Fix for new version of DiceSoNice
Fix for ninjUtsu tag
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@@ -18,7 +18,7 @@ __! Be certain to carefully back up any critical user data before installing thi
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- Fix : rnkMessage not passing on actor object for NPCs (thanks to Bragma).
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- Fix : The "Crescent Moon Style" technique rank from 4 to 2.
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- Fix : Drop an advancement on a PC/NPC sheet now correctly add the bonus to the Actor (ex Air +1).
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- QoL : RnK button is now black in chat if no actions are left in roll.
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- QoL : RnK button is now black in chat if no actions are left in roll (new messages only).
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- QoL : Added symbols legend in RnK dialog as reminder.
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- QoL : Added "(x Max)" display in RnK picker for max number of dice to keep (thanks to Bragma).
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- Others minor optimizations (ex: 20q saving multiple item at once).
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@@ -90,7 +90,8 @@ L5R5E.symbols.set("(void)", { class: "i_void", label: "l5r5e.rings.void" });
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L5R5E.symbols.set("(kiho)", { class: "i_kiho", label: "l5r5e.techniques.kiho" });
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L5R5E.symbols.set("(maho)", { class: "i_maho", label: "l5r5e.techniques.maho" });
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L5R5E.symbols.set("(ninjitsu)", { class: "i_ninjitsu", label: "l5r5e.techniques.ninjutsu" });
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L5R5E.symbols.set("(ninjutsu)", { class: "i_ninjitsu", label: "l5r5e.techniques.ninjutsu" });
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L5R5E.symbols.set("(ninjitsu)", { class: "i_ninjitsu", label: "l5r5e.techniques.ninjutsu" }); // for compatibility
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L5R5E.symbols.set("(ritual)", { class: "i_rituals", label: "l5r5e.techniques.ritual" });
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L5R5E.symbols.set("(shuji)", { class: "i_shuji", label: "l5r5e.techniques.shuji" });
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L5R5E.symbols.set("(inversion)", { class: "i_inversion", label: "l5r5e.techniques.inversion" });
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@@ -214,7 +214,7 @@ export default class HooksL5r5e {
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dice3d.addDicePreset(
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{
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name: "L5R Ring Dice",
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type: "ddr", // don't known why the "dd" prefix is required, term is "r"
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type: "dr",
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labels: Object.keys(game.l5r5e.RingDie.FACES).map(
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(e) => `${texturePath}${game.l5r5e.RingDie.FACES[e].image.replace("ring_", "")}.png`
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),
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@@ -231,7 +231,7 @@ export default class HooksL5r5e {
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dice3d.addDicePreset(
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{
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name: "L5R Skill Dice",
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type: "dds",
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type: "ds",
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labels: Object.keys(game.l5r5e.AbilityDie.FACES).map(
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(e) => `${texturePath}${game.l5r5e.AbilityDie.FACES[e].image.replace("skill_", "")}.png`
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),
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