No RnK button if regular dice are also in the roll

This commit is contained in:
Vlyan
2021-02-15 09:47:44 +01:00
parent 386a62ef55
commit 42708d54e8
2 changed files with 8 additions and 5 deletions

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@@ -8,11 +8,12 @@
- Re-roll: Replace this die by a new roll (Usually Advantage & Disadvantage stuff). When a reroll is selected, all the dice in the current step will be tag as keep by default. - Re-roll: Replace this die by a new roll (Usually Advantage & Disadvantage stuff). When a reroll is selected, all the dice in the current step will be tag as keep by default.
- Swap (Face): Set a desired face for this die (Some weird techniques stuff) - Swap (Face): Set a desired face for this die (Some weird techniques stuff)
- Usage: - Usage:
- All these actions are done by drag a die result and drop into a target action - All these actions are done by drag and drop a die result into a target action
- A colored border symbolize the choice made on the dice - A colored icon symbolize the choice made on the dice
- You can always change choices for the current step until you clic next. - You can always change choices for the current step until you clic next
- Please note all dice without choice will be discarded for the next step - Please note all dice without choice will be discarded for the next step
- The GM has the ability to undo choices by left-clicking in the status headers - The GM has the ability to undo choices by left-clicking in the status headers
- Limitation: The roll need to only have L5R dice in it (no mixed regular + L5R)
- Fix image's behavior on create for all items sub classes - Fix image's behavior on create for all items sub classes
- Click on rings in the PC/PNC sheet now open the DicePicker with the selected ring - Click on rings in the PC/PNC sheet now open the DicePicker with the selected ring
- Added a booster for loading compendium's core items (speed up 20Q) - Added a booster for loading compendium's core items (speed up 20Q)
@@ -20,10 +21,10 @@
- Added "Sleep" & "Scene End" buttons in "GM ToolBox" (old "difficulty" box) - Added "Sleep" & "Scene End" buttons in "GM ToolBox" (old "difficulty" box)
- Token's bar: - Token's bar:
- The strife bar is now displayed in red if the actor is compromised - The strife bar is now displayed in red if the actor is compromised
- Added an option, off by default, to reverse the fatigue's token bar (thanks to Jzrzmy). - Added an option, off by default, to reverse the fatigue's token bar (thanks to Jzrzmy)
- Added an option, on by default, to set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle) - Added an option, on by default, to set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle)
- Split Techniques & Items by category in actor sheet (pc & npc) for better readability - Split Techniques & Items by category in actor sheet (pc & npc) for better readability
- Armor & Weapon added in the conflict tab now set the "eqquiped" property by default - Armor & Weapon added in the conflict tab now set the "equipped" property by default
## 1.1.2 - One Compendium to bring them all ## 1.1.2 - One Compendium to bring them all
- Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet - Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet

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@@ -53,7 +53,9 @@
{{/each}} {{/each}}
{{!-- Roll & Keep Button --}} {{!-- Roll & Keep Button --}}
{{^if l5r5e.dicesTypes.std}}
<button class="l5r5e chat-dice-rnk">{{localize "l5r5e.chatdices.roll_n_keep"}}</button> <button class="l5r5e chat-dice-rnk">{{localize "l5r5e.chatdices.roll_n_keep"}}</button>
{{/if}}
{{#l5r5e.summary}} {{#l5r5e.summary}}
{{!-- summary symbols --}} {{!-- summary symbols --}}