Added shortcut for initiative rolls on conflict Tab (character only)
This commit is contained in:
@@ -245,6 +245,13 @@
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"firetip": "If you succeed, +1 bonus success per Strife symbol.",
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"firetip": "If you succeed, +1 bonus success per Strife symbol.",
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"watertip": "Perform a second action on your turn that does not require a check or share a type with first action.",
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"watertip": "Perform a second action on your turn that does not require a check or share a type with first action.",
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"voidtip": "You do not receive strife from Strife symbols on checks."
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"voidtip": "You do not receive strife from Strife symbols on checks."
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},
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"initiative": {
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"title": "Initiative",
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"intrigue": "Intrigue",
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"duel": "Duel",
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"skirmish": "Skirmish",
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"mass_battle": "Mass Battle"
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}
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}
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},
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},
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"advancements": {
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"advancements": {
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@@ -245,6 +245,13 @@
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"firetip": "Si tienes éxito, +1 éxito adicional por cada símbolo de Conflicto.",
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"firetip": "Si tienes éxito, +1 éxito adicional por cada símbolo de Conflicto.",
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"watertip": "Efectúa una segunda acción durante tu turno que no requiera tirada ni comparta tipo con tu primera acción.",
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"watertip": "Efectúa una segunda acción durante tu turno que no requiera tirada ni comparta tipo con tu primera acción.",
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"voidtip": "No acumulas Conflicto de los símbolos de Conflicto de tus tiradas."
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"voidtip": "No acumulas Conflicto de los símbolos de Conflicto de tus tiradas."
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},
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"initiative": {
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"title": "Initiative",
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"intrigue": "Intrigue",
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"duel": "Duel",
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"skirmish": "Skirmish",
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"mass_battle": "Mass Battle"
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}
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}
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},
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},
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"advancements": {
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"advancements": {
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@@ -245,6 +245,13 @@
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"firetip": "Lorsque vous réussissez un test, chaque Conflit obtenu sur vos dés gardés compte comme un succès bonus.",
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"firetip": "Lorsque vous réussissez un test, chaque Conflit obtenu sur vos dés gardés compte comme un succès bonus.",
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"watertip": "Pendant votre tour, vous pouvez effectuer une action supplémentaire qui ne nécessite pas de test, et dont le type est différent de l'action que vous avez déjà effectuée à ce tour.",
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"watertip": "Pendant votre tour, vous pouvez effectuer une action supplémentaire qui ne nécessite pas de test, et dont le type est différent de l'action que vous avez déjà effectuée à ce tour.",
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"voidtip": "Tant que vous êtes dans cette posture, vous ne subissez aucun point de Conflit en cas de Conflit."
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"voidtip": "Tant que vous êtes dans cette posture, vous ne subissez aucun point de Conflit en cas de Conflit."
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},
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"initiative": {
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"title": "Initiative",
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"intrigue": "Intrigue",
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"duel": "Duel",
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"skirmish": "Escarmouche",
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"mass_battle": "Bataille rangée"
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}
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}
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},
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},
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"advancements": {
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"advancements": {
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@@ -140,11 +140,12 @@ export class BaseSheetL5r5e extends ActorSheet {
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}
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}
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// *** Dice event on Skills clic ***
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// *** Dice event on Skills clic ***
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html.find(".skill-name").on("click", (event) => {
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html.find(".dice-picker").on("click", (event) => {
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const li = $(event.currentTarget).parents(".skill");
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const li = $(event.currentTarget);
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new game.l5r5e.DicePickerDialog({
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new game.l5r5e.DicePickerDialog({
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skillId: li.data("skill"),
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skillId: li.data("skill") || null,
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skillCatId: li.data("skillcat"),
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skillCatId: li.data("skillcat") || null,
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difficulty: li.data("diff") || 2,
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actor: this.actor,
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actor: this.actor,
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}).render(true);
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}).render(true);
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});
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});
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@@ -1,10 +1,9 @@
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import { RollL5r5e } from "./roll.js";
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/**
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/**
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* L5R Dice picker dialog
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* L5R Dice picker dialog
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* @extends {FormApplication}
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* @extends {FormApplication}
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*/
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*/
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import { L5R5E } from "../config.js";
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import { RollL5r5e } from "./roll.js";
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export class DicePickerDialog extends FormApplication {
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export class DicePickerDialog extends FormApplication {
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/**
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/**
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* Current Actor
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* Current Actor
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@@ -161,12 +160,12 @@ export class DicePickerDialog extends FormApplication {
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name: "",
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name: "",
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};
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};
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this.skillCatId = L5R5E.skills.get(skillId);
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this.skillCatId = CONFIG.l5r5e.skills.get(skillId);
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}
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}
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/**
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/**
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* Set and load skill's required data from actor and skillCatId
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* Set and load skill's required data from actor and skillCatId
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* @param skillId
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* @param skillCatId
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*/
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*/
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set skillCatId(skillCatId) {
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set skillCatId(skillCatId) {
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if (!skillCatId) {
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if (!skillCatId) {
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@@ -1,4 +1,3 @@
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import { L5R5E } from "../config.js";
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import { L5rBaseDie } from "./dietype/l5r-base-die.js";
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import { L5rBaseDie } from "./dietype/l5r-base-die.js";
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/**
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/**
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File diff suppressed because one or more lines are too long
@@ -20,6 +20,25 @@
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}
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}
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}
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}
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}
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}
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.initiative {
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&-wrapper {
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display: block;
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flex: 100%;
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text-align: center;
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}
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button {
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width: 22%;
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margin: 0 0.25rem 0.25rem;
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padding: 0 0.5rem;
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color: #5a6e5a;
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background: rgba(255, 255, 255, 0.5);
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border: 1px solid #5a6e5a;
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border-radius: 1rem;
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}
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button:focus {
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box-shadow: none;
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}
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}
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}
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}
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&.item,
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&.item,
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.technique,
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.technique,
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@@ -43,10 +43,9 @@
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{{!-- Conflict Tab --}}
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{{!-- Conflict Tab --}}
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<article class="tab conflict" data-group="primary" data-tab="conflict">
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<article class="tab conflict" data-group="primary" data-tab="conflict">
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{{> 'systems/l5r5e/templates/actors/character/conflict.html' }}
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{{> 'systems/l5r5e/templates/actors/character/conflict.html' }}
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{{> 'systems/l5r5e/templates/items/weapon/weapons.html' }}
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{{> 'systems/l5r5e/templates/items/armor/armors.html' }}
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</article>
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</article>
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{{!-- Inventory Tab --}}
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<article class="tab inventory" data-group="primary" data-tab="inventory">
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<article class="tab inventory" data-group="primary" data-tab="inventory">
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{{> 'systems/l5r5e/templates/items/item/items.html' }}
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{{> 'systems/l5r5e/templates/items/item/items.html' }}
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</article>
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</article>
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@@ -1,3 +1,10 @@
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<fieldset class="initiative initiative-wrapper">
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<legend class="section-header">{{ localize 'l5r5e.conflict.initiative.title' }}</legend>
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<button class="initiative dice-picker" data-skill="sentiment" data-diff="1">{{ localize 'l5r5e.conflict.initiative.intrigue'}}</button>
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<button class="initiative dice-picker" data-skill="meditation" data-diff="1">{{ localize 'l5r5e.conflict.initiative.duel'}}</button>
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<button class="initiative dice-picker" data-skill="tactics" data-diff="1">{{ localize 'l5r5e.conflict.initiative.skirmish'}}</button>
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<button class="initiative dice-picker" data-skill="command" data-diff="1">{{ localize 'l5r5e.conflict.initiative.mass_battle'}}</button>
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</fieldset>
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<fieldset class="stances-content flexrow">
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<fieldset class="stances-content flexrow">
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<legend class="section-header">{{ localize 'l5r5e.conflict.stance' }}</legend>
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<legend class="section-header">{{ localize 'l5r5e.conflict.stance' }}</legend>
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<ul class="item-list">
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<ul class="item-list">
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@@ -6,3 +13,5 @@
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{{/each}}
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{{/each}}
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</ul>
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</ul>
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</fieldset>
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</fieldset>
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{{> 'systems/l5r5e/templates/items/weapon/weapons.html' }}
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{{> 'systems/l5r5e/templates/items/armor/armors.html' }}
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@@ -1,6 +1,6 @@
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<li class="skill skill-wrapper" data-skill="{{skillId}}">
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<li class="skill skill-wrapper">
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<label class="skill-content">
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<label class="skill-content">
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<span class="skill-name attribute-label rollable">{{ localizeSkill categoryId skillId }}</span>
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<span class="dice-picker attribute-label rollable" data-skill="{{skillId}}">{{ localizeSkill categoryId skillId }}</span>
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<input
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<input
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class="centered-input select-on-focus"
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class="centered-input select-on-focus"
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type="number"
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type="number"
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@@ -1,7 +1,7 @@
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<ul class="npc-skill">{{!-- Skills --}}
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<ul class="npc-skill">{{!-- Skills --}}
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{{#each data.skills as |skillValue skillCatId|}}
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{{#each data.skills as |skillValue skillCatId|}}
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<li class="skill skill-wrapper" data-skillcat="{{skillCatId}}">
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<li class="skill skill-wrapper">
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<label class="skill-name">
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<label class="dice-picker" data-skillcat="{{skillCatId}}">
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{{localizeSkill skillCatId "title"}}
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{{localizeSkill skillCatId "title"}}
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</label>
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</label>
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<input class="centered-input select-on-focus" id="skill_{{skillCatId}}" type="number" name="data.skills.{{skillCatId}}" value="{{skillValue}}" data-dtype="Number" min="0" max="9" placeholder="0"/>
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<input class="centered-input select-on-focus" id="skill_{{skillCatId}}" type="number" name="data.skills.{{skillCatId}}" value="{{skillValue}}" data-dtype="Number" min="0" max="9" placeholder="0"/>
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@@ -28,7 +28,7 @@
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{{#ifCond item.data.advancement_type '==' 'skill' }}
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{{#ifCond item.data.advancement_type '==' 'skill' }}
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<select name="data.skill" id="advancement_skill">
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<select name="data.skill" id="advancement_skill">
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<option value="none">{{localize 'l5r5e.twenty_questions.choosef'}}</option>
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<option value="">{{localize 'l5r5e.twenty_questions.choosef'}}</option>
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{{#select item.data.skill}}
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{{#select item.data.skill}}
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{{#each item.data.skillsList as |skills catId|}}
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{{#each item.data.skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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<optgroup label="{{localizeSkill catId 'title'}}">
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