GmMonitor : Added ability to add or subtract fatigue/strife/void/casualties/panic points on clic.

This commit is contained in:
Vlyan
2022-01-17 18:35:20 +01:00
parent ee144cbb81
commit 7abb46ea77
6 changed files with 127 additions and 15 deletions

View File

@@ -38,7 +38,7 @@ export class GmMonitor extends FormApplication {
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
// Send To Chat
// Switch view Characters/Armies
buttons.unshift({
label: game.i18n.localize("l5r5e.gm_monitor.switch_view"),
class: "switch-view",
@@ -150,6 +150,9 @@ export class GmMonitor extends FormApplication {
// Delete
html.find(`.actor-remove-control`).on("click", this._removeActor.bind(this));
// Add/Subtract
html.find(`.actor-modify-control`).on("mousedown", this._modifyActor.bind(this));
// Tooltips
game.l5r5e.HelpersL5r5e.popupManager(html.find(".actor-infos-control"), async (event) => {
const type = $(event.currentTarget).data("type");
@@ -243,7 +246,102 @@ export class GmMonitor extends FormApplication {
}
/**
* Get tooltips informations for this character
* Add or subtract fatigue/strife/void/casualties/panic
* @param event
* @return {Promise<void>}
* @private
*/
async _modifyActor(event) {
event.preventDefault();
event.stopPropagation();
const type = $(event.currentTarget).data("type");
if (!type) {
console.warn("L5R5E | type not set", type);
return;
}
const id = $(event.currentTarget).data("actor-id");
if (!id) {
console.warn("L5R5E | actor id not set", type);
return;
}
const actor = game.actors.get(id);
if (!actor) {
console.warn("L5R5E | Actor not found", type);
return;
}
// Mouse bt : middle = 0, left +1, right -1
const add = event.which === 2 ? -999 : event.which === 1 ? 1 : -1;
switch (type) {
// *** Characters ***
case "fatigue":
await actor.update({
data: {
fatigue: {
value: Math.max(0, actor.data.data.fatigue.value + add),
},
},
});
break;
case "strife":
await actor.update({
data: {
strife: {
value: Math.max(0, actor.data.data.strife.value + add),
},
},
});
break;
case "void_points":
await actor.update({
data: {
void_points: {
value: Math.min(
actor.data.data.void_points.max,
Math.max(0, actor.data.data.void_points.value + add)
),
},
},
});
break;
// *** Armies ***
case "casualties":
await actor.update({
data: {
battle_readiness: {
casualties_strength: {
value: Math.max(0, actor.data.data.battle_readiness.casualties_strength.value + add),
},
},
},
});
break;
case "panic":
await actor.update({
data: {
battle_readiness: {
panic_discipline: {
value: Math.max(0, actor.data.data.battle_readiness.panic_discipline.value + add),
},
},
},
});
break;
default:
console.warn("L5R5E | Unsupported type", type);
break;
}
}
/**
* Get tooltips information for this character
* @param {BaseSheetL5r5e} actor
* @return {string}
* @private