update some computed values on update
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@@ -164,6 +164,16 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
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delete formData["data.money.bu"];
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delete formData["data.money.zeni"];
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// Save computed values
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const currentData = this.object.data.data;
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formData["data.focus"] = currentData.focus;
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formData["data.vigilance"] = currentData.vigilance;
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formData["data.endurance"] = currentData.endurance;
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formData["data.composure"] = currentData.composure;
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formData["data.fatigue.max"] = currentData.fatigue.max;
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formData["data.strife.max"] = currentData.strife.max;
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formData["data.void_points.max"] = currentData.void_points.max;
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return super._updateObject(event, formData);
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}
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