Merge branch 'dev' into dev_skillslist
# Conflicts: # CHANGELOG.md # system/lang/en-en.json # system/lang/fr-fr.json # system/scripts/actor.js # system/scripts/actors/base-character-sheet.js # system/scripts/combat.js # system/scripts/config.js # system/scripts/dice/dice-picker-dialog.js # system/scripts/dice/roll-n-keep-dialog.js # system/scripts/gm/gm-monitor.js # system/scripts/gm/gm-toolbox.js # system/scripts/hooks.js # system/scripts/items/technique-sheet.js # system/scripts/main-l5r5e.js # system/scripts/migration.js # system/scripts/preloadTemplates.js # system/scripts/settings.js # system/scripts/socket-handler.js # system/styles/l5r5e.css # system/system.json # system/templates/actors/character-sheet.html
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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Date format : day/month/year
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## 2.0.0 - xx/xx/2023 - Skill list
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## 2.0.0 - xx/xx/2024 - Skill list
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- Skills are now items, this can break things update with caution. Save before upgrading !
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- Added a new dialog settings to configure default skills list.
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- Fix lists not showing correctly in journal (#44 thx to Bragma).
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## 1.11.0 - 13/12/2023 - Little fixes
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- 20Q :
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- Starting techniques now have a limit of 6 techniques instead of 5 (see Celestial Realms : `Moshi Sun Sentinel School`).
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- Enable dropping on the 'drop here' label for 20Q (thk to Litasa !34).
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- Compendiums : Added masteries and abilities from Deathly Turns.
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## 1.10.1 - 22/08/2023 - Litasa's fixes
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All these changes are thanks to Litasa.
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- Roll-n-Keep dialog now waits for the DiceSoNice animation to finish before displaying the result when re-rolling or exploding dice (!28).
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- Adding the ability to have a different name for the custom-compendium (needed to disable the system embedded ones).
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- Fixes some CSS issues when the font size is not the default (#50, #51 and #52).
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## 1.10.0 - 11/06/2023 - FoundryVTT v11 Compatibility
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__! Be certain to carefully back up any critical user data before installing this update !__
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- Updated the System to FoundryVTT v11.
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- GM Monitor :
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- Added ability to add unlinked token to GM monitor. Drag and drop from actor's toolbar, or select tokens in scene and click on "Add selected tokens".
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- Now automatically switch to the corresponding type of the dropped character (Army/Character).
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- Using the new `packFolders` in system manifest.
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- System compendiums are now in folders for more readability with others modules/worlds compendiums (ex: `L5R5e System` > `Techniques` > `Techniques Kata`).
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- Please note this is only by default, and you are free to move or rename it after the initial loading.
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## 1.9.6 - 14/05/2023 - Bragma's QoL
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All these changes are thanks to Bragma.
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- Added effects panel to both pc and npc (!26).
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- Added a underline on rings to show current stance (!25).
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- Fix Lists not showing correctly in journal (#44).
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## 1.9.5 - 11/01/2023 - Adding Modifiers
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- Characters can now have bonus endurance/composure/focus/vigilance from conditions (thx to Perkuns).
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## 1.9.1 - 08/09/2022 - Advancements Bugfixes
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- Fix for advancements fail to add new items ("_id" readonly error. see #42).
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## 1.9.0 - 01/09/2022 - Foundry v10 Compatibility
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## 1.9.0 - 01/09/2022 - FoundryVTT v10 Compatibility
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__! Be certain to carefully back up any critical user data before installing this update !__
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- Updated the System to FoundryVTT v10.
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- Updated the initiative behaviour, he now open the DicePicker for PC and Adversaries locally or remotely.
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