Roll : Added target info in ChatMessage
This commit is contained in:
@@ -2,82 +2,6 @@
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* L5R Character generator base object
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*/
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export class CharacterGenerator {
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//<editor-fold desc="Config Datas">
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static demeanorList = [
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{ id: "adaptable", mod: { fire: 2, earth: -2 } },
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{ id: "adaptable", mod: { water: 2, earth: -2 } },
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{ id: "aggressive", mod: { fire: 2, air: -2 } },
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{ id: "aggressive", mod: { fire: 2, water: -2 } },
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{ id: "ambitious", mod: { fire: 2, water: -2 } },
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{ id: "amiable", mod: { air: 2, earth: -2 } },
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{ id: "analytical", mod: { fire: 2, air: -2 } },
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{ id: "angry", mod: { fire: 2, air: -2 } },
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{ id: "arrogant", mod: { fire: 2, water: -2 } },
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{ id: "assertive", mod: { earth: 2, air: -2 } },
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{ id: "assertive", mod: { earth: 2, air: 2 } },
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{ id: "beguiling", mod: { air: 2, earth: -2 } },
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{ id: "beguiling", mod: { fire: 2, earth: -2 } },
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{ id: "bitter", mod: { fire: 2, air: -2 } },
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{ id: "bold", mod: { fire: 1, earth: -1 } },
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{ id: "calculating", mod: { air: 2, fire: -2 } },
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{ id: "calm", mod: { fire: 2, air: -2 } },
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{ id: "capricious", mod: { air: 2, earth: -2 } },
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{ id: "cautious", mod: { air: 2, earth: -2 } },
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{ id: "clever", mod: { air: 2, earth: -2 } },
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{ id: "confused", mod: { fire: 1, void: 1, air: -2 } },
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{ id: "courageous", mod: { air: 2, earth: -2 } },
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{ id: "cowardly", mod: { earth: 2, fire: -2 } },
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{ id: "curious", mod: { earth: 1, void: -2 } },
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{ id: "curious", mod: { fire: 1, void: 1, air: -2 } },
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{ id: "dependable", mod: { fire: 1, water: 1, earth: -2 } },
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{ id: "detached", mod: { earth: 1, fire: 1, void: -2 } },
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{ id: "disheartened", mod: { fire: 1, earth: -1 } },
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{ id: "enraged", mod: { air: 1, fire: -2 } },
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{ id: "feral", mod: { air: 2, fire: -2 } },
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{ id: "fickle", mod: { fire: 2, air: -2 } },
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{ id: "fierce", mod: { fire: 2, earth: -2 } },
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{ id: "flighty", mod: { air: 2, fire: -2 } },
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{ id: "flighty", mod: { water: 2, fire: -2 } },
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{ id: "flippant", mod: { fire: 2, air: -2 } },
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{ id: "friendly", mod: { fire: 1, earth: -2, water: -2 } },
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{ id: "gruff", mod: { water: 2, earth: -2 } },
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{ id: "hungry", mod: { fire: 2, air: -2 } },
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{ id: "intense", mod: { air: 2, water: -2 } },
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{ id: "intense", mod: { fire: 2, water: -2 } },
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{ id: "intimidating", mod: { fire: 2, air: -2 } },
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{ id: "irritable", mod: { fire: 2, air: -1, water: -1 } },
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{ id: "loyal", mod: { air: 1, earth: -2, fire: -2 } },
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{ id: "loyal", mod: { water: 2, fire: -2 } },
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{ id: "mischievous", mod: { fire: 2, air: -2 } },
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{ id: "mischievous", mod: { air: 2, earth: -2 } },
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{ id: "mischievous", mod: { earth: 2, fire: -2 } },
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{ id: "morose", mod: { water: 2, fire: -2 } },
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{ id: "nurturing", mod: { earth: 2, fire: -2 } },
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{ id: "obstinate", mod: { earth: 2, air: -2 } },
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{ id: "obstinate", mod: { water: 2, air: -2 } },
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{ id: "opportunistic", mod: { water: 2, fire: -2 } },
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{ id: "passionate", mod: { earth: 2, air: -2 } },
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{ id: "playful", mod: { earth: 2, water: -2 } },
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{ id: "playful", mod: { fire: 1, air: 1, void: -2 } },
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{ id: "power_hungry", mod: { fire: 2, earth: -2 } },
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{ id: "proud", mod: { fire: 2, earth: -2 } },
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{ id: "restrained", mod: { earth: 2, air: -2 } },
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{ id: "scheming", mod: { air: 2, void: -2 } },
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{ id: "serene", mod: { fire: 2, void: -2 } },
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{ id: "serene", mod: { void: 2, fire: -2 } },
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{ id: "serious", mod: { fire: 2, earth: -2 } },
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{ id: "shrewd", mod: { air: 2, fire: -2 } },
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{ id: "stubborn", mod: { earth: 2, water: -2 } },
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{ id: "suspicious", mod: { air: 2, earth: -2 } },
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{ id: "teasing", mod: { air: 2, earth: -2 } },
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{ id: "territorial", mod: { fire: 2, air: -2 } },
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{ id: "uncertain", mod: { air: 2, fire: -2 } },
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{ id: "unenthused", mod: { earth: 2, fire: -2 } },
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{ id: "vain", mod: { earth: 2, air: -2 } },
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{ id: "wary", mod: { earth: 2, fire: -2 } },
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];
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//</editor-fold>
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/**
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* Payload Object
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*/
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@@ -464,7 +388,7 @@ export class CharacterGenerator {
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*/
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_generateDemeanor(actorDatas) {
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// demeanor { id: "adaptable", mod: { fire: 2, earth: -2 } },
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const demeanor = CharacterGenerator._getRandomArrayValue(CharacterGenerator.demeanorList);
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const demeanor = CharacterGenerator._getRandomArrayValue(CONFIG.l5r5e.demeanorList);
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actorDatas.attitude = game.i18n.localize("l5r5e.demeanor." + demeanor.id);
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actorDatas.rings_affinities = foundry.utils.mergeObject(
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{
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@@ -80,9 +80,7 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
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game.l5r5e.HelpersL5r5e.autocomplete(
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html,
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"data.identity.clan",
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Object.entries(game.i18n.translations.l5r5e.clans)
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.filter(([k, v]) => k !== "title")
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.map(([k, v]) => v)
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game.l5r5e.HelpersL5r5e.getLocalizedClansList()
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);
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game.l5r5e.HelpersL5r5e.autocomplete(
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html,
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@@ -93,6 +91,12 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
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)?.[0]
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)
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);
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game.l5r5e.HelpersL5r5e.autocomplete(
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html,
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"data.identity.roles",
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game.l5r5e.HelpersL5r5e.getLocalizedRolesList(),
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","
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);
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// Open linked school curriculum journal
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html.find(".school-journal-link").on("click", this._openLinkedJournal.bind(this));
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@@ -52,4 +52,30 @@ export class NpcSheetL5r5e extends BaseCharacterSheetL5r5e {
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return sheetData;
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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// Autocomplete
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game.l5r5e.HelpersL5r5e.autocomplete(
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html,
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"data.attitude",
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CONFIG.l5r5e.demeanorList.map((e) => {
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let modifiers = [];
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Object.entries(e.mod).forEach(([k, v]) => {
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modifiers.push(`${game.i18n.localize(`l5r5e.rings.${k}`)} ${v}`);
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});
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return game.i18n.localize(`l5r5e.demeanor.${e.id}`) + ` (${modifiers.join(", ")})`;
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})
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);
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}
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}
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@@ -221,6 +221,19 @@ export class TwentyQuestionsDialog extends FormApplication {
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await this.object.toActor(this.actor, flattenObject(this.cache));
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await this.close({ submit: true, force: true });
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});
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// Autocomplete
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game.l5r5e.HelpersL5r5e.autocomplete(html, "step1.clan", game.l5r5e.HelpersL5r5e.getLocalizedClansList());
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game.l5r5e.HelpersL5r5e.autocomplete(
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html,
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"step2.family",
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CONFIG.l5r5e.families.get(
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Object.entries(game.i18n.translations.l5r5e.clans).find(
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([k, v]) => v === this.object.data.step1.clan
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)?.[0]
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)
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);
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game.l5r5e.HelpersL5r5e.autocomplete(html, "step3.roles", game.l5r5e.HelpersL5r5e.getLocalizedRolesList(), ",");
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}
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/**
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