_discipline.value '>' actor.data.data.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.panic_discipline.value}}</span>
|
||||
/ {{actor.data.data.battle_readiness.panic_discipline.max}}
|
||||
<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="panic" class="actor-modify-control">
|
||||
<span class="{{#ifCond actor.data.data.battle_readiness.panic_discipline.value '>' actor.data.data.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.panic_discipline.value}}</span>
|
||||
/ {{actor.data.data.battle_readiness.panic_discipline.max}}
|
||||
</a>
|
||||
</td>
|
||||
<td>
|
||||
{{#if actor.data.data.commander_actor_id}}
|
||||
|
||||
Reference in New Issue
Block a user