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@@ -174,4 +174,56 @@ Hooks.once("diceSoNiceReady", (dice3d) => {
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);
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});
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// Logo & Menu options
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Hooks.once("ready", async function () {
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// -- Function Open Edge-Studio Website
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function openEdge() {
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ui.notifications.info(game.i18n.localize("l5r5e.logo.edge-info"));
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var windowObjectReference = window.open(game.i18n.localize("l5r5e.logo.edge-link"), "_blank");
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}
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// -- Open Function Edge's DriveThruRpg
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function openDrive() {
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ui.notifications.info(game.i18n.localize("l5r5e.logo.drive-info"));
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var windowObjectReference = window.open(game.i18n.localize("l5r5e.logo.drive-link"), "_blank");
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}
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// -- Open Function Discord Link
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function openDiscord() {
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ui.notifications.info(game.i18n.localize("l5r5e.logo.discrod-info"));
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var windowObjectReference = window.open(game.i18n.localize("l5r5e.logo.discrod-link"), "_blank");
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}
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//-- Logo Menu Link
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let liensExt = new Dialog({
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title: game.i18n.localize("l5r5e.logo.title"),
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content: "<p>" + game.i18n.localize("l5r5e.logo.content") + "</p>",
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: game.i18n.localize("l5r5e.logo.edge"),
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callback: () => openEdge(),
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},
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two: {
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icon: '<i class="fas fa-check"></i>',
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label: game.i18n.localize("l5r5e.logo.drive"),
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callback: () => openDrive(),
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},
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three: {
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icon: '<i class="fas fa-check"></i>',
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label: game.i18n.localize("l5r5e.logo.discrod"),
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callback: () => openDiscord(),
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},
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},
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});
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//-- Logo
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var logo = document.getElementById("logo");
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logo.setAttribute("src", game.i18n.localize("l5r5e.logo.src"));
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//-- Open menu on Logo click
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logo.setAttribute("title", game.i18n.localize("l5r5e.logo.alt"));
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logo.addEventListener("click", function () {
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liensExt.render(true);
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});
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});
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// Add any additional hooks if necessary
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139
system/scripts/ui/chatColor-l5r5e.js
Normal file
139
system/scripts/ui/chatColor-l5r5e.js
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@@ -0,0 +1,139 @@
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Hooks.on("init", () => {
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// Register module settings.
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game.settings.register("l5r5e", "icBgColor", {
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name: game.i18n.localize("ic.bg.color"),
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hint: game.i18n.localize("hexa.color"),
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default: "#D3E5F5",
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type: String,
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scope: "client",
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config: true,
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});
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game.settings.register("l5r5e", "icTextColor", {
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name: game.i18n.localize("ic.text.color"),
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hint: game.i18n.localize("hexa.color"),
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default: "rgba(0,0,0,0.75)",
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type: String,
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scope: "client",
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config: true,
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});
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game.settings.register("l5r5e", "emoteBgColor", {
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name: game.i18n.localize("emote.bg.color"),
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hint: game.i18n.localize("hexa.color"),
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default: "#D1F5D1",
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type: String,
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scope: "client",
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config: true,
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});
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game.settings.register("l5r5e", "emoteTextColor", {
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name: game.i18n.localize("emote.text.color"),
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hint: game.i18n.localize("hexa.color"),
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default: "rgba(0,0,0,0.75)",
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type: String,
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scope: "client",
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config: true,
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});
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game.settings.register("l5r5e", "rollBgColor", {
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name: game.i18n.localize("roll.bg.color"),
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hint: game.i18n.localize("hexa.color"),
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default: "#E6BB81",
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type: String,
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scope: "client",
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config: true,
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});
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game.settings.register("l5r5e", "rollTextColor", {
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name: game.i18n.localize("roll.text.color"),
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hint: game.i18n.localize("hexa.color"),
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default: "rgba(0,0,0,0.75)",
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type: String,
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scope: "client",
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config: true,
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});
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game.settings.register("l5r5e", "otherBgColor", {
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name: game.i18n.localize("other.bg.color"),
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hint: game.i18n.localize("hexa.color"),
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default: "#DBD9CD",
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type: String,
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scope: "client",
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config: true,
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});
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game.settings.register("l5r5e", "otherTextColor", {
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name: game.i18n.localize("other.text.color"),
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hint: game.i18n.localize("hexa.color"),
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default: "rgba(0,0,0,0.75)",
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type: String,
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scope: "client",
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config: true,
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});
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game.settings.register("l5r5e", "defaultChatPrefix", {
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name: game.i18n.localize("def.chat.pref"),
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hint: game.i18n.localize("spe.chat.pref"),
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default: "",
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type: String,
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scope: "client",
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config: true,
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});
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});
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Hooks.on("renderChatLog", (log, html) => {
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// Prepend inline CSS to the chatlog to style the chat messages.
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const icBgColor = game.settings.get("l5r5e", "icBgColor");
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const icTextColor = game.settings.get("l5r5e", "icTextColor");
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const emoteBgColor = game.settings.get("l5r5e", "emoteBgColor");
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const emoteTextColor = game.settings.get("l5r5e", "emoteTextColor");
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const rollBgColor = game.settings.get("l5r5e", "rollBgColor");
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const rollTextColor = game.settings.get("l5r5e", "rollTextColor");
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const otherBgColor = game.settings.get("l5r5e", "otherBgColor");
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const otherTextColor = game.settings.get("l5r5e", "otherTextColor");
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$(
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"<style type='text/css'> #chat-log .message.ic { background-color: " +
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icBgColor +
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"; color: " +
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icTextColor +
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" }\n #chat-log .message.ic .message-header { color: " +
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icTextColor +
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" }\n #chat-log .message.emote { background-color: " +
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emoteBgColor +
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"; color: " +
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emoteTextColor +
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" }\n #chat-log .message.emote .message-header { color: " +
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emoteTextColor +
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" }\n #chat-log .message.chatColorsRoll { background-color: " +
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rollBgColor +
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"; color: " +
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rollTextColor +
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" }\n #chat-log .message.chatColorsRoll .message-header { color: " +
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rollTextColor +
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" }\n #chat-log .message { background-color: " +
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otherBgColor +
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"; color: " +
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otherTextColor +
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" }\n #chat-log .message .message-header { color: " +
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otherTextColor +
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"; } </style>"
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).prependTo(html);
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});
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Hooks.on("chatMessage", (chatLog, message, chatData) => {
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if (game.settings.get("l5r5e", "defaultChatPrefix")) {
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const prefix = game.settings.get("l5r5e", "defaultChatPrefix");
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// Check if the message begins with any command.
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let [command, match] = chatLog.constructor.parse(message);
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if (command === "none") {
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// If there is no command, insert the prefix and reprocess.
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chatLog.processMessage(prefix + " " + message);
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return false;
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}
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// Otherwise do nothing.
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return true;
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}
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});
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Hooks.on("renderChatMessage", (message, html, data) => {
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// Add extra CSS classes to rolls so we can style them.
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if (message.isRoll) {
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html.addClass("chatColorsRoll");
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}
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});
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