Working on Compatibility for FVTT v10

updated migration stuff
This commit is contained in:
Vlyan
2022-07-24 11:19:05 +02:00
parent 075ce5f662
commit 71eed1b26d
3 changed files with 54 additions and 68 deletions

View File

@@ -10,12 +10,12 @@ export class MigrationL5r5e {
/**
* Return true if the version need some updates
* @param {string} version
* @param {string} version Version number to contest against the current version
* @return {boolean}
*/
static needUpdate(version) {
const currentVersion = game.settings.get("l5r5e", "systemMigrationVersion");
return currentVersion && foundry.utils.isNewerVersion(version, currentVersion);
return !currentVersion || foundry.utils.isNewerVersion(version, currentVersion);
}
/**
@@ -44,11 +44,11 @@ export class MigrationL5r5e {
try {
const updateData = MigrationL5r5e._migrateActorData(actor, options);
if (!foundry.utils.isEmpty(updateData)) {
console.log(`L5R5E | Migrating Actor entity ${actor.name}`);
console.log(`L5R5E | Migrating Actor document ${actor.name}[${actor._id}]`);
await actor.update(updateData);
}
} catch (err) {
err.message = `L5R5E | Failed L5R5e system migration for Actor ${actor.name}: ${err.message}`;
err.message = `L5R5E | Failed L5R5e system migration for Actor ${actor.name}[${actor._id}]: ${err.message}`;
console.error(err);
}
}
@@ -58,11 +58,11 @@ export class MigrationL5r5e {
try {
const updateData = MigrationL5r5e._migrateItemData(item, options);
if (!foundry.utils.isEmpty(updateData)) {
console.log(`L5R5E | Migrating Item entity ${item.name}`);
console.log(`L5R5E | Migrating Item document ${item.name}[${item._id}]`);
await item.update(updateData);
}
} catch (err) {
err.message = `L5R5E | Failed L5R5e system migration for Item ${item.name}: ${err.message}`;
err.message = `L5R5E | Failed L5R5e system migration for Item ${item.name}[${item._id}]: ${err.message}`;
console.error(err);
}
}
@@ -72,21 +72,21 @@ export class MigrationL5r5e {
try {
const updateData = MigrationL5r5e._migrateSceneData(scene, options);
if (!foundry.utils.isEmpty(updateData)) {
console.log(`L5R5E | Migrating Scene entity ${scene.name}`);
console.log(`L5R5E | Migrating Scene document ${scene.name}[${scene._id}]`);
await scene.update(updateData);
// If we do not do this, then synthetic token actors remain in cache
// with the un-updated actorData.
scene.tokens.contents.forEach((t) => (t._actor = null));
}
} catch (err) {
err.message = `L5R5E | Failed L5R5e system migration for Scene ${scene.name}: ${err.message}`;
err.message = `L5R5E | Failed L5R5e system migration for Scene ${scene.name}[${scene._id}]: ${err.message}`;
console.error(err);
}
}
// Migrate World Compendium Packs
for (let pack of game.packs) {
if (pack.metadata.package !== "world" || !["Actor", "Item", "Scene"].includes(pack.metadata.entity)) {
if (pack.metadata.packageType !== "world" || !["Actor", "Item", "Scene"].includes(pack.metadata.type)) {
continue;
}
await MigrationL5r5e._migrateCompendium(pack, options);
@@ -104,7 +104,7 @@ export class MigrationL5r5e {
}
// Save all the modified entries at once
if (updatedChatList.length > 0) {
console.log(`L5R5E | Migrating ${updatedChatList.length} ChatMessage entities`);
console.log(`L5R5E | Migrating ${updatedChatList.length} ChatMessage documents`);
await ChatMessage.updateDocuments(updatedChatList);
}
} catch (err) {
@@ -120,17 +120,13 @@ export class MigrationL5r5e {
}
/**
* Apply migration rules to all Entities within a single Compendium pack
* @param {Compendium} pack
* Apply migration rules to all documents within a single Compendium pack
* @param {CompendiumCollection} pack
* @param options
* @return {Promise}
*/
static async _migrateCompendium(pack, options = { force: false }) {
const entity = pack.metadata.entity;
if (!["Actor", "Item", "Scene"].includes(entity)) {
return;
}
const docType = pack.metadata.type;
const wasLocked = pack.locked;
try {
// Unlock the pack for editing
@@ -142,18 +138,18 @@ export class MigrationL5r5e {
// Iterate over compendium entries - applying fine-tuned migration functions
const updateDatasList = [];
for (let ent of documents) {
for (let doc of documents) {
let updateData = {};
switch (entity) {
switch (docType) {
case "Actor":
updateData = MigrationL5r5e._migrateActorData(ent);
updateData = MigrationL5r5e._migrateActorData(doc);
break;
case "Item":
updateData = MigrationL5r5e._migrateItemData(ent);
updateData = MigrationL5r5e._migrateItemData(doc);
break;
case "Scene":
updateData = MigrationL5r5e._migrateSceneData(ent);
updateData = MigrationL5r5e._migrateSceneData(doc);
break;
}
if (foundry.utils.isEmpty(updateData)) {
@@ -161,10 +157,12 @@ export class MigrationL5r5e {
}
// Add the entry, if data was changed
updateData["_id"] = ent._id;
updateData["_id"] = doc._id;
updateDatasList.push(updateData);
console.log(`L5R5E | Migrating ${entity} entity ${ent.name} in Compendium ${pack.collection}`);
console.log(
`L5R5E | Migrating ${docType} document ${doc.name}[${doc._id}] in Compendium ${pack.collection}`
);
}
// Save the modified entries
@@ -173,20 +171,20 @@ export class MigrationL5r5e {
}
} catch (err) {
// Handle migration failures
err.message = `L5R5E | Failed system migration for entities ${entity} in pack ${pack.collection}: ${err.message}`;
err.message = `L5R5E | Failed system migration for documents ${docType} in pack ${pack.collection}: ${err.message}`;
console.error(err);
}
// Apply the original locked status for the pack
pack.configure({ locked: wasLocked });
console.log(`L5R5E | Migrated all ${entity} contents from Compendium ${pack.collection}`);
await pack.configure({ locked: wasLocked });
console.log(`L5R5E | Migrated all ${docType} contents from Compendium ${pack.collection}`);
}
/**
* Migrate a single Scene entity to incorporate changes to the data model of it's actor data overrides
* Migrate a single Scene document to incorporate changes to the data model of its actor data overrides
* Return an Object of updateData to be applied
* @param {Object} scene The Scene data to Update
* @param options
* @param {Scene} scene The Scene data to Update
* @param options
* @return {Object} The updateData to apply
*/
static _migrateSceneData(scene, options = { force: false }) {
@@ -223,38 +221,37 @@ export class MigrationL5r5e {
}
/**
* Migrate a single Actor entity to incorporate latest data model changes
* Migrate a single Actor document to incorporate latest data model changes
* Return an Object of updateData to be applied
* @param {Actor} actor The actor to Update
* @param options
* @return {Object} The updateData to apply
* @param {ActorL5r5e|Object} actor The actor, or the TokenDocument.actorData to Update
* @param options
* @return {Object} The updateData to apply
*/
static _migrateActorData(actor, options = { force: false }) {
const updateData = {};
const actorData = actor.system;
const system = actor.system;
// We need to be careful for unlinked tokens, only the diff is store in "data".
// We need to be careful with unlinked tokens, only the diff is store in "actorData".
// ex no diff : actor = {type: "npc"}, actorData = undefined
if (!actorData) {
if (!system) {
return updateData;
}
// ***** Start of 1.1.0 *****
if (options?.force || MigrationL5r5e.needUpdate("1.1.0")) {
// Add "Prepared" in actor
if (actorData.prepared === undefined) {
if (system.prepared === undefined) {
updateData["system.prepared"] = true;
}
// NPC are now without autostats, we need to save the value
if (actor.type === "npc") {
if (actorData.endurance < 1) {
updateData["system.endurance"] = (Number(actorData.rings.earth) + Number(actorData.rings.fire)) * 2;
updateData["system.composure"] =
(Number(actorData.rings.earth) + Number(actorData.rings.water)) * 2;
updateData["system.focus"] = Number(actorData.rings.air) + Number(actorData.rings.fire);
if (system.endurance < 1) {
updateData["system.endurance"] = (Number(system.rings.earth) + Number(system.rings.fire)) * 2;
updateData["system.composure"] = (Number(system.rings.earth) + Number(system.rings.water)) * 2;
updateData["system.focus"] = Number(system.rings.air) + Number(system.rings.fire);
updateData["system.vigilance"] = Math.ceil(
(Number(actorData.rings.air) + Number(actorData.rings.water)) / 2
(Number(system.rings.air) + Number(system.rings.water)) / 2
);
}
}
@@ -264,13 +261,13 @@ export class MigrationL5r5e {
// ***** Start of 1.3.0 *****
if (options?.force || MigrationL5r5e.needUpdate("1.3.0")) {
// PC/NPC removed notes useless props "value"
if (actorData.notes?.value) {
updateData["system.notes"] = actorData.notes.value;
if (system.notes?.value) {
updateData["system.notes"] = system.notes.value;
}
// NPC have now more thant a Strength and a Weakness
if (actor.type === "npc" && actorData.rings_affinities?.strength) {
const aff = actorData.rings_affinities;
// NPC have now more than a Strength and a Weakness
if (actor.type === "npc" && system.rings_affinities?.strength) {
const aff = system.rings_affinities;
updateData["system.rings_affinities." + aff.strength.ring] = aff.strength.value;
updateData["system.rings_affinities." + aff.weakness.ring] = aff.weakness.value;
@@ -285,19 +282,8 @@ export class MigrationL5r5e {
}
/**
* Scrub an Actor's system data, removing all keys which are not explicitly defined in the system template
* @param {Object} actorData The data object for an Actor
* @return {Object} The scrubbed Actor data
*/
static cleanActorData(actorData) {
const model = game.system.model.Actor[actorData.type];
actorData = foundry.utils.filterObject(actorData, model);
return actorData;
}
/**
* Migrate a single Item entity to incorporate latest data model changes
* @param item
* Migrate a single Item document to incorporate latest data model changes
* @param {ItemL5r5e} item
* @param options
*/
static _migrateItemData(item, options = { force: false }) {
@@ -306,8 +292,8 @@ export class MigrationL5r5e {
}
/**
* Migrate a single Item entity to incorporate latest data model changes
* @param {ChatMessageData} message
* Migrate a single Item document to incorporate latest data model changes
* @param {ChatMessage} message
* @param options
*/
static _migrateChatMessage(message, options = { force: false }) {