working on 20Q

This commit is contained in:
Vlyan
2020-12-21 22:18:55 +01:00
parent 82f3acb91e
commit 4161f396c7
3 changed files with 433 additions and 182 deletions

View File

@@ -1,4 +1,4 @@
import { L5R5E } from "../config.js";
import { TwentyQuestions } from "./twenty-questions.js";
/**
* L5R Twenty Questions form
@@ -11,10 +11,7 @@ export class TwentyQuestionsDialog extends FormApplication {
*/
actor = null;
/**
* Current form datas
*/
datas = {};
errors = [];
/**
* Assign the default options
@@ -38,7 +35,7 @@ export class TwentyQuestionsDialog extends FormApplication {
constructor(options = null, actor = null) {
super(options);
this.actor = actor;
this.datas = this._initFormDatas(actor);
this.object = new TwentyQuestions(actor);
}
/**
@@ -82,7 +79,7 @@ export class TwentyQuestionsDialog extends FormApplication {
ringsList: game.l5r5e.HelpersL5r5e.getRingsList(),
skillsList: game.l5r5e.HelpersL5r5e.getSkillsList(true),
techniquesList: CONFIG.l5r5e.techniques,
datas: this.datas,
data: this.object.data,
};
}
@@ -111,7 +108,28 @@ export class TwentyQuestionsDialog extends FormApplication {
activateListeners(html) {
super.activateListeners(html);
// html.find('input[name="approach"]').on("click", async (event) => {});
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
// Check rings total
html.find(".ring-select").on("change", async (event) => {
const sum = this._summarySelects(html, ".ring-select");
// sum = Map(4) {"void" => 2, "water" => 1, "fire" => 1, "earth" => 1}
console.log(sum);
});
// Check skills total
html.find(".skill-select").on("change", async (event) => {
const sum = this._summarySelects(html, ".skill-select");
console.log(sum);
});
// Submit button
html.find("#generate").on("click", async (event) => {
this.submit();
});
}
/**
@@ -159,123 +177,30 @@ export class TwentyQuestionsDialog extends FormApplication {
* @override
*/
async _updateObject(event, formData) {
// this.actor
const actorDatas = this.actor.data.data;
//this.actor.data.twenty_questions = formData; // TODO a tester
actorDatas.name = (formData.step2_family + " " + formData.step19_firstname).trim();
actorDatas.zeni = formData.step2_wealth;
actorDatas.identity = {
...actorDatas.identity,
clan: formData.step1_clan,
family: formData.step2_family,
school: formData.step3_school,
roles: formData.step3_roles,
};
actorDatas.social = {
...actorDatas.social,
status: formData.step1_social_status,
glory: formData.step2_social_glory,
honor: formData.step3_social_honor,
giri: formData.step5_social_giri,
ninjo: formData.step6_social_ninjo,
};
actorDatas.techniques = {
kata: !!formData.step3_technique_kata,
kiho: formData.step3_technique_kiho,
invocation: !!formData.step3_technique_invocation,
ritual: !!formData.step3_technique_ritual,
shuji: !!formData.step3_technique_shuji,
maho: !!formData.step3_technique_maho,
ninjutsu: !!formData.step3_technique_ninjutsu,
};
// actorDatas = formData.step3_techniques;
// actorDatas = formData.step3_school_ability;
// actorDatas = formData.step3_equipment;
// actorDatas = formData.step4_stand_out;
// actorDatas = formData.step7_clan_relations;
// actorDatas = formData.step7_social_add_glory;
// actorDatas = formData.step8_bushido;
// actorDatas = formData.step8_social_add_honor;
// actorDatas = formData.step9_success;
// actorDatas = formData.step9_distinction;
// actorDatas = formData.step10_difficulty;
// actorDatas = formData.step10_adversity;
// actorDatas = formData.step11_calms;
// actorDatas = formData.step11_passion;
// actorDatas = formData.step12_worries;
// actorDatas = formData.step12_anxiety;
// actorDatas = formData.step13_most_learn;
// actorDatas = formData.step13_disadvantage;
// actorDatas = formData.step13_advantage;
// actorDatas = formData.step14_first_sight;
// actorDatas = formData.step14_special_features;
// actorDatas = formData.step15_stress;
// actorDatas = formData.step16_relations;
// actorDatas = formData.step16_item;
// actorDatas = formData.step17_parents_pov;
// actorDatas = formData.step18_heritage_name;
// actorDatas = formData.step18_heritage_1;
// actorDatas = formData.step18_heritage_2;
// actorDatas = formData.step20_death;
const rings = this._filterRingOrSkills(formData.rings);
const skills = this._filterRingOrSkills(formData.skills);
console.log(actorDatas);
// TODO
console.log(rings, skills, formData, actorDatas, this.actor);
// return this.close();
}
_filterRingOrSkills(obj) {
return obj
.filter((e) => e !== "none")
.reduce((acc, id) => {
if (!acc.has(id)) {
acc.set(id, 0);
}
acc.set(id, acc.get(id) + 1);
return acc;
}, new Map());
this.object.updateFromForm(formData);
this.object.toActor(this.actor);
return this.close();
}
/**
* Initialize form array
* Return a map of skill/ring with count
* @private
*/
_initFormDatas(actor) {
const actorDatas = actor.data.data;
// already 20q struct ?
if (actorDatas.twenty_questions?.step1_clan) {
return actorDatas.twenty_questions;
}
// If not fill some values
return {
step1_clan: actorDatas.identity.clan,
step1_social_status: actorDatas.social.status,
step2_family: actorDatas.identity.family,
step2_social_glory: actorDatas.social.glory,
step3_school: actorDatas.identity.school,
step3_roles: actorDatas.identity.roles,
step3_technique_kata: actorDatas.techniques.kata,
step3_technique_kiho: actorDatas.techniques.kiho,
step3_technique_invocation: actorDatas.techniques.invocation,
step3_technique_ritual: actorDatas.techniques.ritual,
step3_technique_shuji: actorDatas.techniques.shuji,
step3_technique_maho: actorDatas.techniques.maho,
step3_technique_ninjutsu: actorDatas.techniques.ninjutsu,
step3_social_honor: actorDatas.social.honor,
step5_social_giri: actorDatas.social.giri,
step6_social_ninjo: actorDatas.social.ninjo,
step19_firstname: actor.data.name.replace(/^(?:\w+\s+)?(.+)$/gi, "$1") || "",
};
_summarySelects(html, selector) {
return html
.find(selector)
.get()
.reduce((acc, curr) => {
curr = curr.value;
if (curr === "none") {
return acc;
}
let val = acc.get(curr);
if (!val) {
val = 0;
}
acc.set(curr, val + 1);
return acc;
}, new Map());
}
}