Merge branch 'dev' into dev_skillslist

# Conflicts:
#	CHANGELOG.md
#	system/lang/en-en.json
#	system/lang/fr-fr.json
#	system/scripts/actor.js
#	system/scripts/actors/base-character-sheet.js
#	system/scripts/combat.js
#	system/scripts/config.js
#	system/scripts/dice/dice-picker-dialog.js
#	system/scripts/dice/roll-n-keep-dialog.js
#	system/scripts/gm/gm-monitor.js
#	system/scripts/gm/gm-toolbox.js
#	system/scripts/hooks.js
#	system/scripts/items/technique-sheet.js
#	system/scripts/main-l5r5e.js
#	system/scripts/migration.js
#	system/scripts/preloadTemplates.js
#	system/scripts/settings.js
#	system/scripts/socket-handler.js
#	system/styles/l5r5e.css
#	system/system.json
#	system/templates/actors/character-sheet.html
This commit is contained in:
Vlyan
2023-12-14 10:08:41 +01:00
54 changed files with 9442 additions and 393 deletions

View File

@@ -146,7 +146,7 @@ export class ActorL5r5e extends Actor {
// Now using updateDocuments
return Actor.updateDocuments([docData], context).then(() => {
// Notify the "Gm Monitor" if this actor is watched
if (game.settings.get(CONFIG.l5r5e.systemName, "gm-monitor-actors").find((e) => e === this.id)) {
if (game.settings.get(CONFIG.l5r5e.namespace, "gm-monitor-actors").some((uuid) => uuid === this.uuid)) {
game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
}
});
@@ -384,9 +384,9 @@ export class ActorL5r5e extends Actor {
}
const cfg = {
character: game.settings.get(CONFIG.l5r5e.systemName, "initiative-prepared-character"),
adversary: game.settings.get(CONFIG.l5r5e.systemName, "initiative-prepared-adversary"),
minion: game.settings.get(CONFIG.l5r5e.systemName, "initiative-prepared-minion"),
character: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-character"),
adversary: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-adversary"),
minion: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-minion"),
};
// Prepared is a boolean or if null we get the info in the actor