Merge branch 'dev' into dev_skillslist
# Conflicts: # CHANGELOG.md # system/lang/en-en.json # system/lang/fr-fr.json # system/scripts/actor.js # system/scripts/actors/base-character-sheet.js # system/scripts/combat.js # system/scripts/config.js # system/scripts/dice/dice-picker-dialog.js # system/scripts/dice/roll-n-keep-dialog.js # system/scripts/gm/gm-monitor.js # system/scripts/gm/gm-toolbox.js # system/scripts/hooks.js # system/scripts/items/technique-sheet.js # system/scripts/main-l5r5e.js # system/scripts/migration.js # system/scripts/preloadTemplates.js # system/scripts/settings.js # system/scripts/socket-handler.js # system/styles/l5r5e.css # system/system.json # system/templates/actors/character-sheet.html
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@@ -24,15 +24,15 @@ export class CombatL5r5e extends Combat {
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// Get global modifiers
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const cfg = {
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difficulty: game.settings.get(CONFIG.l5r5e.systemName, "initiative-difficulty-value"),
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difficultyHidden: game.settings.get(CONFIG.l5r5e.systemName, "initiative-difficulty-hidden"),
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difficulty: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value"),
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difficultyHidden: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden"),
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};
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// SkillId from DicePicker or global
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const skillId = messageOptions.skillId
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? messageOptions.skillId
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: CONFIG.l5r5e.initiativeSkills[game.settings.get(CONFIG.l5r5e.systemName, "initiative-encounter")];
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const skillCat = CONFIG.l5r5e.skills.get(skillId);// TODO refacto avec les skill items
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: CONFIG.l5r5e.initiativeSkills[game.settings.get(CONFIG.l5r5e.namespace, "initiative-encounter")];
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const skillCat = CONFIG.l5r5e.skills.get(skillId); // TODO refacto with skill items
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// Get score for each combatant
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const networkActors = [];
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