Added collapsible skill group & volatile storage.

This commit is contained in:
Vlyan
2022-03-12 15:19:30 +01:00
parent ccc81d439f
commit 3b3cb67787
14 changed files with 75 additions and 25 deletions

View File

@@ -4,7 +4,10 @@
- NPC Sheet :
- Added a random generator feature (Demeanor, Clan and Families names courteously authorized by Edge).
- This is random by design, don't expect clan logic in values.
- PC sheet :
- Added collapsible skill group.
- PC/NPC sheet :
- Added a volatile storage to keep collapsible (Skills/Inventory) in theirs state on sheet update.
- Added the ability for technique with a skill set, to open the DicePicker with presets values.
- Some can interact with targets, but do the default difficulty if none.
- Notes : Techniques in sheet need to be re-imported from the compendium or manually updated for this to work.

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@@ -31,6 +31,9 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
// Split Items by types
sheetData.data.splitItemsList = this._splitItems(sheetData);
// Store infos for this app (collapsible)
sheetData.data.storeInfos = game.l5r5e.storage.getAppKeys(this.id);
return sheetData;
}

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@@ -58,6 +58,12 @@ export const RegisterHandlebars = function () {
return a === b ? new Handlebars.SafeString('checked="checked"') : "";
});
// Concatenation
Handlebars.registerHelper("concat", function (...objects) {
objects.pop(); // remove this function call
return objects.join("");
});
// Add a setter
Handlebars.registerHelper("setVar", function (varName, varValue, options) {
options.data.root[varName] = varValue;

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@@ -442,7 +442,12 @@ export class HelpersL5r5e {
html.find(".toggle-on-click").on("click", (event) => {
const elmt = $(event.currentTarget).data("toggle");
const tgt = html.find("." + elmt);
tgt.toggleClass("toggle-active");
tgt.toggleClass("toggle-hidden");
const appId = $(event.currentTarget).closest(".window-app").attr("id");
if (appId) {
game.l5r5e.storage.toggleKey(appId, elmt.toString());
}
});
// Compendium folder link

View File

@@ -42,6 +42,7 @@ import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
import { MigrationL5r5e } from "./migration.js";
import { GmToolbox } from "./gm/gm-toolbox.js";
import { GmMonitor } from "./gm/gm-monitor.js";
import { Storage } from "./storage.js";
/* ------------------------------------ */
/* Initialize system */
@@ -91,6 +92,7 @@ Hooks.once("init", async () => {
GmToolbox,
GmMonitor,
HelpDialog,
storage: new Storage(),
sockets: new SocketHandlerL5r5e(),
migrations: MigrationL5r5e,
};

39
system/scripts/storage.js Normal file
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@@ -0,0 +1,39 @@
/**
* Volatile Storage - Store things like collapsible state (refresh kill it)
*/
export class Storage {
store = new Map();
/**
* Get list of active keys for this app
* @param {string} app
* @return {string[]}
*/
getAppKeys(app) {
if (!this.store.has(app)) {
return [];
}
return Array.from(this.store.get(app).keys());
}
/**
* Toggle a key for this app
* @param {string} app app name, ex "actor-Zca44Nv7ydMcNN9p"
* @param {string} key Key name, ex "toggle-skill-category-martial"
*/
toggleKey(app, key) {
if (this.store.has(app)) {
const appMap = this.store.get(app);
if (appMap.has(key)) {
appMap.delete(key);
} else {
appMap.set(key, true);
}
} else {
// Create app map
const appMap = new Map();
appMap.set(key, true);
this.store.set(app, appMap);
}
}
}

File diff suppressed because one or more lines are too long

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@@ -263,14 +263,16 @@ i.i_shugenja:before {
i.i_ring {
content: "";
background: transparent url("../assets/dices/default/ring_blank.svg") no-repeat 0 center;
background-size: 1rem;
display: inline-block;
height: 1rem;
width: 0.75rem;
width: 1rem;
}
// Skill
i.i_skill {
content: "";
background: transparent url("../assets/dices/default/skill_blank.svg") no-repeat 0 0;
background-size: 1rem;
display: inline-block;
height: 1rem;
width: 1rem;

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@@ -10,6 +10,10 @@ body {
}
}
.toggle-hidden {
display: none !important;
}
/* Windows */
.window-app {
.window-content {

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@@ -493,17 +493,6 @@
padding: 0;
}
}
.toggle-active {
height: 6rem;
overflow-y: auto;
scrollbar-width: thin;
border: 1px solid $l5r5e-title;
}
p {
&.toggle-active {
padding: 0.25rem;
}
}
&:hover,
&:active {
.item-description {
@@ -524,7 +513,7 @@
display: none;
height: auto;
}
.toggle-active {
.stance-active {
display: block;
height: auto;
border: 0 none;
@@ -534,7 +523,7 @@
height: auto;
border: 0 none;
}
.toggle-active {
.stance-active {
display: block;
}
}

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@@ -807,9 +807,6 @@
}
.item-list {
display: block;
&.toggle-active {
display: none;
}
}
}
}

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@@ -1,11 +1,11 @@
<li class="skill-category-wrapper skill-category-content">
<li class="skill-category-wrapper skill-category-content toggle-on-click" data-toggle="toggle-skill-category-{{categoryId}}">
<h4 class="section-header">{{localizeSkill categoryId 'title'}}</h4>
<ul class="skill-category-skills-list">
<ul class="skill-category-skills-list toggle-skill-category-{{categoryId}} {{#ifCond data.storeInfos 'includes' (concat 'toggle-skill-category-' categoryId)}}toggle-hidden{{/ifCond}}">
{{#each category as |skill id|}}
{{> 'systems/l5r5e/templates/actors/character/skill.html' categoryId=../categoryId skill=skill skillId=id data=../data}}
{{/each}}
</ul>
<ul class="skill-category-ring-actions">
<ul class="skill-category-ring-actions toggle-skill-category-{{categoryId}} {{#ifCond data.storeInfos 'includes' (concat 'toggle-skill-category-' categoryId)}}toggle-hidden{{/ifCond}}">
<li name="air" class="air"><i class="i_air"></i> {{localizeSkill categoryId 'air'}} </li>
<li name="earth" class="earth"><i class="i_earth"></i> {{localizeSkill categoryId 'earth'}} </li>
<li name="fire" class="fire"><i class="i_fire"></i> {{localizeSkill categoryId 'fire'}} </li>

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@@ -3,5 +3,5 @@
{{localizeRing ringId}}
<input id="stance_{{ringId}}" type="radio" name="data.stance" value="{{ringId}}" {{radioChecked ringId stance}}/>
</label>
<p class="item-description {{#ifCond ringId '==' stance}}toggle-active{{/ifCond}}">{{localizeStanceTip ringId}}</p>
<p class="item-description {{#ifCond ringId '==' stance}}stance-active{{/ifCond}}">{{localizeStanceTip ringId}}</p>
</li>

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@@ -5,7 +5,7 @@
<a data-item-type="{{type}}" class="item-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</h3>
<ul class="item-list inventory-item-list-{{type}}">
<ul class="item-list inventory-item-list-{{type}} {{#ifCond ../data.storeInfos 'includes' (concat 'inventory-item-list-' type)}}toggle-hidden{{/ifCond}}">
{{#each cat as |item id|}}
{{> 'systems/l5r5e/templates/items/item/item-entry.html' item=item id=id editable=../../options.editable soft_locked=../../data.data.soft_locked}}
{{/each}}