Added convertSymbol for item's desc and actor's notes

This commit is contained in:
Vlyan
2021-01-02 12:35:08 +01:00
parent 2ceb501543
commit 331872e84f
6 changed files with 71 additions and 36 deletions

View File

@@ -42,12 +42,31 @@ export class BaseSheetL5r5e extends ActorSheet {
}
/**
* Update the actor.
* @param event
* @param formData
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
_updateObject(event, formData) {
return this.object.update(formData);
activateEditor(name, options = {}, initialContent = "") {
if (name === "data.notes.value" && initialContent) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
super.activateEditor(name, options, initialContent);
}
/**
* This method is called upon form submission after form data is validated
* @param event {Event} The initial triggering submission event
* @param formData {Object} The object of validated form data with which to update the object
* @returns {Promise} A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
if (formData["data.notes.value"]) {
formData["data.notes.value"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.notes.value"], true);
}
return super._updateObject(event, formData);
}
/**

View File

@@ -1,4 +1,3 @@
import { HelpersL5r5e } from "../helpers.js";
import { TwentyQuestions } from "./twenty-questions.js";
import { RollL5r5e } from "../dice/roll.js";
@@ -320,7 +319,7 @@ export class TwentyQuestionsDialog extends FormApplication {
if (!id) {
continue;
}
const item = await HelpersL5r5e.getObjectGameOrPack(id, "Item");
const item = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack(id, "Item");
if (!item) {
continue;
}