Moved the popup manager into its own file. Made it more robust so there should...
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@@ -1,6 +1,8 @@
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import { L5r5ePopupManager } from '../misc/l5r5e-popup-manager.js';
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const HandlebarsApplicationMixin = foundry.applications.api.HandlebarsApplicationMixin;
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const ApplicationV2 = foundry.applications.api.ApplicationV2;
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export class GmMonitor extends HandlebarsApplicationMixin(ApplicationV2) {
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/** @override ApplicationV2 */
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static get DEFAULT_OPTIONS() {
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@@ -136,33 +138,34 @@ export class GmMonitor extends HandlebarsApplicationMixin(ApplicationV2) {
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}).bind(this.element);
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// Tooltips
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game.l5r5e.HelpersL5r5e.popupManager($(this.element).find(".actor-infos-control"), async (event) => {
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const type = $(event.currentTarget).data("type");
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if (!type) {
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return;
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new L5r5ePopupManager(
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$(this.element).find(".actor-infos-control"),
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async (event) => {
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const type = $(event.currentTarget).data("type");
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if (!type) return;
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if (type === "text") {
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return $(event.currentTarget).data("text");
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}
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const uuid = $(event.currentTarget).data("actor-uuid");
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if (!uuid) return;
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const actor = this.context.actors.find(actor => actor.uuid === uuid);
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if (!actor) return;
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switch (type) {
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case "armors":
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return this.#getTooltipArmors(actor);
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case "weapons":
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return this.#getTooltipWeapons(actor);
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case "global":
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return actor.isArmy
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? this.#getTooltipArmiesGlobal(actor)
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: this.#getTooltipGlobal(actor);
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}
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}
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if (type === "text") {
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return $(event.currentTarget).data("text");
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}
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const uuid = $(event.currentTarget).data("actor-uuid");
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if (!uuid) {
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return;
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}
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const actor = this.context.actors.find((actor) => actor.uuid === uuid);
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if (!actor) {
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return;
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}
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switch (type) {
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case "armors":
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return this.#getTooltipArmors(actor);
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case "weapons":
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return this.#getTooltipWeapons(actor);
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case "global":
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return actor.isArmy ? this.#getTooltipArmiesGlobal(actor) : this.#getTooltipGlobal(actor);
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}
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});
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);
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}
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/** @override ApplicationV2 */
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