Added props in actor object : isCharacter, isAdversary, isMinion, isArmy, canDoInitiativeRoll
Minion ignore now the DP in init roll
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@@ -403,7 +403,7 @@ export class DicePickerDialog extends FormApplication {
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canUseVoidPoint:
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this.object.difficulty.addVoidPoint ||
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!this._actor ||
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(this._actor.isCharacter && this._actor.system.void_points.value > 0),
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(this._actor.isCharacterType && this._actor.system.void_points.value > 0),
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disableSubmit: this.object.skill.value < 1 && this.object.ring.value < 1,
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difficultyHiddenIsLock: this._difficultyHiddenIsLock.gm || this._difficultyHiddenIsLock.option,
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};
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@@ -536,8 +536,8 @@ export class DicePickerDialog extends FormApplication {
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ui.notifications.warn(game.i18n.localize("COMBAT.NoneActive"));
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return this.close();
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}
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const combatant = game.combat.combatants.find((c) => c.actor.id === this._actor.id && c.initiative > 0);
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if (combatant) {
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if (!this._actor.canDoInitiativeRoll) {
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ui.notifications.error(game.i18n.localize("l5r5e.conflict.initiative.already_set"));
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return this.close();
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}
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@@ -721,7 +721,7 @@ export class DicePickerDialog extends FormApplication {
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const targetGrp = Array.from(game.user.targets).reduce(
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(acc, tgt) => {
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const targetActor = tgt.document.actor;
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if (!targetActor.isCharacter) {
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if (!targetActor.isCharacterType) {
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return acc;
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}
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@@ -250,7 +250,7 @@ export class RollnKeepDialog extends FormApplication {
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...(await super.getData(options)),
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isGM: game.user.isGM,
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showChoices: options.editable && !rollData.rnkEnded,
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showStrifeBt: options.editable && rollData.summary.strife > 0 && rollData.actor?.isCharacter,
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showStrifeBt: options.editable && rollData.summary.strife > 0 && rollData.actor?.isCharacterType,
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cssClass: this.options.classes.join(" "),
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data: this.object,
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l5r5e: rollData,
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@@ -713,7 +713,7 @@ export class RollnKeepDialog extends FormApplication {
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// Apply strife to actor
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const strifeApplied = Math.min(this.roll.l5r5e.summary.strife, Math.max(0, formData.strifeApplied));
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const actorMod = strifeApplied - this.roll.l5r5e.strifeApplied;
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if (actorMod !== 0 && this.roll.l5r5e.actor?.isCharacter) {
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if (actorMod !== 0 && this.roll.l5r5e.actor?.isCharacterType) {
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await this.roll.l5r5e.actor.update({
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system: {
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strife: {
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