working on RnK
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@@ -101,7 +101,7 @@ export class CombatL5r5e extends Combat {
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// if the character succeeded on their Initiative check, they add 1 to their base initiative value,
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// plus an additional amount equal to their bonus successes.
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const successes = Math.min(roll.l5r5e.summary.ringsUsed, roll.l5r5e.summary.success);
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const successes = Math.min(roll.l5r5e.summary.ringsUsed, roll.l5r5e.summary.totalSuccess);
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if (successes >= roll.l5r5e.summary.difficulty) {
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initiative = initiative + 1 + Math.max(successes - roll.l5r5e.summary.difficulty, 0);
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}
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