working on 20Q
This commit is contained in:
@@ -1,4 +1,4 @@
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import { L5R5E } from "../config.js";
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import { TwentyQuestions } from "./twenty-questions.js";
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/**
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* L5R Twenty Questions form
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@@ -11,10 +11,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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*/
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actor = null;
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/**
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* Current form datas
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*/
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datas = {};
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errors = [];
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/**
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* Assign the default options
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@@ -38,7 +35,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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constructor(options = null, actor = null) {
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super(options);
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this.actor = actor;
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this.datas = this._initFormDatas(actor);
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this.object = new TwentyQuestions(actor);
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}
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/**
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@@ -82,7 +79,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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ringsList: game.l5r5e.HelpersL5r5e.getRingsList(),
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skillsList: game.l5r5e.HelpersL5r5e.getSkillsList(true),
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techniquesList: CONFIG.l5r5e.techniques,
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datas: this.datas,
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data: this.object.data,
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};
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}
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@@ -111,7 +108,28 @@ export class TwentyQuestionsDialog extends FormApplication {
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activateListeners(html) {
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super.activateListeners(html);
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// html.find('input[name="approach"]').on("click", async (event) => {});
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.options.editable) {
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return;
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}
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// Check rings total
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html.find(".ring-select").on("change", async (event) => {
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const sum = this._summarySelects(html, ".ring-select");
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// sum = Map(4) {"void" => 2, "water" => 1, "fire" => 1, "earth" => 1}
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console.log(sum);
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});
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// Check skills total
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html.find(".skill-select").on("change", async (event) => {
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const sum = this._summarySelects(html, ".skill-select");
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console.log(sum);
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});
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// Submit button
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html.find("#generate").on("click", async (event) => {
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this.submit();
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});
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}
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/**
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@@ -159,123 +177,30 @@ export class TwentyQuestionsDialog extends FormApplication {
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* @override
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*/
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async _updateObject(event, formData) {
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// this.actor
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const actorDatas = this.actor.data.data;
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//this.actor.data.twenty_questions = formData; // TODO a tester
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actorDatas.name = (formData.step2_family + " " + formData.step19_firstname).trim();
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actorDatas.zeni = formData.step2_wealth;
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actorDatas.identity = {
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...actorDatas.identity,
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clan: formData.step1_clan,
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family: formData.step2_family,
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school: formData.step3_school,
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roles: formData.step3_roles,
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};
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actorDatas.social = {
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...actorDatas.social,
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status: formData.step1_social_status,
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glory: formData.step2_social_glory,
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honor: formData.step3_social_honor,
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giri: formData.step5_social_giri,
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ninjo: formData.step6_social_ninjo,
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};
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actorDatas.techniques = {
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kata: !!formData.step3_technique_kata,
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kiho: formData.step3_technique_kiho,
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invocation: !!formData.step3_technique_invocation,
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ritual: !!formData.step3_technique_ritual,
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shuji: !!formData.step3_technique_shuji,
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maho: !!formData.step3_technique_maho,
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ninjutsu: !!formData.step3_technique_ninjutsu,
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};
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// actorDatas = formData.step3_techniques;
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// actorDatas = formData.step3_school_ability;
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// actorDatas = formData.step3_equipment;
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// actorDatas = formData.step4_stand_out;
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// actorDatas = formData.step7_clan_relations;
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// actorDatas = formData.step7_social_add_glory;
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// actorDatas = formData.step8_bushido;
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// actorDatas = formData.step8_social_add_honor;
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// actorDatas = formData.step9_success;
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// actorDatas = formData.step9_distinction;
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// actorDatas = formData.step10_difficulty;
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// actorDatas = formData.step10_adversity;
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// actorDatas = formData.step11_calms;
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// actorDatas = formData.step11_passion;
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// actorDatas = formData.step12_worries;
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// actorDatas = formData.step12_anxiety;
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// actorDatas = formData.step13_most_learn;
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// actorDatas = formData.step13_disadvantage;
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// actorDatas = formData.step13_advantage;
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// actorDatas = formData.step14_first_sight;
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// actorDatas = formData.step14_special_features;
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// actorDatas = formData.step15_stress;
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// actorDatas = formData.step16_relations;
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// actorDatas = formData.step16_item;
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// actorDatas = formData.step17_parents_pov;
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// actorDatas = formData.step18_heritage_name;
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// actorDatas = formData.step18_heritage_1;
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// actorDatas = formData.step18_heritage_2;
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// actorDatas = formData.step20_death;
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const rings = this._filterRingOrSkills(formData.rings);
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const skills = this._filterRingOrSkills(formData.skills);
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console.log(actorDatas);
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// TODO
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console.log(rings, skills, formData, actorDatas, this.actor);
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// return this.close();
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}
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_filterRingOrSkills(obj) {
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return obj
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.filter((e) => e !== "none")
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.reduce((acc, id) => {
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if (!acc.has(id)) {
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acc.set(id, 0);
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}
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acc.set(id, acc.get(id) + 1);
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return acc;
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}, new Map());
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this.object.updateFromForm(formData);
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this.object.toActor(this.actor);
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return this.close();
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}
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/**
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* Initialize form array
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* Return a map of skill/ring with count
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* @private
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*/
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_initFormDatas(actor) {
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const actorDatas = actor.data.data;
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// already 20q struct ?
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if (actorDatas.twenty_questions?.step1_clan) {
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return actorDatas.twenty_questions;
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}
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// If not fill some values
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return {
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step1_clan: actorDatas.identity.clan,
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step1_social_status: actorDatas.social.status,
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step2_family: actorDatas.identity.family,
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step2_social_glory: actorDatas.social.glory,
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step3_school: actorDatas.identity.school,
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step3_roles: actorDatas.identity.roles,
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step3_technique_kata: actorDatas.techniques.kata,
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step3_technique_kiho: actorDatas.techniques.kiho,
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step3_technique_invocation: actorDatas.techniques.invocation,
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step3_technique_ritual: actorDatas.techniques.ritual,
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step3_technique_shuji: actorDatas.techniques.shuji,
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step3_technique_maho: actorDatas.techniques.maho,
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step3_technique_ninjutsu: actorDatas.techniques.ninjutsu,
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step3_social_honor: actorDatas.social.honor,
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step5_social_giri: actorDatas.social.giri,
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step6_social_ninjo: actorDatas.social.ninjo,
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step19_firstname: actor.data.name.replace(/^(?:\w+\s+)?(.+)$/gi, "$1") || "",
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};
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_summarySelects(html, selector) {
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return html
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.find(selector)
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.get()
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.reduce((acc, curr) => {
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curr = curr.value;
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if (curr === "none") {
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return acc;
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}
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let val = acc.get(curr);
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if (!val) {
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val = 0;
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}
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acc.set(curr, val + 1);
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return acc;
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}, new Map());
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}
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}
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289
system/scripts/actors/twenty-questions.js
Normal file
289
system/scripts/actors/twenty-questions.js
Normal file
@@ -0,0 +1,289 @@
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/**
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* L5R Twenty Questions Base object
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*/
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export class TwentyQuestions {
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/**
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* Shortcut for all rings Id in data
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*/
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static ringList = ["step1.ring", "step2.ring", "step3.ring1", "step3.ring2", "step4.ring"];
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/**
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* Shortcut for all skills Id in data
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*/
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static skillList = [
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"step1.skill",
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"step2.skill1",
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"step2.skill2",
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"step3.skill1",
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"step3.skill2",
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"step3.skill3",
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"step3.skill4",
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"step3.skill5",
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"step7.skill",
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"step8.skill",
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"step13.skill",
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"step17.skill",
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];
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/**
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* Steps datas
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*/
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data = {
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step1: {
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clan: "",
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ring: "",
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skill: "",
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social_status: 0,
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},
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step2: {
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family: "",
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ring: "",
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skill1: "",
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skill2: "",
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wealth: 0,
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social_glory: 0,
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},
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step3: {
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school: "",
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roles: "",
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ring1: "",
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ring2: "",
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skill1: "",
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skill2: "",
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skill3: "",
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skill4: "",
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skill5: "",
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allowed_techniques: {
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kata: false,
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kiho: false,
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invocation: false,
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ritual: false,
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shuji: false,
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maho: false,
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ninjutsu: false,
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},
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techniques: "",
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school_ability: "",
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equipment: "",
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social_honor: 0,
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},
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step4: {
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stand_out: "",
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ring: "",
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},
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step5: {
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social_giri: "",
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},
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step6: {
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social_ninjo: "",
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},
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step7: {
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clan_relations: "",
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skill: "",
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social_add_glory: null,
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},
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step8: {
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bushido: "",
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skill: "",
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social_add_honor: null,
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},
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step9: {
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success: "",
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distinction: "",
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},
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step10: {
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difficulty: "",
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adversity: "",
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},
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step11: {
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calms: "",
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passion: "",
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},
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step12: {
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worries: "",
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anxiety: "",
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},
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step13: {
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most_learn: "",
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skill: "",
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advantage: "",
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disadvantage: "",
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},
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step14: {
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first_sight: "",
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special_features: "",
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},
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step15: {
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stress: "",
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},
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step16: {
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relations: "",
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item: "",
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},
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step17: {
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parents_pov: "",
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skill: "",
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},
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step18: {
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heritage_name: "",
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heritage_1: null,
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heritage_2: null,
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},
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step19: {
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firstname: "",
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},
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step20: {
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death: "",
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},
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};
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/**
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* Create
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*/
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constructor(actor = null) {
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if (actor instanceof Actor) {
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this.fromActor(actor);
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}
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}
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/**
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* Update object with form data
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*/
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updateFromForm(formData) {
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this.data = {
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...this.data,
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...expandObject(formData),
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};
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}
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/**
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* Initialize data from a actor
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*/
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fromActor(actor) {
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const actorDatas = actor.data.data;
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// already 20q struct ?
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if (actorDatas.twenty_questions?.step1?.clan) {
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this.data = {
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...this.data,
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...actorDatas.twenty_questions,
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};
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return;
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}
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// If not fill some values
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this.data.step1.clan = actorDatas.identity.clan;
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this.data.step1.social_status = actorDatas.social.status;
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this.data.step2.family = actorDatas.identity.family;
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this.data.step2.social_glory = actorDatas.social.glory;
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this.data.step3.school = actorDatas.identity.school;
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this.data.step3.roles = actorDatas.identity.roles;
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this.data.step3.allowed_techniques.kata = actorDatas.techniques.kata;
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this.data.step3.allowed_techniques.kiho = actorDatas.techniques.kiho;
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this.data.step3.allowed_techniques.invocation = actorDatas.techniques.invocation;
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this.data.step3.allowed_techniques.ritual = actorDatas.techniques.ritual;
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this.data.step3.allowed_techniques.shuji = actorDatas.techniques.shuji;
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this.data.step3.allowed_techniques.maho = actorDatas.techniques.maho;
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this.data.step3.allowed_techniques.ninjutsu = actorDatas.techniques.ninjutsu;
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this.data.step3.social_honor = actorDatas.social.honor;
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this.data.step5.social_giri = actorDatas.social.giri;
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this.data.step6.social_ninjo = actorDatas.social.ninjo;
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this.data.step19.firstname = actor.data.name.replace(/^(?:\w+\s+)?(.+)$/gi, "$1") || "";
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}
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/**
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* Fill a actor data from this object
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*/
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toActor(actor) {
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const actorDatas = actor.data.data;
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const formData = this.data;
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// Store this form datas
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// TODO maybe elsewhere than in the actor ?
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actorDatas.twenty_questions = this.data;
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// Update the actor real datas
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actorDatas.zeni = formData.step2.wealth;
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actorDatas.identity = {
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...actorDatas.identity,
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clan: formData.step1.clan,
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family: formData.step2.family,
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school: formData.step3.school,
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||||
roles: formData.step3.roles,
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};
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||||
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actorDatas.social = {
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...actorDatas.social,
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||||
status: formData.step1.social_status,
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||||
glory: formData.step2.social_glory,
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||||
honor: formData.step3.social_honor,
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giri: formData.step5.social_giri,
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ninjo: formData.step6.social_ninjo,
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};
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||||
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||||
actorDatas.techniques = {
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...actorDatas.techniques,
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||||
kata: !!formData.step3.allowed_techniques.kata,
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kiho: !!formData.step3.allowed_techniques.kiho,
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invocation: !!formData.step3.allowed_techniques.invocation,
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ritual: !!formData.step3.allowed_techniques.ritual,
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shuji: !!formData.step3.allowed_techniques.shuji,
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maho: !!formData.step3.allowed_techniques.maho,
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ninjutsu: !!formData.step3.allowed_techniques.ninjutsu,
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};
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||||
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// Rings - Reset to 1, and apply modifiers
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CONFIG.l5r5e.stances.forEach((ring) => (actorDatas.rings[ring] = 1));
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||||
TwentyQuestions.ringList.forEach((formName) => {
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const ring = getProperty(this.data, formName);
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actorDatas.rings[ring] = actorDatas.rings[ring] + 1;
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});
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||||
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||||
// Skills - Reset to 0, and apply modifiers
|
||||
Array.from(CONFIG.l5r5e.skills).forEach(([skillId, skillCat]) => {
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actorDatas.skills[skillCat][skillId] = 0;
|
||||
});
|
||||
TwentyQuestions.skillList.forEach((formName) => {
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const skillId = getProperty(this.data, formName);
|
||||
const skillCat = CONFIG.l5r5e.skills.get(skillId);
|
||||
actorDatas.skills[skillCat][skillId] = actorDatas.skills[skillCat][skillId] + 1;
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||||
});
|
||||
|
||||
// TODO Items references
|
||||
|
||||
// Update actor
|
||||
actor.update({
|
||||
name: (formData.step2.family + " " + formData.step19.firstname).trim(),
|
||||
data: actorDatas,
|
||||
}); // , { diff: true }
|
||||
|
||||
// TODO Tmp
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||||
console.log(actor);
|
||||
}
|
||||
|
||||
// checkRings() {
|
||||
// const rings = {};
|
||||
// const exceed = {};
|
||||
// CONFIG.l5r5e.stances.forEach(ring => rings[ring] = 1);
|
||||
// TwentyQuestions.ringList.forEach((formName) => {
|
||||
// const ring = getProperty(this.data, formName);
|
||||
// rings[ring] = rings[ring] + 1;
|
||||
//
|
||||
// console.log(rings);
|
||||
//
|
||||
// if (rings[ring] > 3) {
|
||||
// exceed[ring] = ring;
|
||||
// }
|
||||
// });
|
||||
// return exceed;
|
||||
// }
|
||||
//
|
||||
// checkSkills() {
|
||||
// const skills = {};
|
||||
// TwentyQuestions.skillList.forEach((formName) => {
|
||||
// const skillId = getProperty(this.data, formName);
|
||||
// const skillCat = CONFIG.l5r5e.skills.get(skillId);
|
||||
// actorDatas.skills[skillCat][skillId] = actorDatas.skills[skillCat][skillId] + 1;
|
||||
// });
|
||||
// }
|
||||
}
|
||||
Reference in New Issue
Block a user