Tactical Grid Range Band
This commit is contained in:
@@ -11,6 +11,7 @@ import { ActorL5r5e } from "./actor.js";
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import { CharacterSheetL5r5e } from "./actors/character-sheet.js";
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import { NpcSheetL5r5e } from "./actors/npc-sheet.js";
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import { ArmySheetL5r5e } from "./actors/army-sheet.js";
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import { RulerL5r5e, TokenRulerL5r5e } from "./tatical-grid-rulers.js";
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// Dice and rolls
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import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js";
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import { AbilityDie } from "./dice/dietype/ability-die.js";
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@@ -72,6 +73,8 @@ Hooks.once("init", async () => {
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CONFIG.Item.documentClass = ItemL5r5e;
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CONFIG.JournalEntry.documentClass = JournalL5r5e;
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CONFIG.JournalEntry.sheetClass = BaseJournalSheetL5r5e;
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CONFIG.Token.rulerClass = TokenRulerL5r5e;
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CONFIG.Canvas.rulerClass = RulerL5r5e;
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// Define custom Roll class
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CONFIG.Dice.rolls.unshift(RollL5r5e);
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@@ -1,4 +1,5 @@
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import { L5r5eSetField } from "./data/l5r5e-setfield.js";
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import { TacticalGridSettingsL5R5E } from "./settings/tactical-grid-settings.js"
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/**
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* Custom system settings register
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@@ -236,4 +237,29 @@ export const RegisterSettings = function () {
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default: [],
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onChange: () => game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor"),
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});
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/* -------------------------------------- */
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/* Grid Settings (GM only) */
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/* -------------------------------------- */
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// UI Configuration
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game.settings.register(CONFIG.l5r5e.namespace, "tactical-grid-settings-world", {
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scope: "world",
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config: false,
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type: TacticalGridSettingsL5R5E.worldSchema,
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});
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game.settings.register(CONFIG.l5r5e.namespace, "tactical-grid-settings-client", {
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scope: "client",
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config: false,
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type: TacticalGridSettingsL5R5E.clientSchema,
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});
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game.settings.registerMenu(CONFIG.l5r5e.namespace, "tactical-grid-settings", {
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name: "l5r5e.tactical_grid.settings.title",
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label: "l5r5e.tactical_grid.settings.label",
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hint: "l5r5e.tactical_grid.settings.hint",
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icon: "fa-solid fa-table-layout",
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type: TacticalGridSettingsL5R5E
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});
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};
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351
system/scripts/settings/tactical-grid-settings.js
Normal file
351
system/scripts/settings/tactical-grid-settings.js
Normal file
@@ -0,0 +1,351 @@
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const HandlebarsApplicationMixin = foundry.applications.api.HandlebarsApplicationMixin;
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const ApplicationV2 = foundry.applications.api.ApplicationV2;
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const fields = foundry.data.fields;
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/**
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*
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* @typedef {Object} RangeBand
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* @property {number} start
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*
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* @typedef {Object} ClientRangeBand
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* @property {string} color
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* @property {number} alpha
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*
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* @typedef {Object} WorldSettings
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* @property {boolean} enabled
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* @property {Record<number, RangeBand>} ranges - Indexed 0-6
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*
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* @typedef {Object} ClientSettings
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* @property {Record<number, ClientRangeBand>} ranges - Indexed 0-6
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*/
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export class TacticalGridSettingsL5R5E extends HandlebarsApplicationMixin(ApplicationV2) {
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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id: "tactical-grid-settings",
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tag: "form",
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classes: [""], // We could add l5r here but that would add styling that is not matching the default settings menu
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window: {
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title: "l5r5e.tactical_grid.settings.title",
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contentClasses: ["standard-form"]
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},
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form: {
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closeOnSubmit: true,
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handler: TacticalGridSettingsL5R5E.#onSubmit
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},
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position: { width: 540 },
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actions: {
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reset: TacticalGridSettingsL5R5E.#onReset
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}
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};
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/** @override */
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static PARTS = {
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form: {
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template: "systems/l5r5e/templates/" + "settings/tactical-grid-settings.html",
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scrollable: [""],
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},
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footer: {
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template: "templates/generic/form-footer.hbs"
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}
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};
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/**
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* Creates a SchemaField defining a world range band.
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* @param {{start: number}} initial - Initial range values.
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* `start` must be ≥ 0.
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* * @returns {SchemaField} A schema field containing a 'start' field
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*
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* @private
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*/
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static #createWorldRangeBandSchema(initial) {
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return new fields.SchemaField({
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start: new fields.NumberField({ initial: initial.start, label: "l5r5e.tactical_grid.settings.world.start", min: 0, max:Infinity, nullable: false, required: true, gmOnly: true})
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});
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}
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/**
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* Creates a SchemaField defining a client range band.
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* @param {{color: string, alpha: number}} initial - Initial range band values.
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* `color` should be a valid CSS color string and `alpha` a valid alpha value.
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* @returns {SchemaField} A schema field containing `color` and `alpha` fields.
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*
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* @private
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*/
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static #createClientRangeBandSchema(initial) {
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return new fields.SchemaField({
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color: new fields.ColorField({initial: initial.color, label: "l5r5e.tactical_grid.settings.client.color", required: true}),
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alpha: new fields.AlphaField({initial: initial.alpha, label: "l5r5e.tactical_grid.settings.client.alpha", required: true}),
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});
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}
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/**
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* Combined Foundry VTT settings schema representing both:
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* - **World (GM-controlled)** configuration
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* - **Client (per-user)** visual configuration
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*
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* This variable serves as a single source-of-truth definition for the module’s
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* tactical grid settings structure, including field types, defaults, labels, and
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* validation rules for world ranges.
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* @private
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*/
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static #schema = {
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world: new fields.SchemaField({
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enabled: new fields.BooleanField({ initial: true, label: "l5r5e.tactical_grid.settings.world.enabled", hint: "l5r5e.tactical_grid.settings.world.enabled_hint"}),
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ranges: new fields.SchemaField({
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0: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 0}),
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1: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 1}),
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2: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 2}),
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3: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 3}),
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4: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 6}),
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5: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 10}),
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6: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 15})
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})
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}, {
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validate: TacticalGridSettingsL5R5E.#validateWorldRangeConfiguration
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}),
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client: new fields.SchemaField({
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ranges: new fields.SchemaField({
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0: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#00FFFF", alpha: 0.5}),
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1: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#FF00FF", alpha: 0.5}),
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2: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#FFFF00", alpha: 0.5}),
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3: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#0000FF", alpha: 0.5}),
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4: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#7FFF00", alpha: 0.5}),
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5: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#4B0082", alpha: 0.5}),
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6: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#FF8800", alpha: 0.5})
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})
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})
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};
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/**
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* Exposes the **world (GM-controlled)** portion of the tactical grid settings schema.
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* @return {SchemaField}
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*/
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static get worldSchema() {
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return TacticalGridSettingsL5R5E.#schema.world;
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}
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/**
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* Exposes the **client (per-user visual)** portion of the tactical grid settings schema.
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* @return {SchemaField}
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*/
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static get clientSchema() {
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return TacticalGridSettingsL5R5E.#schema.client;
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}
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/** Holds a mutable copy of the tactical grid settings so the form can operate on current values without altering the schema. */
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static #setting = null;
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/** @override ApplicationV2 */
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async _prepareContext(options) {
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if (options.isFirstRender) {
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const client = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-client");
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const world = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-world");
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TacticalGridSettingsL5R5E.#setting = foundry.utils.deepClone({client: client, world: world});
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}
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// Pre-process range bands for easier template access
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const rangeBands = Object.entries(this.constructor.worldSchema.fields.ranges.fields).map(([index, field]) => ({
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index: Number(index),
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worldField: field,
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clientFields: this.constructor.clientSchema.fields.ranges.fields[index],
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worldValue: TacticalGridSettingsL5R5E.#setting.world.ranges[index],
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clientValue: TacticalGridSettingsL5R5E.#setting.client.ranges[index]
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}));
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return {
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isGm: game.user.isGM,
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tactical_grid_enabled: {
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field: this.constructor.worldSchema.fields.enabled,
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value: TacticalGridSettingsL5R5E.#setting.world.enabled,
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},
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rangeBands,
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buttons: [
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{ type: "reset", label: "l5r5e.tactical_grid.settings.reset", icon: "fa-solid fa-arrow-rotate-left", action: "reset" },
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{ type: "submit", label: "l5r5e.tactical_grid.settings.submit", icon: "fa-solid fa-floppy-disk" }
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]
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};
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}
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/** @override ApplicationV2 */
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_onChangeForm(formConfig, event) {
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const formData = new foundry.applications.ux.FormDataExtended(this.form, { readonly: true });
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const {
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cleaned: cleanedWorldSettings,
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failure: validationFailures
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} = TacticalGridSettingsL5R5E.#validateAndCleanWorldSettings(formData, event);
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TacticalGridSettingsL5R5E.#applyValidationState(validationFailures);
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TacticalGridSettingsL5R5E.#setting.world = cleanedWorldSettings
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TacticalGridSettingsL5R5E.#setting.client = foundry.utils.expandObject(formData.object).l5r5e["tactical-grid-settings-client"];
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}
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/**
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* Validates world schema ensuring range bands are properly ordered and connected.
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* Note: internal field validation takes precedence, and will result in this validation potentially not running
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* Checks that:
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* - Sequential range bands connect properly (range[n].start < range[n+1].start)
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* @param {*} value - The world settings object to validate
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* @param {DataFieldValidationOptions} options - Validation options including lastElementChange
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* @returns {boolean|foundry.data.validation.DataModelValidationFailure} True if valid, otherwise validation failure object
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*/
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static #validateWorldRangeConfiguration(value, options) {
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if(!value.enabled) // don't validate if tactical_grids are disabled
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return true;
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let previousStart = -1;
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let previousRangeIndex = null;
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const failure = new foundry.data.validation.DataModelValidationFailure({ unresolved: true });
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const changedElementName = options?.element?.name;
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for (const [rangeIndex, range] of Object.entries(value.ranges)) {
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if (range.start <= previousStart) {
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let errorKey = TacticalGridSettingsL5R5E.worldSchema.fields.ranges.fields[rangeIndex].fields.start.fieldPath;
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const previousErrorKey = errorKey.replace(/\.(\d+)\./, `.${previousRangeIndex}.`);
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let isErrorOnPrevious = false;
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// If the previous field was changed, show error there instead
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if (changedElementName === previousErrorKey) {
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errorKey = previousErrorKey;
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isErrorOnPrevious = true;
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}
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failure.fields[errorKey] = new foundry.data.validation.DataModelValidationFailure({
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invalidValue: isErrorOnPrevious ? previousStart : range.start,
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unresolved: true,
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message: game.i18n.format(
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isErrorOnPrevious
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? "l5r5e.tactical_grid.settings.validate.start-too-large"
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: "l5r5e.tactical_grid.settings.validate.start-too-small",
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isErrorOnPrevious
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? { nextRangeIndex: Number(rangeIndex), nextStart: range.start }
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: { previousRangeIndex: Number(previousRangeIndex), previousStart: previousStart }
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)
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});
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}
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previousStart = range.start;
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previousRangeIndex = rangeIndex;
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}
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return Object.keys(failure.fields).length > 0 ? failure : true;
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}
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/**
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* Validates and cleans the world portion of the tactical grid settings.
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*
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* Expands raw form data, validates it against the schema, updates form input
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* error states and tooltips, and returns a cleaned object ready to save.
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*
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* @param {foundry.applications.ux.FormDataExtended} formData - The submitted form data.
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* @param {Event} [event] - Optional event for determining which field changed.
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* @returns {WorldSettings} A cleaned and validated copy of the world settings.
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* @private
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*/
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static #validateAndCleanWorldSettings(formData, event) {
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const expanded = foundry.utils.expandObject(formData.object).l5r5e["tactical-grid-settings-world"];
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const validate = TacticalGridSettingsL5R5E.#schema.world.validate(expanded, { element: event.target});
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// validation from Number etc. itself has the error key just as "ranges.0.start"
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// so fixing that here so that we can directly reference they html elements
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const prefix = "l5r5e.tactical-grid-settings-world.";
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const failures = Object.fromEntries(
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Object.entries(validate?.asError()?.getAllFailures() ?? {}).map(([key, value]) => [
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key.startsWith(prefix) ? key : `${prefix}${key}`,
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value
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])
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);
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// Return cleaned schema so that we have something that is somewhat correct we can save
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return {
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cleaned: TacticalGridSettingsL5R5E.#schema.world.clean(expanded),
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failure: failures
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}
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}
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/**
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* Applies a validation message to a form element.
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*
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* @param {HTMLElement} element - The element to apply validation to
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* @param {string|null} message - The validation message, or null to clear
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* @private
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*/
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static #applyValidationMessage(element, message) {
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if (message) {
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element.setCustomValidity(message);
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element.dataset.tooltip = message;
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element.ariaLabel = game.i18n.localize(element.dataset.tooltip);
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game.tooltip.activate(element, {
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direction: foundry.CONFIG.ux.TooltipManager.TOOLTIP_DIRECTIONS.RIGHT,
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locked: true
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});
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}
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else {
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element?.setCustomValidity("");
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delete element?.dataset?.tooltip
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}
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}
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/**
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* Applies validation state to all range band start fields.
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*
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* @param {Object} failures - Validation failures keyed by field name
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* @private
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*/
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static #applyValidationState(failures) {
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for (let i = 0; i < 7; i++) {
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const name = `l5r5e.tactical-grid-settings-world.ranges.${i}.start`;
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this.#applyValidationMessage(
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document.getElementsByName(name)[0],
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failures?.[name]?.message || null
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);
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}
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}
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/**
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* Handles form submission.
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*
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* @param {Event} event - The submission event
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* @param {HTMLFormElement} form - The form element
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* @param {foundry.applications.ux.FormDataExtended} formData - The submitted form data
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* @returns {Promise<void>}
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* @private
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*/
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static async #onSubmit(event, form, formData) {
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const {
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cleaned: cleanedWorldSettings,
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failure: validationFailures
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} = TacticalGridSettingsL5R5E.#validateAndCleanWorldSettings(formData, event);
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TacticalGridSettingsL5R5E.#applyValidationState(validationFailures);
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TacticalGridSettingsL5R5E.#setting.world = cleanedWorldSettings;
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TacticalGridSettingsL5R5E.#setting.client = foundry.utils.expandObject(formData.object).l5r5e["tactical-grid-settings-client"];
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const promises = [];
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promises.push(game.settings.set(CONFIG.l5r5e.namespace, "tactical-grid-settings-world", TacticalGridSettingsL5R5E.#setting.world));
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promises.push(game.settings.set(CONFIG.l5r5e.namespace, "tactical-grid-settings-client", TacticalGridSettingsL5R5E.#setting.client));
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await Promise.all(promises);
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}
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/**
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* Handles reset action to restore default settings.
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*
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* @param {Event} event - The reset event
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* @returns {Promise<void>}
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* @private
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*/
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static async #onReset(event) {
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const client = TacticalGridSettingsL5R5E.clientSchema.clean();
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const world = TacticalGridSettingsL5R5E.worldSchema.clean();
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TacticalGridSettingsL5R5E.#setting = foundry.utils.deepClone({client: client, world: world});
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await this.render({ force: false });
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}
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}
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81
system/scripts/tatical-grid-rulers.js
Normal file
81
system/scripts/tatical-grid-rulers.js
Normal file
@@ -0,0 +1,81 @@
|
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function getRangeband(gridSettings, distance) {
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const entries = Object.entries(gridSettings.ranges);
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for (let i = entries.length - 1; i >= 0; i--) {
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const [range, { start }] = entries[i];
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if (distance >= start) {
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return Number(range);
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}
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}
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return NaN;
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}
|
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|
||||
export class RulerL5r5e extends foundry.canvas.interaction.Ruler {
|
||||
|
||||
static WAYPOINT_LABEL_TEMPLATE = "systems/l5r5e/templates/" + "hud/tactical-grid-ruler.html"
|
||||
|
||||
/** @override */
|
||||
_getWaypointLabelContext(waypoint, state) {
|
||||
const context = super._getWaypointLabelContext(waypoint, state);
|
||||
if (!context)
|
||||
return;
|
||||
|
||||
const gridSettings = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-world");
|
||||
if(gridSettings.enabled) {
|
||||
const diagonalCost = game.canvas.grid.distance * waypoint.measurement.diagonals;
|
||||
context.distance.total = waypoint.measurement.distance.toNearest(0.1) + diagonalCost; //Diagonals count twice
|
||||
context.additional = {
|
||||
label: game.i18n.format("l5r5e.tactical_grid.range_abbriviation", {range: getRangeband(gridSettings, waypoint.measurement.distance)})
|
||||
};
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_getSegmentStyle(waypoint) {
|
||||
const context = super._getSegmentStyle(waypoint);
|
||||
const client = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-client");
|
||||
const gridSettings = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-world");
|
||||
if(gridSettings.enabled) {
|
||||
const rangeband = getRangeband(gridSettings, waypoint.measurement.distance);
|
||||
context.color = client.ranges[rangeband].color;
|
||||
}
|
||||
return context;
|
||||
}
|
||||
}
|
||||
|
||||
export class TokenRulerL5r5e extends foundry.canvas.placeables.tokens.TokenRuler {
|
||||
static WAYPOINT_LABEL_TEMPLATE = "systems/l5r5e/templates/" + "hud/tactical-grid-ruler.html"
|
||||
|
||||
/** @override */
|
||||
_getWaypointLabelContext(waypoint, state) {
|
||||
const context = super._getWaypointLabelContext(waypoint, state);
|
||||
if (!context)
|
||||
return;
|
||||
|
||||
if (!this.token.actor)
|
||||
return context;
|
||||
|
||||
const gridSettings = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-world");
|
||||
if(gridSettings.enabled) {
|
||||
const diagonalCost = game.canvas.grid.distance * waypoint.measurement.diagonals;
|
||||
context.cost.total = waypoint.measurement.cost.toNearest(0.1) + diagonalCost; //Diagonals count twice
|
||||
context.additional = {
|
||||
label: game.i18n.format("l5r5e.tactical_grid.range_abbriviation", {range: getRangeband(gridSettings, waypoint.measurement.distance)})
|
||||
};
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_getGridHighlightStyle(waypoint, offset) {
|
||||
const context = super._getGridHighlightStyle(waypoint, offset);
|
||||
const client = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-client");
|
||||
const gridSettings = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-world");
|
||||
if(gridSettings.enabled) {
|
||||
const rangeband = getRangeband(gridSettings, waypoint.measurement.distance);
|
||||
context.color = client.ranges[rangeband].color;
|
||||
context.alpha = client.ranges[rangeband].alpha;
|
||||
}
|
||||
return context;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user