Refactor the way of symbols was handled, now compatible with "monks enhanced journal".
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@@ -78,29 +78,13 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
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if (["data.army_abilities", "data.supplies_logistics", "data.past_battles"].includes(name) && initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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super.activateEditor(name, options, initialContent);
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @returns {Promise} A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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["data.army_abilities", "data.supplies_logistics", "data.past_battles"].forEach((name) => {
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if (!formData[name]) {
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return;
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}
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formData[name] = game.l5r5e.HelpersL5r5e.convertSymbols(formData[name], true);
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});
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return super._updateObject(event, formData);
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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@@ -104,6 +104,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
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if (["data.notes", "data.description"].includes(name) && initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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@@ -123,14 +124,6 @@ export class BaseSheetL5r5e extends ActorSheet {
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delete formData["autoCompleteListName"];
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delete formData["autoCompleteListSelectedIndex"];
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}
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// Symbols
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["data.notes", "data.description"].forEach((name) => {
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if (!formData[name]) {
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return;
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}
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formData[name] = game.l5r5e.HelpersL5r5e.convertSymbols(formData[name], true);
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});
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return super._updateObject(event, formData);
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}
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