Added migration for old ChatMessage
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@@ -88,6 +88,20 @@ export class MigrationL5r5e {
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await MigrationL5r5e._migrateCompendium(pack);
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await MigrationL5r5e._migrateCompendium(pack);
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}
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}
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// Migrate ChatMessages
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for (let message of game.collections.get("ChatMessage")) {
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try {
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const updateData = MigrationL5r5e._migrateChatMessage(message.data);
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if (!foundry.utils.isObjectEmpty(updateData)) {
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console.log(`L5R5E | Migrating ChatMessage entity ${message.id}`);
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await message.update(updateData);
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}
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} catch (err) {
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err.message = `L5R5E | Failed L5R5e system migration for Scene ${message.id}: ${err.message}`;
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console.error(err);
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}
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}
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// Set the migration as complete
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// Set the migration as complete
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await game.settings.set("l5r5e", "systemMigrationVersion", game.system.data.version);
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await game.settings.set("l5r5e", "systemMigrationVersion", game.system.data.version);
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ui.notifications.info(`L5R5e System Migration to version ${game.system.data.version} completed!`, {
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ui.notifications.info(`L5R5e System Migration to version ${game.system.data.version} completed!`, {
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@@ -256,4 +270,22 @@ export class MigrationL5r5e {
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// Nothing for now
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// Nothing for now
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return {};
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return {};
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}
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}
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/**
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* Migrate a single Item entity to incorporate latest data model changes
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* @param {ChatMessageData} message
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*/
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static _migrateChatMessage(message) {
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const updateData = {};
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// ***** Start of 1.3.0 *****
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if (MigrationL5r5e.needUpdate("1.3.0")) {
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// Old chat messages have a "0" in content, in foundry 0.8+ the roll content is generated only if content is null
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if (message.content === "0") {
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updateData["content"] = "";
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}
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}
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return updateData;
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}
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}
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}
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