Added total success count on a hidden TN roll
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11
CHANGELOG.md
11
CHANGELOG.md
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## 1.2.0 - Roll n Keep
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## 1.2.0 - Roll n Keep
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- Added Roll n Keep 1st iteration !
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- Added Roll n Keep 1st iteration !
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- Ability to Keep, Discard, Re-roll and Swap:
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- Keep: Keep the die for the next step, if it's an explosive one, automatically roll a new die
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- Discard: Self explain, do not keep this die for the next step.
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- Re-roll: Replace this die by a new roll (Usually Advantage & Disadvantage stuff). When a reroll is selected, all the dice in the current step will be tag as keep by default.
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- Swap (Face): Set a desired face for this die (Some weird techniques stuff)
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- Usage:
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- All these actions are done by drag a die result and drop into a target action
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- A colored border symbolize the choice made on the dice
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- You can always change choices for the current step until you clic next.
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- Please note all dice without choice will be discarded for the next step
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- The GM has the ability to undo choices by left-clicking in the status headers
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- Fix image's behavior on create for all items sub classes
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- Fix image's behavior on create for all items sub classes
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- Click on rings in the PC/PNC sheet now open the DicePicker with the selected ring
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- Click on rings in the PC/PNC sheet now open the DicePicker with the selected ring
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- Added a booster for loading compendium's core items (speed up 20Q)
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- Added a booster for loading compendium's core items (speed up 20Q)
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File diff suppressed because one or more lines are too long
@@ -54,6 +54,11 @@
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font-size: 1rem;
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font-size: 1rem;
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}
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}
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}
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}
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&.unknown {
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background: rgba(255, 191, 0, 0.1);
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border-color: rgba(133, 123, 51, 0.75);
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color: rgba(155, 138, 55, 0.75);
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}
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&.fail {
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&.fail {
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background: rgba(255, 0, 0, 0.1);
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background: rgba(255, 0, 0, 0.1);
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border-color: rgba(155, 55, 55, 0.75);
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border-color: rgba(155, 55, 55, 0.75);
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@@ -76,14 +76,18 @@
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</div>
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</div>
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{{!-- Result text --}}
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{{!-- Result text --}}
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{{^if ../l5r5e.difficultyHidden}}
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{{#if ../l5r5e.difficultyHidden}}
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<div class="l5r5e dice-result-rnk {{#ifCond totalSuccess '>=' ../l5r5e.difficulty}}success{{else}}fail{{/ifCond}}">
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<div class="l5r5e dice-result-rnk unknown">
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{{#ifCond totalSuccess '>=' ../l5r5e.difficulty}}
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{{totalSuccess}} {{localize 'l5r5e.chatdices.successes'}}
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{{localize "l5r5e.chatdices.success_text"}} <i title="{{totalBonus}} {{localize 'l5r5e.chatdices.successes'}}">({{totalBonus}} {{localize "l5r5e.chatdices.bonus_text"}})</i>
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</div>
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{{else}}
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{{else}}
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{{localize "l5r5e.chatdices.fail_text"}}
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<div class="l5r5e dice-result-rnk {{#ifCond totalSuccess '>=' ../l5r5e.difficulty}}success{{else}}fail{{/ifCond}}">
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{{/ifCond}}
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{{#ifCond totalSuccess '>=' ../l5r5e.difficulty}}
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</div>
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{{localize "l5r5e.chatdices.success_text"}} <i title="{{totalBonus}} {{localize 'l5r5e.chatdices.successes'}}">({{totalBonus}} {{localize "l5r5e.chatdices.bonus_text"}})</i>
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{{else}}
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{{localize "l5r5e.chatdices.fail_text"}}
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{{/ifCond}}
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</div>
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{{/if}}
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{{/if}}
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{{/l5r5e.summary}}
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{{/l5r5e.summary}}
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</div>
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</div>
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