Working on 0.8.x

- Title's Advancements are now reflected on actor
- Migration update
This commit is contained in:
Vlyan
2021-05-22 17:20:17 +02:00
parent 4f9b72c63f
commit 53f04e6cef
33 changed files with 423 additions and 281 deletions

View File

@@ -7,7 +7,7 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
/**
* Sub Types of advancements
*/
static types = ["ring", "skill"]; // "peculiarity" and "technique" have theirs own xp count
static types = ["ring", "skill"]; // others have theirs own xp count
/** @override */
static get defaultOptions() {
@@ -73,47 +73,55 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
// Modify image to reflect choice
if (newChoice.ring) {
name = game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + "+1";
img = `systems/l5r5e/assets/icons/rings/${newChoice.ring}.svg`;
} else if (newChoice.skill) {
name =
game.i18n.localize(`l5r5e.skills.${CONFIG.l5r5e.skills.get(newChoice.skill)}.${newChoice.skill}`) +
"+1";
img = `systems/l5r5e/assets/dices/default/skill_blank.svg`;
}
// Object embed in actor ?
if (this.actor) {
const actor = duplicate(this.actor.data.data);
const actor = this.document.actor;
if (actor) {
const actorData = foundry.utils.duplicate(actor.data.data);
let skillCatId = null;
// Old choices
if (oldChoice.ring) {
actor.rings[oldChoice.ring] = Math.max(1, actor.rings[oldChoice.ring] - 1);
actorData.rings[oldChoice.ring] = Math.max(1, actorData.rings[oldChoice.ring] - 1);
}
if (oldChoice.skill) {
skillCatId = CONFIG.l5r5e.skills.get(oldChoice.skill);
actor.skills[skillCatId][oldChoice.skill] = Math.max(0, actor.skills[skillCatId][oldChoice.skill] - 1);
actorData.skills[skillCatId][oldChoice.skill] = Math.max(
0,
actorData.skills[skillCatId][oldChoice.skill] - 1
);
}
// new choices
if (newChoice.ring) {
actor.rings[newChoice.ring] = actor.rings[newChoice.ring] + 1;
xp_used = actor.rings[newChoice.ring] * CONFIG.l5r5e.xp.ringCostMultiplier;
actorData.rings[newChoice.ring] = actorData.rings[newChoice.ring] + 1;
xp_used = actorData.rings[newChoice.ring] * CONFIG.l5r5e.xp.ringCostMultiplier;
name =
game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) +
` +1 (${actor.rings[newChoice.ring] - 1} -> ${actor.rings[newChoice.ring]})`;
` +1 (${actorData.rings[newChoice.ring] - 1} -> ${actorData.rings[newChoice.ring]})`;
}
if (newChoice.skill) {
skillCatId = CONFIG.l5r5e.skills.get(newChoice.skill);
actor.skills[skillCatId][newChoice.skill] = actor.skills[skillCatId][newChoice.skill] + 1;
xp_used = actor.skills[skillCatId][newChoice.skill] * CONFIG.l5r5e.xp.skillCostMultiplier;
actorData.skills[skillCatId][newChoice.skill] = actorData.skills[skillCatId][newChoice.skill] + 1;
xp_used = actorData.skills[skillCatId][newChoice.skill] * CONFIG.l5r5e.xp.skillCostMultiplier;
name =
game.i18n.localize(`l5r5e.skills.${skillCatId}.${newChoice.skill}`) +
` +1 (${actor.skills[skillCatId][newChoice.skill] - 1} -> ${
actor.skills[skillCatId][newChoice.skill]
` +1 (${actorData.skills[skillCatId][newChoice.skill] - 1} -> ${
actorData.skills[skillCatId][newChoice.skill]
})`;
}
// Update Actor
await this.actor.update({
data: diffObject(this.actor.data.data, actor),
await actor.update({
data: foundry.utils.diffObject(actor.data.data, actorData),
});
}