Refactor the way of symbols was handled, now compatible with "monks enhanced journal".
This commit is contained in:
@@ -78,29 +78,13 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
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if (["data.army_abilities", "data.supplies_logistics", "data.past_battles"].includes(name) && initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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super.activateEditor(name, options, initialContent);
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @returns {Promise} A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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["data.army_abilities", "data.supplies_logistics", "data.past_battles"].forEach((name) => {
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if (!formData[name]) {
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return;
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}
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formData[name] = game.l5r5e.HelpersL5r5e.convertSymbols(formData[name], true);
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});
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return super._updateObject(event, formData);
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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@@ -104,6 +104,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
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if (["data.notes", "data.description"].includes(name) && initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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@@ -123,14 +124,6 @@ export class BaseSheetL5r5e extends ActorSheet {
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delete formData["autoCompleteListName"];
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delete formData["autoCompleteListSelectedIndex"];
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}
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// Symbols
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["data.notes", "data.description"].forEach((name) => {
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if (!formData[name]) {
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return;
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}
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formData[name] = game.l5r5e.HelpersL5r5e.convertSymbols(formData[name], true);
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});
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return super._updateObject(event, formData);
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}
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@@ -47,7 +47,7 @@ export const RegisterHandlebars = function () {
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/* ------------------------------------ */
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/* Utility */
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/* ------------------------------------ */
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// Json - Display a object in textarea (for debug)
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// Json - Display an object in textarea (for debug)
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Handlebars.registerHelper("json", function (...objects) {
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objects.pop(); // remove this function call
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return new Handlebars.SafeString(objects.map((e) => `<textarea>${JSON.stringify(e)}</textarea>`));
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@@ -64,6 +64,11 @@ export const RegisterHandlebars = function () {
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return objects.join("");
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});
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// enrichHTML
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Handlebars.registerHelper("enrichHTML", function (text, options = {}) {
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return TextEditor.enrichHTML(text, options);
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});
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// Add a setter
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Handlebars.registerHelper("setVar", function (varName, varValue, options) {
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options.data.root[varName] = varValue;
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@@ -48,26 +48,13 @@ export class ArmyCohortSheetL5r5e extends ItemSheetL5r5e {
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
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if (name === "data.abilities" && initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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super.activateEditor(name, options, initialContent);
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @returns {Promise} A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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if (formData["data.abilities"]) {
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formData["data.abilities"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.abilities"], true);
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}
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return super._updateObject(event, formData);
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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@@ -61,29 +61,13 @@ export class BaseItemSheetL5r5e extends ItemSheet {
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
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if (name === "data.description" && initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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super.activateEditor(name, options, initialContent);
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @returns {Promise} A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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if (formData["data.description"]) {
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// Base links (Journal, compendiums...)
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formData["data.description"] = TextEditor.enrichHTML(formData["data.description"]);
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// L5R Symbols
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formData["data.description"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.description"], true);
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}
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return super._updateObject(event, formData);
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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@@ -46,26 +46,13 @@ export class BaseJournalSheetL5r5e extends JournalSheet {
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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// For Compatibility with old compendium modules (PRE l5r v1.7.2)
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if (initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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super.activateEditor(name, options, initialContent);
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @returns {Promise} A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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if (formData.content) {
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formData.content = game.l5r5e.HelpersL5r5e.convertSymbols(formData.content, true);
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}
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return super._updateObject(event, formData);
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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@@ -200,6 +200,12 @@ Hooks.once("init", async () => {
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makeDefault: true,
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});
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// Override enrichHTML for Symbol replacement
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const oldEnrichHTML = TextEditor.prototype.constructor.enrichHTML;
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TextEditor.prototype.constructor.enrichHTML = function (content, options = {}) {
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return HelpersL5r5e.convertSymbols(oldEnrichHTML.call(this, content, options), true);
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};
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// Override the default Token _drawBar function to allow fatigue bar reversing.
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Token.prototype._drawBar = function (number, bar, data) {
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const reverseBar = data.attribute === "fatigue" && game.settings.get("l5r5e", "token-reverseFatigueBar");
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