Properties from pack
Editable functionalities (hide icons)
This commit is contained in:
@@ -87,6 +87,13 @@ export class BaseSheetL5r5e extends ActorSheet {
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event.target.select();
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event.target.select();
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});
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});
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// Toggle
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// html.find(".toggle-on-click").on("click", (event) => {
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// const elmt = $(event.currentTarget).data("toggle");
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// const tgt = html.find("." + elmt);
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// tgt.hasClass('toggle-active') ? tgt.removeClass('toggle-active') : tgt.addClass('toggle-active');
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// });
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// *** Items : edit, delete ***
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// *** Items : edit, delete ***
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["item", "peculiarity", "technique", "advancement"].forEach((type) => {
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["item", "peculiarity", "technique", "advancement"].forEach((type) => {
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html.find(`.${type}-edit`).on("click", (event) => {
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html.find(`.${type}-edit`).on("click", (event) => {
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@@ -20,10 +20,9 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
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});
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});
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}
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}
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getData() {
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async getData() {
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const sheetData = super.getData();
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const sheetData = await super.getData();
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sheetData.data.dtypes = ["String", "Number", "Boolean"];
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sheetData.data.subTypesList = AdvancementSheetL5r5e.types;
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sheetData.data.subTypesList = AdvancementSheetL5r5e.types;
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sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.getSkillsList(true);
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sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.getSkillsList(true);
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@@ -14,7 +14,7 @@ export class ItemSheetL5r5e extends ItemSheet {
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});
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});
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}
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}
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getData() {
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async getData() {
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const sheetData = super.getData();
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const sheetData = super.getData();
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sheetData.data.dtypes = ["String", "Number", "Boolean"];
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sheetData.data.dtypes = ["String", "Number", "Boolean"];
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@@ -22,7 +22,7 @@ export class ItemSheetL5r5e extends ItemSheet {
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sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList();
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sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList();
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// Prepare Properties (id/name => object)
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// Prepare Properties (id/name => object)
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this._prepareProperties(sheetData);
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await this._prepareProperties(sheetData);
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return sheetData;
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return sheetData;
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}
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}
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@@ -31,21 +31,26 @@ export class ItemSheetL5r5e extends ItemSheet {
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* Prepare properties list
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* Prepare properties list
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* @private
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* @private
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*/
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*/
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_prepareProperties(sheetData) {
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async _prepareProperties(sheetData) {
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sheetData.data.propertiesList = [];
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sheetData.data.propertiesList = [];
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if (Array.isArray(sheetData.data.properties)) {
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if (Array.isArray(sheetData.data.properties)) {
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const props = [];
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const props = [];
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sheetData.data.properties.forEach((e) => {
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for (const property of sheetData.data.properties) {
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const obj = game.items.get(e.id);
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let item = game.items.get(property.id);
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// remove item if not found (probably a deleted item)
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if (item) {
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if (!obj) {
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// Live item
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return;
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sheetData.data.propertiesList.push(item);
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props.push({ id: property.id, name: item.name });
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} else {
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// Pack item
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item = await game.packs.get("l5r5e.Properties").getEntry(property.id);
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if (item) {
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sheetData.data.propertiesList.push(item);
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props.push({ id: item._id, name: item.name });
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}
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}
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}
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}
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sheetData.data.propertiesList.push(obj);
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// update name if referenced object was rename
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props.push({ id: e.id, name: obj.name });
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});
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sheetData.data.properties = props;
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sheetData.data.properties = props;
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}
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}
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}
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}
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@@ -67,6 +72,13 @@ export class ItemSheetL5r5e extends ItemSheet {
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event.target.select();
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event.target.select();
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});
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});
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// Toggle
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// html.find(".toggle-on-click").on("click", (event) => {
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// const elmt = $(event.currentTarget).data("toggle");
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// const tgt = html.find("." + elmt);
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// tgt.hasClass('toggle-active') ? tgt.removeClass('toggle-active') : tgt.addClass('toggle-active');
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// });
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// Delete a property
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// Delete a property
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html.find(`.property-delete`).on("click", (event) => {
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html.find(`.property-delete`).on("click", (event) => {
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const li = $(event.currentTarget).parents(".property");
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const li = $(event.currentTarget).parents(".property");
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@@ -21,10 +21,9 @@ export class PeculiaritySheetL5r5e extends ItemSheetL5r5e {
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});
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});
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}
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}
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getData() {
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async getData() {
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const sheetData = super.getData();
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const sheetData = await super.getData();
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sheetData.data.dtypes = ["String", "Number", "Boolean"];
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sheetData.data.subTypesList = PeculiaritySheetL5r5e.types;
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sheetData.data.subTypesList = PeculiaritySheetL5r5e.types;
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return sheetData;
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return sheetData;
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@@ -16,9 +16,8 @@ export class WeaponSheetL5r5e extends ItemSheetL5r5e {
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});
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});
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}
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}
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getData() {
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async getData() {
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const sheetData = super.getData();
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const sheetData = await super.getData();
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sheetData.data.dtypes = ["String", "Number", "Boolean"];
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// Martial skills only
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// Martial skills only
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sheetData.data.skills = Array.from(L5R5E.skills)
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sheetData.data.skills = Array.from(L5R5E.skills)
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@@ -17,7 +17,7 @@
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<ul class="item-list">
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<ul class="item-list">
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{{#each actor.items as |item id|}}
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{{#each actor.items as |item id|}}
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{{#ifCond '["distinction","passion"]' 'includes' item.data.peculiarity_type}}
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{{#ifCond '["distinction","passion"]' 'includes' item.data.peculiarity_type}}
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{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id }}
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{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../editable }}
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{{/ifCond}}
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{{/ifCond}}
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{{/each}}
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{{/each}}
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</ul>
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</ul>
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@@ -29,7 +29,7 @@
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<ul class="item-list">
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<ul class="item-list">
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{{#each actor.items as |item id|}}
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{{#each actor.items as |item id|}}
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{{#ifCond '["adversity","anxiety"]' 'includes' item.data.peculiarity_type}}
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{{#ifCond '["adversity","anxiety"]' 'includes' item.data.peculiarity_type}}
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{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id }}
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{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../editable }}
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{{/ifCond}}
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{{/ifCond}}
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{{/each}}
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{{/each}}
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</ul>
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</ul>
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@@ -18,7 +18,7 @@
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<ul class="item-list">
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<ul class="item-list">
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{{#each actor.items as |item id|}}
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{{#each actor.items as |item id|}}
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{{#ifCond item.type '==' 'technique'}}
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{{#ifCond item.type '==' 'technique'}}
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{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item }}
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{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item editable=../editable }}
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{{/ifCond}}
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{{/ifCond}}
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{{/each}}
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{{/each}}
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</ul>
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</ul>
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@@ -3,7 +3,7 @@
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<ul class="item-list">
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<ul class="item-list">
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{{#each actor.items as |item id|}}
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{{#each actor.items as |item id|}}
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{{#ifCond '["distinction","passion"]' 'includes' item.data.peculiarity_type}}
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{{#ifCond '["distinction","passion"]' 'includes' item.data.peculiarity_type}}
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{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id }}
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{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../editable }}
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{{/ifCond}}
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{{/ifCond}}
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{{/each}}
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{{/each}}
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</ul>
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</ul>
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@@ -13,7 +13,7 @@
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<ul class="item-list">
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<ul class="item-list">
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{{#each actor.items as |item id|}}
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{{#each actor.items as |item id|}}
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{{#ifCond '["adversity","anxiety"]' 'includes' item.data.peculiarity_type}}
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{{#ifCond '["adversity","anxiety"]' 'includes' item.data.peculiarity_type}}
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{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id }}
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{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../editable }}
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{{/ifCond}}
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{{/ifCond}}
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{{/each}}
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{{/each}}
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</ul>
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</ul>
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@@ -7,7 +7,7 @@
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<ul class="item-list">
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<ul class="item-list">
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{{#each actor.items as |item id|}}
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{{#each actor.items as |item id|}}
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{{#ifCond item.type '==' 'technique'}}
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{{#ifCond item.type '==' 'technique'}}
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{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item }}
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{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item editable=../editable }}
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{{/ifCond}}
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{{/ifCond}}
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{{/each}}
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{{/each}}
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</ul>
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</ul>
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@@ -2,8 +2,10 @@
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<ul class="item-header advancement-controls">
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<ul class="item-header advancement-controls">
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<li class="item-img"><img src="{{advancement.img}}" title="{{advancement.name}}" width="32px" height="32px"/></li>
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<li class="item-img"><img src="{{advancement.img}}" title="{{advancement.name}}" width="32px" height="32px"/></li>
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<li class="item-name">{{ advancement.name }}</li>
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<li class="item-name">{{ advancement.name }}</li>
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{{#if editable}}
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<li class="item-control advancement-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
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<li class="item-control advancement-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
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<li class="item-control advancement-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
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<li class="item-control advancement-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
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{{/if}}
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</ul>
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</ul>
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<div class="item-description">{{{ advancement.data.description }}}</div>
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<div class="item-description">{{{ advancement.data.description }}}</div>
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</li>
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</li>
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@@ -6,8 +6,10 @@
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<i class="fas fa-tint" title="{{ localize 'l5r5e.armors.type' }} {{ localize 'l5r5e.armors.physical' }}"> {{item.data.armor.physical}}</i>
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<i class="fas fa-tint" title="{{ localize 'l5r5e.armors.type' }} {{ localize 'l5r5e.armors.physical' }}"> {{item.data.armor.physical}}</i>
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<i class="fas fa-bolt" title="{{ localize 'l5r5e.armors.type' }} {{ localize 'l5r5e.armors.supernatural' }}"> {{item.data.armor.supernatural}}</i>
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<i class="fas fa-bolt" title="{{ localize 'l5r5e.armors.type' }} {{ localize 'l5r5e.armors.supernatural' }}"> {{item.data.armor.supernatural}}</i>
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</li>
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</li>
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{{#if editable}}
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<li class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
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<li class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
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<li class="item-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
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<li class="item-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
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{{/if}}
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</ul>
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</ul>
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<ul class="item-properties">
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<ul class="item-properties">
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{{#each item.data.properties as |property id|}}
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{{#each item.data.properties as |property id|}}
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@@ -3,7 +3,7 @@
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<ul class="item-list">
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<ul class="item-list">
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{{#each actor.items as |item id|}}
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{{#each actor.items as |item id|}}
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{{#ifCond item.type '==' 'armor'}}
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{{#ifCond item.type '==' 'armor'}}
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{{> 'systems/l5r5e/templates/items/armor/armor-entry.html' item=item id=id }}
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{{> 'systems/l5r5e/templates/items/armor/armor-entry.html' item=item id=id editable=../editable }}
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{{/ifCond}}
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{{/ifCond}}
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{{/each}}
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{{/each}}
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</ul>
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</ul>
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@@ -2,8 +2,10 @@
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<ul class="item-header item-control">
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<ul class="item-header item-control">
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<li class="item-img"><img src="{{item.img}}" title="{{item.name}}" width="32px" height="32px"/></li>
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<li class="item-img"><img src="{{item.img}}" title="{{item.name}}" width="32px" height="32px"/></li>
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<li class="item-name">{{ item.name }} <sub>x{{ item.data.quantity }}</sub></li>
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<li class="item-name">{{ item.name }} <sub>x{{ item.data.quantity }}</sub></li>
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{{#if editable}}
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<li class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
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<li class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
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<li class="item-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
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<li class="item-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
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{{/if}}
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</ul>
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</ul>
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<ul class="item-properties">
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<ul class="item-properties">
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{{#each item.data.properties as |property id|}}
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{{#each item.data.properties as |property id|}}
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@@ -3,7 +3,7 @@
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<ul class="item-list">
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<ul class="item-list">
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{{#each actor.items as |item id|}}
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{{#each actor.items as |item id|}}
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{{#ifCond item.type '==' 'item'}}
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{{#ifCond item.type '==' 'item'}}
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{{> 'systems/l5r5e/templates/items/item/item-entry.html' item=item id=id }}
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{{> 'systems/l5r5e/templates/items/item/item-entry.html' item=item id=id editable=../editable }}
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{{/ifCond}}
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{{/ifCond}}
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{{/each}}
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{{/each}}
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</ul>
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</ul>
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@@ -2,8 +2,10 @@
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<ul class="item-header peculiarity-controls">
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<ul class="item-header peculiarity-controls">
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<li class="item-img"><img src="{{peculiarity.img}}" title="{{peculiarity.name}}" width="32px" height="32px"/></li>
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<li class="item-img"><img src="{{peculiarity.img}}" title="{{peculiarity.name}}" width="32px" height="32px"/></li>
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<li class="item-name">{{ peculiarity.name }}</li>
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<li class="item-name">{{ peculiarity.name }}</li>
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{{#if editable}}
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<li class="item-control peculiarity-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
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<li class="item-control peculiarity-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
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<li class="item-control peculiarity-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
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<li class="item-control peculiarity-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
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{{/if}}
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</ul>
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</ul>
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<div class="item-description">{{{ peculiarity.data.description }}}</div>
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<div class="item-description">{{{ peculiarity.data.description }}}</div>
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</li>
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</li>
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@@ -3,7 +3,7 @@
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<ul class="item-list">
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<ul class="item-list">
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{{#each properties as |item id|}}
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{{#each properties as |item id|}}
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<!-- {{#ifCond item.type '==' 'property'}}-->
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<!-- {{#ifCond item.type '==' 'property'}}-->
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{{> 'systems/l5r5e/templates/items/property/property-entry.html' item=item id=id }}
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{{> 'systems/l5r5e/templates/items/property/property-entry.html' item=item id=id editable=../editable }}
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<!-- {{/ifCond}}-->
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<!-- {{/ifCond}}-->
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{{/each}}
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{{/each}}
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</ul>
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</ul>
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@@ -2,7 +2,9 @@
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<ul class="property-header property-control">
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<ul class="property-header property-control">
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<li class="property-img"><img src="{{item.img}}" title="{{item.name}}" width="32px" height="32px"/></li>
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<li class="property-img"><img src="{{item.img}}" title="{{item.name}}" width="32px" height="32px"/></li>
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<li class="property-name">{{ item.name }}</li>
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<li class="property-name">{{ item.name }}</li>
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||||||
|
{{#if editable}}
|
||||||
<li class="property-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
|
<li class="property-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
|
||||||
|
{{/if}}
|
||||||
</ul>
|
</ul>
|
||||||
<div class="item-description">{{{ item.data.description }}}</div>
|
<div class="item-description">{{{ item.data.description }}}</div>
|
||||||
</li>
|
</li>
|
||||||
@@ -2,8 +2,10 @@
|
|||||||
<ul class="item-header technique-controls">
|
<ul class="item-header technique-controls">
|
||||||
<li class="item-img"><img src="{{technique.img}}" title="{{technique.name}}" width="32px" height="32px"/></li>
|
<li class="item-img"><img src="{{technique.img}}" title="{{technique.name}}" width="32px" height="32px"/></li>
|
||||||
<li class="item-name">{{ technique.name }}</li>
|
<li class="item-name">{{ technique.name }}</li>
|
||||||
|
{{#if editable}}
|
||||||
<li class="item-control technique-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
|
<li class="item-control technique-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
|
||||||
<li class="item-control technique-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
|
<li class="item-control technique-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
|
||||||
|
{{/if}}
|
||||||
</ul>
|
</ul>
|
||||||
<div class="item-description">{{{ technique.data.description }}}</div>
|
<div class="item-description">{{{ technique.data.description }}}</div>
|
||||||
</li>
|
</li>
|
||||||
@@ -7,8 +7,10 @@
|
|||||||
<i class="fas fa-tint" title="{{ localize 'l5r5e.weapons.damage' }}"> {{item.data.damage}}</i>
|
<i class="fas fa-tint" title="{{ localize 'l5r5e.weapons.damage' }}"> {{item.data.damage}}</i>
|
||||||
<i class="fas fa-skull" title="{{ localize 'l5r5e.weapons.deadliness' }}"> {{item.data.deadliness}}</i>
|
<i class="fas fa-skull" title="{{ localize 'l5r5e.weapons.deadliness' }}"> {{item.data.deadliness}}</i>
|
||||||
</li>
|
</li>
|
||||||
|
{{#if editable}}
|
||||||
<li class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
|
<li class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
|
||||||
<li class="item-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
|
<li class="item-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
|
||||||
|
{{/if}}
|
||||||
</ul>
|
</ul>
|
||||||
<ul class="item-properties">
|
<ul class="item-properties">
|
||||||
{{#each item.data.properties as |property id|}}
|
{{#each item.data.properties as |property id|}}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
<ul class="item-list">
|
<ul class="item-list">
|
||||||
{{#each actor.items as |item id|}}
|
{{#each actor.items as |item id|}}
|
||||||
{{#ifCond item.type '==' 'weapon'}}
|
{{#ifCond item.type '==' 'weapon'}}
|
||||||
{{> 'systems/l5r5e/templates/items/weapon/weapon-entry.html' item=item id=id }}
|
{{> 'systems/l5r5e/templates/items/weapon/weapon-entry.html' item=item id=id editable=../editable }}
|
||||||
{{/ifCond}}
|
{{/ifCond}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|||||||
Reference in New Issue
Block a user