Refactor the way of symbols was handled, now compatible with "monks enhanced journal".

This commit is contained in:
Vlyan
2022-04-19 19:27:42 +02:00
parent 93e2bd23f8
commit 597c5a0b49
25 changed files with 38 additions and 90 deletions

View File

@@ -78,29 +78,13 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
if (["data.army_abilities", "data.supplies_logistics", "data.past_battles"].includes(name) && initialContent) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
super.activateEditor(name, options, initialContent);
}
/**
* This method is called upon form submission after form data is validated
* @param event {Event} The initial triggering submission event
* @param formData {Object} The object of validated form data with which to update the object
* @returns {Promise} A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
["data.army_abilities", "data.supplies_logistics", "data.past_battles"].forEach((name) => {
if (!formData[name]) {
return;
}
formData[name] = game.l5r5e.HelpersL5r5e.convertSymbols(formData[name], true);
});
return super._updateObject(event, formData);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.