Merge branch 'dev' into dev_skillslist

# Conflicts:
#	CHANGELOG.md
#	system/lang/en-en.json
#	system/lang/fr-fr.json
#	system/scripts/actor.js
#	system/scripts/actors/base-character-sheet.js
#	system/scripts/combat.js
#	system/scripts/config.js
#	system/scripts/dice/dice-picker-dialog.js
#	system/scripts/dice/roll-n-keep-dialog.js
#	system/scripts/gm/gm-monitor.js
#	system/scripts/gm/gm-toolbox.js
#	system/scripts/hooks.js
#	system/scripts/items/technique-sheet.js
#	system/scripts/main-l5r5e.js
#	system/scripts/migration.js
#	system/scripts/preloadTemplates.js
#	system/scripts/settings.js
#	system/scripts/socket-handler.js
#	system/styles/l5r5e.css
#	system/system.json
#	system/templates/actors/character-sheet.html
This commit is contained in:
Vlyan
2023-12-14 10:08:41 +01:00
54 changed files with 9442 additions and 393 deletions

View File

@@ -14,7 +14,7 @@ export class MigrationL5r5e {
* @return {boolean}
*/
static needUpdate(version) {
const currentVersion = game.settings.get(CONFIG.l5r5e.systemName, "systemMigrationVersion");
const currentVersion = game.settings.get(CONFIG.l5r5e.namespace, "systemMigrationVersion");
return !currentVersion || foundry.utils.isNewerVersion(version, currentVersion);
}
@@ -49,11 +49,11 @@ export class MigrationL5r5e {
try {
const updateData = await MigrationL5r5e._migrateActorData(actor, options);
if (!foundry.utils.isEmpty(updateData)) {
console.log(`L5R5E | Migrating Actor document ${actor.name}[${actor._id}]`);
console.log(`L5R5E | Migration | Migrating Actor document ${actor.name}[${actor._id}]`);
await actor.update(updateData);
}
} catch (err) {
err.message = `L5R5E | Failed L5R5e system migration for Actor ${actor.name}[${actor._id}]: ${err.message}`;
err.message = `L5R5E | Migration | Failed L5R5e system migration for Actor ${actor.name}[${actor._id}]: ${err.message}`;
console.error(err);
}
}
@@ -63,11 +63,11 @@ export class MigrationL5r5e {
try {
const updateData = MigrationL5r5e._migrateItemData(item, options);
if (!foundry.utils.isEmpty(updateData)) {
console.log(`L5R5E | Migrating Item document ${item.name}[${item._id}]`);
console.log(`L5R5E | Migration | Migrating Item document ${item.name}[${item._id}]`);
await item.update(updateData);
}
} catch (err) {
err.message = `L5R5E | Failed L5R5e system migration for Item ${item.name}[${item._id}]: ${err.message}`;
err.message = `L5R5E | Migration | Failed L5R5e system migration for Item ${item.name}[${item._id}]: ${err.message}`;
console.error(err);
}
}
@@ -77,14 +77,14 @@ export class MigrationL5r5e {
try {
const updateData = MigrationL5r5e._migrateSceneData(scene, options);
if (!foundry.utils.isEmpty(updateData)) {
console.log(`L5R5E | Migrating Scene document ${scene.name}[${scene._id}]`);
console.log(`L5R5E | Migration | Migrating Scene document ${scene.name}[${scene._id}]`);
await scene.update(updateData);
// If we do not do this, then synthetic token actors remain in cache
// with the un-updated actorData.
scene.tokens.contents.forEach((t) => (t._actor = null));
}
} catch (err) {
err.message = `L5R5E | Failed L5R5e system migration for Scene ${scene.name}[${scene._id}]: ${err.message}`;
err.message = `L5R5E | Migration | Failed L5R5e system migration for Scene ${scene.name}[${scene._id}]: ${err.message}`;
console.error(err);
}
}
@@ -109,16 +109,16 @@ export class MigrationL5r5e {
}
// Save all the modified entries at once
if (updatedChatList.length > 0) {
console.log(`L5R5E | Migrating ${updatedChatList.length} ChatMessage documents`);
console.log(`L5R5E | Migration | Migrating ${updatedChatList.length} ChatMessage documents`);
await ChatMessage.updateDocuments(updatedChatList);
}
} catch (err) {
err.message = `L5R5E | Failed L5R5e system migration for ChatMessage`;
err.message = `L5R5E | Migration | Failed L5R5e system migration for ChatMessage`;
console.error(err);
}
// Set the migration as complete
await game.settings.set(CONFIG.l5r5e.systemName, "systemMigrationVersion", game.system.version);
await game.settings.set(CONFIG.l5r5e.namespace, "systemMigrationVersion", game.system.version);
ui.notifications.info(`L5R5e System Migration to version ${game.system.version} completed!`, {
permanent: true,
});
@@ -165,9 +165,7 @@ export class MigrationL5r5e {
updateData["_id"] = doc._id;
updateDatasList.push(updateData);
console.log(
`L5R5E | Migrating ${docType} document ${doc.name}[${doc._id}] in Compendium ${pack.collection}`
);
console.log(`L5R5E | Migration | Migrating ${docType} document ${doc.name}[${doc._id}] in Compendium ${pack.collection}`);
}
// Save the modified entries
@@ -176,13 +174,13 @@ export class MigrationL5r5e {
}
} catch (err) {
// Handle migration failures
err.message = `L5R5E | Failed system migration for documents ${docType} in pack ${pack.collection}: ${err.message}`;
err.message = `L5R5E | Migration | Failed system migration for documents ${docType} in pack ${pack.collection}: ${err.message}`;
console.error(err);
}
// Apply the original locked status for the pack
await pack.configure({ locked: wasLocked });
console.log(`L5R5E | Migrated all ${docType} contents from Compendium ${pack.collection}`);
console.log(`L5R5E | Migration | Migrated all ${docType} contents from Compendium ${pack.collection}`);
}
/**
@@ -196,12 +194,12 @@ export class MigrationL5r5e {
const tokens = scene.tokens.map((token) => {
const t = token.toJSON();
if (!t.actorId || t.actorLink) {
t.actorData = {};
t.delta = {};
} else if (!game.actors.has(t.actorId)) {
t.actorId = null;
t.actorData = {};
t.delta = {};
} else if (!t.actorLink) {
const actorData = foundry.utils.duplicate(t.actorData);
const actorData = foundry.utils.duplicate(t.delta);
actorData.type = token.actor?.type;
const update = MigrationL5r5e._migrateActorData(actorData, options);
["items", "effects"].forEach((embeddedName) => {
@@ -209,7 +207,7 @@ export class MigrationL5r5e {
return;
}
const updates = new Map(update[embeddedName].map((u) => [u._id, u]));
t.actorData[embeddedName].forEach((original) => {
t.delta[embeddedName].forEach((original) => {
const update = updates.get(original._id);
if (update) {
foundry.utils.mergeObject(original, update);
@@ -218,7 +216,7 @@ export class MigrationL5r5e {
delete update[embeddedName];
});
foundry.utils.mergeObject(t.actorData, update);
foundry.utils.mergeObject(t.delta, update);
}
return t;
});
@@ -228,7 +226,7 @@ export class MigrationL5r5e {
/**
* Migrate a single Actor document to incorporate latest data model changes
* Return an Object of updateData to be applied
* @param {ActorL5r5e|Object} actor The actor, or the TokenDocument.actorData to Update
* @param {ActorL5r5e|Object} actor The actor, or the TokenDocument.delta to Update
* @param options
* @return {Object} The updateData to apply
*/