Xp not in curriculum are now rounded up (down before)
No more automation in stats for Npc (these cheaters !) 20Q Pushed the step3 item's limit to 20 (10 previous) Gm Tool no longer stuck the escape key process
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@@ -59,7 +59,7 @@ export class CombatL5r5e extends Combat {
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if (combatant.actor.data.type === "npc" && combatant.actor.data.data.type === "minion") {
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// Minion NPCs can generate initiative value without a check, using their focus or vigilance attribute
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initiative = cfg.prepared.minion ? data.focus : data.vigilance;
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initiative = cfg.prepared.minion ? data.focus : data.is_compromised ? 1 : data.vigilance;
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} else {
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// PC and Adversary
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const isPc = combatant.actor.data.type === "character";
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@@ -69,7 +69,7 @@ export class CombatL5r5e extends Combat {
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if (isPrepared === "null") {
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isPrepared = data.prepared;
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}
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initiative = isPrepared ? data.focus : data.vigilance;
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initiative = isPrepared ? data.focus : data.is_compromised ? 1 : data.vigilance;
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// Roll formula
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if (!formula) {
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