Fix npc generator forgotten "data" switched to "system"

This commit is contained in:
Vlyan
2025-03-02 13:33:56 +01:00
parent f7eaa93cd4
commit 2f50f84e0e
2 changed files with 5 additions and 7 deletions

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@@ -6,13 +6,11 @@ Date format : day/month/year
> - `foundry-version`: Stick to the major version of FoundryVTT.
> - `system-version`: System functionalities and Fixes.
## 1.12.3 - ??/02/2025 - Compendiums Filters (Thx Litasa #41)
## 1.12.3 - ??/03/2025 - Fixes and Compendiums Filters (Thx Litasa #41)
- Separated the reference and the page number from book reference for filtering purpose.
- Adding filters in compendium for rarity, ring, and source
- Adding custom multi-select to easily select and display filtered sources (this should be reused in other places in the code, selecting skills for example)
- Adding custom data field that uses the multi-select for display
- Add option for GM to limit what sources is being displayed to the players in compendiums. GM can still see everything and give players items/techniques etc if needed. (also tech savvy players can still view the content)
TODO
- Adding filters in compendium for rarity, ring, and source.
- Add option for GM to limit what sources is being displayed to the players in compendiums. GM can still see everything and give players items/techniques if needed.
- Fixed Npc Generator : Actor now update correctly.
## 1.12.2 - 16/09/2024 - Bugfixes
- Modified : The checkbox `reverseFatigueBar` is now a drop-down with `none`/`fatigue`/`strife`/`both`, and is now an client preference.

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@@ -380,7 +380,7 @@ export class CharacterGenerator {
return {
img: newImg,
name: newName,
data: actorDatas,
system: actorDatas,
};
}