Moved Honor/Glory/status in tooltip and some css fix
This commit is contained in:
@@ -6,6 +6,7 @@
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- Added a new button bar for system specific buttons.
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- Added a new button bar for system specific buttons.
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- Added +/- buttons to add or subtract Fatigue and Strife (PC & NPC Sheet), Casualties and Panic (Armies Sheet).
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- Added +/- buttons to add or subtract Fatigue and Strife (PC & NPC Sheet), Casualties and Panic (Armies Sheet).
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- GmMonitor :
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- GmMonitor :
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- Moved Honor/Glory/status in tooltip.
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- Added ability to add or subtract fatigue/strife/void/casualties/panic points on mouse clic (left/right/middle).
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- Added ability to add or subtract fatigue/strife/void/casualties/panic points on mouse clic (left/right/middle).
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- Added ability to switch between stance/prepared on mouse clic (left/right).
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- Added ability to switch between stance/prepared on mouse clic (left/right).
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- Compendiums :
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- Compendiums :
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File diff suppressed because one or more lines are too long
@@ -25,8 +25,11 @@
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position: relative;
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position: relative;
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.attributes-buttons {
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.attributes-buttons {
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position: relative;
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line-height: 13px;
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line-height: 13px;
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text-align: center;
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top: 0.3rem;
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right: 1.2rem;
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width: 12px;
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}
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}
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strong {
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strong {
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@@ -44,6 +47,7 @@
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background: transparent;
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background: transparent;
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border: 0 none;
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border: 0 none;
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text-align: center;
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text-align: center;
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margin: 0.3rem 1.6rem 0 1.5rem;
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}
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}
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&:after {
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&:after {
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@@ -60,6 +64,9 @@
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}
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}
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&:nth-child(1) {
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&:nth-child(1) {
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input {
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margin: 0.3rem 1rem 0 1.5rem;
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}
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&:after {
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&:after {
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transform: rotate(0deg);
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transform: rotate(0deg);
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}
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}
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@@ -72,6 +79,9 @@
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}
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}
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&:nth-child(3) {
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&:nth-child(3) {
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input {
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margin: 0.3rem 1rem 0 1.5rem;
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}
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&:after {
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&:after {
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transform: rotate(180deg);
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transform: rotate(180deg);
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}
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}
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@@ -93,7 +103,7 @@
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}
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}
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}
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}
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.sheet-body {
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.sheet-body {
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height: calc(100% - 9.5rem);
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height: calc(100% - 11.5rem);
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.tab {
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.tab {
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height: calc(100% - 3.5rem);
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height: calc(100% - 3.5rem);
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&.army {
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&.army {
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@@ -11,9 +11,10 @@
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flex: 0 0 100%;
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flex: 0 0 100%;
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overflow: hidden;
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overflow: hidden;
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padding: 0 8px;
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padding: 0 8px;
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line-height: 30px;
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line-height: 1.9rem;
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justify-content: flex-end;
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justify-content: flex-end;
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background: rgba(186, 187, 177, 0.5);
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background: rgba(186, 187, 177, 0.5);
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height: 2rem;
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a.l5r-header-button {
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a.l5r-header-button {
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flex: none;
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flex: none;
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@@ -29,7 +30,7 @@
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}
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}
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}
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}
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.sheet-body {
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.sheet-body {
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height: calc(100% - 27rem);
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height: calc(100% - 28rem);
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}
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}
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fieldset {
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fieldset {
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&.advancement,
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&.advancement,
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@@ -741,6 +741,12 @@ button {
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top: -1px;
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top: -1px;
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left: -1px;
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left: -1px;
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}
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}
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.goodvalue {
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color: #4e8c69;
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}
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.badvalue {
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color: #ab2a00;
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}
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}
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}
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.card-header img {
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.card-header img {
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display: inline-block;
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display: inline-block;
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@@ -13,27 +13,35 @@
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<div class="readiness">
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<div class="readiness">
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<ul>
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<ul>
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<li>
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<li>
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<input name="data.battle_readiness.casualties_strength.value" type="number" value="{{data.data.battle_readiness.casualties_strength.value}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
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<label class="attribute-label-casualties">
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<input name="data.battle_readiness.casualties_strength.value" type="number" value="{{data.data.battle_readiness.casualties_strength.value}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
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<span class="attributes-buttons">
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<i class="addsub-control pointer-choice fa fa-plus-square" data-type="casualties" data-value="1"></i>
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<i class="addsub-control pointer-choice fa fa-minus-square" data-type="casualties" data-value="-1"></i>
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</span>
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</label>
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<strong>{{localize 'l5r5e.army.battle_readiness.casualties'}}</strong>
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<strong>{{localize 'l5r5e.army.battle_readiness.casualties'}}</strong>
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<span class="attributes-buttons">
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<i class="addsub-control pointer-choice fa fa-minus-square" data-type="casualties" data-value="-1"></i>
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<i class="addsub-control pointer-choice fa fa-plus-square" data-type="casualties" data-value="1"></i>
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</span>
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</li>
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</li>
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<li>
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<li>
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<input name="data.battle_readiness.casualties_strength.max" type="number" value="{{data.data.battle_readiness.casualties_strength.max}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
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<label class="attribute-label-strength">
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<input name="data.battle_readiness.casualties_strength.max" type="number" value="{{data.data.battle_readiness.casualties_strength.max}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
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</label>
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<strong>{{localize 'l5r5e.army.battle_readiness.strength'}}</strong>
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<strong>{{localize 'l5r5e.army.battle_readiness.strength'}}</strong>
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</li>
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</li>
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<li>
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<li>
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<input name="data.battle_readiness.panic_discipline.value" type="number" value="{{data.data.battle_readiness.panic_discipline.value}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
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<label class="attribute-label-panic">
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<input name="data.battle_readiness.panic_discipline.value" type="number" value="{{data.data.battle_readiness.panic_discipline.value}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
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<span class="attributes-buttons">
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<i class="addsub-control pointer-choice fa fa-plus-square" data-type="panic" data-value="1"></i>
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<i class="addsub-control pointer-choice fa fa-minus-square" data-type="panic" data-value="-1"></i>
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</span>
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</label>
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<strong>{{localize 'l5r5e.army.battle_readiness.panic'}}</strong>
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<strong>{{localize 'l5r5e.army.battle_readiness.panic'}}</strong>
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<span class="attributes-buttons">
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<i class="addsub-control pointer-choice fa fa-minus-square" data-type="panic" data-value="-1"></i>
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<i class="addsub-control pointer-choice fa fa-plus-square" data-type="panic" data-value="1"></i>
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</span>
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</li>
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</li>
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<li>
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<li>
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<input name="data.battle_readiness.panic_discipline.max" type="number" value="{{data.data.battle_readiness.panic_discipline.max}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
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<label class="attribute-label-discipline">
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<input name="data.battle_readiness.panic_discipline.max" type="number" value="{{data.data.battle_readiness.panic_discipline.max}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
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</label>
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<strong>{{localize 'l5r5e.army.battle_readiness.discipline'}}</strong>
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<strong>{{localize 'l5r5e.army.battle_readiness.discipline'}}</strong>
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</li>
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</li>
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</ul>
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</ul>
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@@ -10,7 +10,6 @@
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<th class="weapon"><i class="fas fa-fan"></i></th>
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<th class="weapon"><i class="fas fa-fan"></i></th>
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<th class="armor"><i class="fas fa-user-shield"></i></th>
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<th class="armor"><i class="fas fa-user-shield"></i></th>
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<th class="rank">{{localize 'l5r5e.rank'}}</th>
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<th class="rank">{{localize 'l5r5e.rank'}}</th>
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<th class="social">{{localize 'l5r5e.gm_monitor.honor_glory_status'}}</th>
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<th class="fatigue">{{localize 'l5r5e.attributes.fatigue'}}</th>
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<th class="fatigue">{{localize 'l5r5e.attributes.fatigue'}}</th>
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<th class="strife">{{localize 'l5r5e.attributes.strife'}}</th>
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<th class="strife">{{localize 'l5r5e.attributes.strife'}}</th>
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<th class="vigilance">{{localize 'l5r5e.gm_monitor.focus_vigilance'}}</th>
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<th class="vigilance">{{localize 'l5r5e.gm_monitor.focus_vigilance'}}</th>
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@@ -28,7 +27,7 @@
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</td>
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</td>
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<td>
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<td>
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<a data-actor-id="{{actor.id}}" data-type="stance" class="actor-modify-control">
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<a data-actor-id="{{actor.id}}" data-type="stance" class="actor-modify-control">
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<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.data.data.stance}})</h2>{{localizeStanceTip actor.data.data.stance}}" class="i_{{actor.data.data.stance}} actor-infos-control"></i>
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<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.data.data.stance}} - {{lookup actor.data.data.rings actor.data.data.stance}})</h2>{{localizeStanceTip actor.data.data.stance}}" class="i_{{actor.data.data.stance}} actor-infos-control"></i>
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</a>
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</a>
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</td>
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</td>
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<td>
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<td>
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@@ -56,11 +55,6 @@
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{{/if}}
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{{/if}}
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</p>
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</p>
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</td>
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</td>
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<td>
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<span class="{{#ifCond actor.data.data.social.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.social.honor '<' 30}}badvalue{{/ifCond}}">{{actor.data.data.social.honor}}</span>
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/ <span class="{{#ifCond actor.data.data.social.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.social.glory '<' 20}}badvalue{{/ifCond}}">{{actor.data.data.social.glory}}</span>
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/ {{actor.data.data.social.status}}
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</td>
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<td>
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<td>
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<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="fatigue" class="actor-modify-control">
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<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="fatigue" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.fatigue.value '>' actor.data.data.fatigue.max}}badvalue{{/ifCond}}">{{actor.data.data.fatigue.value}}</span>
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<span class="{{#ifCond actor.data.data.fatigue.value '>' actor.data.data.fatigue.max}}badvalue{{/ifCond}}">{{actor.data.data.fatigue.value}}</span>
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@@ -11,6 +11,11 @@
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{{!-- Peculiarities --}}
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{{!-- Peculiarities --}}
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<li><b>{{localize 'l5r5e.social.npc.advantages'}}</b> : {{advantages}}</li>
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<li><b>{{localize 'l5r5e.social.npc.advantages'}}</b> : {{advantages}}</li>
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<li><b>{{localize 'l5r5e.social.npc.disadvantages'}}</b> : {{disadvantages}}</li>
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<li><b>{{localize 'l5r5e.social.npc.disadvantages'}}</b> : {{disadvantages}}</li>
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{{!-- Honor/Glory/Status --}}
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<li><b>{{localize 'l5r5e.social.honor'}}</b> : <span class="{{#ifCond actorData.social.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actorData.social.honor '<' 30}}badvalue{{/ifCond}}">{{actorData.social.honor}}</span></li>
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<li><b>{{localize 'l5r5e.social.glory'}}</b> : <span class="{{#ifCond actorData.social.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actorData.social.glory '<' 20}}badvalue{{/ifCond}}">{{actorData.social.glory}}</span></li>
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<li><b>{{localize 'l5r5e.social.status'}}</b> : {{actorData.social.status}}</li>
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</ul>
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</ul>
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<p>{{{actorData.description}}}</p>
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<p>{{{actorData.description}}}</p>
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</section>
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</section>
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