Add confirm on item deletion

This commit is contained in:
Vlyan
2021-02-03 11:44:22 +01:00
parent 7f987a7682
commit 45ae96724e
13 changed files with 116 additions and 67 deletions

View File

@@ -71,6 +71,7 @@ export class BaseSheetL5r5e extends ActorSheet {
/**
* Handle dropped data on the Actor sheet
* @param {Event} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
@@ -208,28 +209,12 @@ export class BaseSheetL5r5e extends ActorSheet {
});
// Equipped / Readied
html.find(".equip-readied-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._switchEquipReadied(event);
});
html.find(".equip-readied-control").on("click", this._switchEquipReadied.bind(this));
// *** Items : add, edit, delete ***
html.find(".item-add").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._addSubItem(event);
});
html.find(`.item-edit`).on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._editSubItem(event);
});
html.find(`.item-delete`).on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._deleteSubItem(event);
});
html.find(".item-add").on("click", this._addSubItem.bind(this));
html.find(`.item-edit`).on("click", this._editSubItem.bind(this));
html.find(`.item-delete`).on("click", this._deleteSubItem.bind(this));
}
/**
@@ -248,9 +233,13 @@ export class BaseSheetL5r5e extends ActorSheet {
/**
* Add a generic item with sub type
* @param {Event} event
* @private
*/
async _addSubItem(event) {
event.preventDefault();
event.stopPropagation();
const type = $(event.currentTarget).data("item-type");
const titles = {
item: "l5r5e.items.title_new",
@@ -278,9 +267,13 @@ export class BaseSheetL5r5e extends ActorSheet {
/**
* Edit a generic item with sub type
* @param {Event} event
* @private
*/
_editSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.getOwnedItem(itemId);
item.sheet.render(true);
@@ -288,9 +281,13 @@ export class BaseSheetL5r5e extends ActorSheet {
/**
* Delete a generic item with sub type
* @param {Event} event
* @private
*/
_deleteSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
// Remove 1 qty if possible
@@ -299,32 +296,48 @@ export class BaseSheetL5r5e extends ActorSheet {
return;
}
// Specific advancements, remove 1 to selected ring/skill
if (tmpItem.type === "advancement") {
const actor = duplicate(this.actor.data.data);
const itmData = tmpItem.data.data;
if (itmData.advancement_type === "ring") {
// Ring
actor.rings[itmData.ring] = Math.max(1, actor.rings[itmData.ring] - 1);
} else {
// Skill
const skillCatId = CONFIG.l5r5e.skills.get(itmData.skill);
if (skillCatId) {
actor.skills[skillCatId][itmData.skill] = Math.max(0, actor.skills[skillCatId][itmData.skill] - 1);
const callback = async () => {
// Specific advancements, remove 1 to selected ring/skill
if (tmpItem.type === "advancement") {
const actor = duplicate(this.actor.data.data);
const itmData = tmpItem.data.data;
if (itmData.advancement_type === "ring") {
// Ring
actor.rings[itmData.ring] = Math.max(1, actor.rings[itmData.ring] - 1);
} else {
// Skill
const skillCatId = CONFIG.l5r5e.skills.get(itmData.skill);
if (skillCatId) {
actor.skills[skillCatId][itmData.skill] = Math.max(
0,
actor.skills[skillCatId][itmData.skill] - 1
);
}
}
// Update Actor
this.actor.update({
data: diffObject(this.actor.data.data, actor),
});
}
// Update Actor
this.actor.update({
data: diffObject(this.actor.data.data, actor),
});
return this.actor.deleteOwnedItem(itemId);
};
// Holing Ctrl = without confirm
if (event.ctrlKey) {
return callback();
}
return this.actor.deleteOwnedItem(itemId);
game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name: tmpItem.name }),
callback
);
}
/**
* Switch "in_curriculum"
* @param {Event} event
* @private
*/
_switchSubItemCurriculum(event) {
@@ -359,9 +372,13 @@ export class BaseSheetL5r5e extends ActorSheet {
/**
* Switch Readied state on a weapon
* @param {Event} event
* @private
*/
_switchEquipReadied(event) {
event.preventDefault();
event.stopPropagation();
const type = $(event.currentTarget).data("type");
if (!["equipped", "readied"].includes(type)) {
return;