Working on Compatibility for FVTT v10
updated migration stuff
This commit is contained in:
@@ -16,7 +16,7 @@ export default class HooksL5r5e {
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* Do anything once the system is ready
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*/
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static async ready() {
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// If multiple GM connected, tag the 1st alive, useful for some traitements
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// If multiple GM connected, tag the 1st alive, useful for some traitements that need to be done once (migration, delete...)
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Object.defineProperty(game.user, "isFirstGM", {
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get: function () {
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return game.user.isGM && game.user.id === game.users.find((u) => u.active && u.isGM)?.id;
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@@ -24,8 +24,8 @@ export default class HooksL5r5e {
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});
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// Migration stuff
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if (game.l5r5e.migrations.needUpdate(game.l5r5e.migrations.NEEDED_VERSION)) {
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game.l5r5e.migrations.migrateWorld({ force: false });
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if (game.user.isFirstGM && game.l5r5e.migrations.needUpdate(game.l5r5e.migrations.NEEDED_VERSION)) {
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game.l5r5e.migrations.migrateWorld({ force: false }).then();
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}
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// For some reasons, not always really ready, so wait a little
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@@ -10,12 +10,12 @@ export class MigrationL5r5e {
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/**
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* Return true if the version need some updates
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* @param {string} version
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* @param {string} version Version number to contest against the current version
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* @return {boolean}
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*/
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static needUpdate(version) {
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const currentVersion = game.settings.get("l5r5e", "systemMigrationVersion");
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return currentVersion && foundry.utils.isNewerVersion(version, currentVersion);
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return !currentVersion || foundry.utils.isNewerVersion(version, currentVersion);
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}
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/**
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@@ -44,11 +44,11 @@ export class MigrationL5r5e {
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try {
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const updateData = MigrationL5r5e._migrateActorData(actor, options);
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if (!foundry.utils.isEmpty(updateData)) {
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console.log(`L5R5E | Migrating Actor entity ${actor.name}`);
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console.log(`L5R5E | Migrating Actor document ${actor.name}[${actor._id}]`);
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await actor.update(updateData);
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}
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} catch (err) {
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err.message = `L5R5E | Failed L5R5e system migration for Actor ${actor.name}: ${err.message}`;
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err.message = `L5R5E | Failed L5R5e system migration for Actor ${actor.name}[${actor._id}]: ${err.message}`;
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console.error(err);
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}
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}
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@@ -58,11 +58,11 @@ export class MigrationL5r5e {
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try {
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const updateData = MigrationL5r5e._migrateItemData(item, options);
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if (!foundry.utils.isEmpty(updateData)) {
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console.log(`L5R5E | Migrating Item entity ${item.name}`);
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console.log(`L5R5E | Migrating Item document ${item.name}[${item._id}]`);
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await item.update(updateData);
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}
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} catch (err) {
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err.message = `L5R5E | Failed L5R5e system migration for Item ${item.name}: ${err.message}`;
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err.message = `L5R5E | Failed L5R5e system migration for Item ${item.name}[${item._id}]: ${err.message}`;
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console.error(err);
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}
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}
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@@ -72,21 +72,21 @@ export class MigrationL5r5e {
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try {
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const updateData = MigrationL5r5e._migrateSceneData(scene, options);
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if (!foundry.utils.isEmpty(updateData)) {
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console.log(`L5R5E | Migrating Scene entity ${scene.name}`);
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console.log(`L5R5E | Migrating Scene document ${scene.name}[${scene._id}]`);
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await scene.update(updateData);
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// If we do not do this, then synthetic token actors remain in cache
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// with the un-updated actorData.
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scene.tokens.contents.forEach((t) => (t._actor = null));
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}
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} catch (err) {
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err.message = `L5R5E | Failed L5R5e system migration for Scene ${scene.name}: ${err.message}`;
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err.message = `L5R5E | Failed L5R5e system migration for Scene ${scene.name}[${scene._id}]: ${err.message}`;
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console.error(err);
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}
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}
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// Migrate World Compendium Packs
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for (let pack of game.packs) {
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if (pack.metadata.package !== "world" || !["Actor", "Item", "Scene"].includes(pack.metadata.entity)) {
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if (pack.metadata.packageType !== "world" || !["Actor", "Item", "Scene"].includes(pack.metadata.type)) {
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continue;
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}
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await MigrationL5r5e._migrateCompendium(pack, options);
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@@ -104,7 +104,7 @@ export class MigrationL5r5e {
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}
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// Save all the modified entries at once
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if (updatedChatList.length > 0) {
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console.log(`L5R5E | Migrating ${updatedChatList.length} ChatMessage entities`);
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console.log(`L5R5E | Migrating ${updatedChatList.length} ChatMessage documents`);
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await ChatMessage.updateDocuments(updatedChatList);
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}
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} catch (err) {
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@@ -120,17 +120,13 @@ export class MigrationL5r5e {
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}
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/**
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* Apply migration rules to all Entities within a single Compendium pack
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* @param {Compendium} pack
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* Apply migration rules to all documents within a single Compendium pack
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* @param {CompendiumCollection} pack
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* @param options
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* @return {Promise}
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*/
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static async _migrateCompendium(pack, options = { force: false }) {
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const entity = pack.metadata.entity;
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if (!["Actor", "Item", "Scene"].includes(entity)) {
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return;
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}
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const docType = pack.metadata.type;
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const wasLocked = pack.locked;
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try {
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// Unlock the pack for editing
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@@ -142,18 +138,18 @@ export class MigrationL5r5e {
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// Iterate over compendium entries - applying fine-tuned migration functions
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const updateDatasList = [];
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for (let ent of documents) {
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for (let doc of documents) {
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let updateData = {};
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switch (entity) {
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switch (docType) {
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case "Actor":
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updateData = MigrationL5r5e._migrateActorData(ent);
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updateData = MigrationL5r5e._migrateActorData(doc);
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break;
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case "Item":
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updateData = MigrationL5r5e._migrateItemData(ent);
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updateData = MigrationL5r5e._migrateItemData(doc);
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break;
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case "Scene":
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updateData = MigrationL5r5e._migrateSceneData(ent);
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updateData = MigrationL5r5e._migrateSceneData(doc);
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break;
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}
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if (foundry.utils.isEmpty(updateData)) {
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@@ -161,10 +157,12 @@ export class MigrationL5r5e {
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}
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// Add the entry, if data was changed
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updateData["_id"] = ent._id;
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updateData["_id"] = doc._id;
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updateDatasList.push(updateData);
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console.log(`L5R5E | Migrating ${entity} entity ${ent.name} in Compendium ${pack.collection}`);
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console.log(
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`L5R5E | Migrating ${docType} document ${doc.name}[${doc._id}] in Compendium ${pack.collection}`
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);
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}
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// Save the modified entries
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@@ -173,20 +171,20 @@ export class MigrationL5r5e {
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}
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} catch (err) {
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// Handle migration failures
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err.message = `L5R5E | Failed system migration for entities ${entity} in pack ${pack.collection}: ${err.message}`;
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err.message = `L5R5E | Failed system migration for documents ${docType} in pack ${pack.collection}: ${err.message}`;
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console.error(err);
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}
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// Apply the original locked status for the pack
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pack.configure({ locked: wasLocked });
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console.log(`L5R5E | Migrated all ${entity} contents from Compendium ${pack.collection}`);
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await pack.configure({ locked: wasLocked });
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console.log(`L5R5E | Migrated all ${docType} contents from Compendium ${pack.collection}`);
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}
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/**
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* Migrate a single Scene entity to incorporate changes to the data model of it's actor data overrides
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* Migrate a single Scene document to incorporate changes to the data model of its actor data overrides
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* Return an Object of updateData to be applied
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* @param {Object} scene The Scene data to Update
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* @param options
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* @param {Scene} scene The Scene data to Update
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* @param options
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* @return {Object} The updateData to apply
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*/
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static _migrateSceneData(scene, options = { force: false }) {
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@@ -223,38 +221,37 @@ export class MigrationL5r5e {
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}
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/**
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* Migrate a single Actor entity to incorporate latest data model changes
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* Migrate a single Actor document to incorporate latest data model changes
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* Return an Object of updateData to be applied
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* @param {Actor} actor The actor to Update
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* @param options
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* @return {Object} The updateData to apply
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* @param {ActorL5r5e|Object} actor The actor, or the TokenDocument.actorData to Update
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* @param options
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* @return {Object} The updateData to apply
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*/
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static _migrateActorData(actor, options = { force: false }) {
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const updateData = {};
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const actorData = actor.system;
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const system = actor.system;
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// We need to be careful for unlinked tokens, only the diff is store in "data".
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// We need to be careful with unlinked tokens, only the diff is store in "actorData".
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// ex no diff : actor = {type: "npc"}, actorData = undefined
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if (!actorData) {
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if (!system) {
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return updateData;
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}
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// ***** Start of 1.1.0 *****
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if (options?.force || MigrationL5r5e.needUpdate("1.1.0")) {
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// Add "Prepared" in actor
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if (actorData.prepared === undefined) {
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if (system.prepared === undefined) {
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updateData["system.prepared"] = true;
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}
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// NPC are now without autostats, we need to save the value
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if (actor.type === "npc") {
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if (actorData.endurance < 1) {
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updateData["system.endurance"] = (Number(actorData.rings.earth) + Number(actorData.rings.fire)) * 2;
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updateData["system.composure"] =
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(Number(actorData.rings.earth) + Number(actorData.rings.water)) * 2;
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updateData["system.focus"] = Number(actorData.rings.air) + Number(actorData.rings.fire);
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if (system.endurance < 1) {
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updateData["system.endurance"] = (Number(system.rings.earth) + Number(system.rings.fire)) * 2;
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updateData["system.composure"] = (Number(system.rings.earth) + Number(system.rings.water)) * 2;
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updateData["system.focus"] = Number(system.rings.air) + Number(system.rings.fire);
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updateData["system.vigilance"] = Math.ceil(
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(Number(actorData.rings.air) + Number(actorData.rings.water)) / 2
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(Number(system.rings.air) + Number(system.rings.water)) / 2
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);
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}
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}
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@@ -264,13 +261,13 @@ export class MigrationL5r5e {
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// ***** Start of 1.3.0 *****
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if (options?.force || MigrationL5r5e.needUpdate("1.3.0")) {
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// PC/NPC removed notes useless props "value"
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if (actorData.notes?.value) {
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updateData["system.notes"] = actorData.notes.value;
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if (system.notes?.value) {
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updateData["system.notes"] = system.notes.value;
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}
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// NPC have now more thant a Strength and a Weakness
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if (actor.type === "npc" && actorData.rings_affinities?.strength) {
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const aff = actorData.rings_affinities;
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// NPC have now more than a Strength and a Weakness
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if (actor.type === "npc" && system.rings_affinities?.strength) {
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const aff = system.rings_affinities;
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updateData["system.rings_affinities." + aff.strength.ring] = aff.strength.value;
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updateData["system.rings_affinities." + aff.weakness.ring] = aff.weakness.value;
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@@ -285,19 +282,8 @@ export class MigrationL5r5e {
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}
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/**
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* Scrub an Actor's system data, removing all keys which are not explicitly defined in the system template
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* @param {Object} actorData The data object for an Actor
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* @return {Object} The scrubbed Actor data
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*/
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static cleanActorData(actorData) {
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const model = game.system.model.Actor[actorData.type];
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actorData = foundry.utils.filterObject(actorData, model);
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return actorData;
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}
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/**
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* Migrate a single Item entity to incorporate latest data model changes
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* @param item
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* Migrate a single Item document to incorporate latest data model changes
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* @param {ItemL5r5e} item
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* @param options
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*/
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static _migrateItemData(item, options = { force: false }) {
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@@ -306,8 +292,8 @@ export class MigrationL5r5e {
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}
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/**
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* Migrate a single Item entity to incorporate latest data model changes
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* @param {ChatMessageData} message
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* Migrate a single Item document to incorporate latest data model changes
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* @param {ChatMessage} message
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* @param options
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*/
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static _migrateChatMessage(message, options = { force: false }) {
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@@ -19,7 +19,7 @@
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{
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"name": "Vlyan",
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"discord": "Vlyan#6771",
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"ko-fi": "vlyan"
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"url": "https://ko-fi.com/vlyan"
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},
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{
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"name": "Mandar",
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