Updating the compendium filter to make it more snappy
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@@ -1,4 +1,4 @@
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import { L5r5eHtmlMultiSelectElement } from "./misc/l5r5e-multiselect.js";
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import { ItemCompendiumL5r5e } from "./compendium/l5r5e-item-compendium.js"
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export default class HooksL5r5e {
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/**
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@@ -26,6 +26,8 @@ export default class HooksL5r5e {
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) {
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game.babele.setSystemTranslationsDir("babele"); // Since Babele v2.0.7
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}
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ItemCompendiumL5r5e.applyToPacks();
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}
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/**
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@@ -245,236 +247,6 @@ export default class HooksL5r5e {
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});
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}
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/**
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* Compendium display (Add filters)
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*/
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static async renderCompendium(app, html, data) {
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html = $(html); // basic patch for v13
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if (app.collection.documentName === "Item") {
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const content = await app.collection.getDocuments();
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const sourcesInThisCompendium = new Set([]);
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const filtersToShow = {
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rank: false,
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rarity: false,
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source: false,
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ring: false,
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};
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// Used to auto hide same values for a full compendium
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const previousValue = {
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rank: null,
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rarity: null,
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source: null,
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ring: null,
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};
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// Cache
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const header = html.find(".directory-header");
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const entries = html.find(".directory-item");
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// Add additional data to the entries to make it faster to lookup.
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// Add Ring/rank/rarity information
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for (const document of content) {
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const entry = entries.filter(`[data-entry-id="${document.id}"]`);
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// Hide filter if only one value of this type is found in the compendium
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const autoDisplayFilter = (props, documentData = null) => {
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documentData ??= document.system[props];
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if (filtersToShow[props] || previousValue[props] === documentData) {
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return;
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}
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filtersToShow[props] = previousValue[props] !== null && previousValue[props] !== documentData;
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previousValue[props] = documentData;
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};
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if (document.system?.rank) {
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autoDisplayFilter('rank');
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entry.data("rank", document.system.rank);
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}
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if (document.system?.source_reference.source) {
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autoDisplayFilter('source', document.system.source_reference.source);
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sourcesInThisCompendium.add(document.system.source_reference.source);
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entry.data("source", document.system.source_reference);
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}
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if (document.system?.ring) {
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autoDisplayFilter('ring');
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entry.data("ring", document.system.ring);
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}
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if (document.system?.rarity) {
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autoDisplayFilter('rarity');
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entry.data("rarity", document.system.rarity);
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}
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// Add ring/rank/rarity information on the item in the compendium view
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if (document.system?.ring || document.system?.rarity || document.system?.rank) {
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const ringRarityRank = await foundry.applications.handlebars.renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-rarity-rank.html`, document.system);
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entry.append(ringRarityRank);
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}
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}
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// Setup filters
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const officialContentSet = game.settings.get(CONFIG.l5r5e.namespace, "compendium-official-content-for-players");
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const unofficialContentSet = game.settings.get(CONFIG.l5r5e.namespace, "compendium-unofficial-content-for-players");
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const allCompendiumReferencesSet = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
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const hideEmptySourcesFromPlayers = game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-empty-sources-from-players");
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const unavailableSourceForPlayersSet = new Set([...allCompendiumReferencesSet].filter((element) => {
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if (CONFIG.l5r5e.sourceReference[element]) {
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return officialContentSet.size > 0 ? !officialContentSet.has(element) : false;
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}
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return unofficialContentSet.size > 0 ? !unofficialContentSet.has(element) : false;
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}));
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// Create filter function
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const applyCompendiumFilter = () => {
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const userFilter = header.find("l5r5e-multi-select").val();
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const rankFilter = header.find(".rank-filter .selected").data("rank");
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const ringFilter = header.find(".ring-filter .selected").data("ring");
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const rarityFilter = header.find(".rarity-filter .selected").data("rarity");
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entries.each(function () {
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const lineSource = $(this).data("source")?.source;
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// We might have stuff in the compendium view that does not have a source (folders etc.) Ignore those.
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if (lineSource === null || lineSource === undefined) {
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return;
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}
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let shouldShow = true;
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// Handle unavailable sources
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if (unavailableSourceForPlayersSet.has(lineSource)) {
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if (game.user.isGM) {
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shouldShow &= true;
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$(this)
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.addClass("not-for-players")
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.attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
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} else {
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shouldShow &= false;
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}
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}
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// Handle empty sources
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if (lineSource === "" && hideEmptySourcesFromPlayers) {
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if (game.user.isGM) {
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shouldShow &= true;
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$(this)
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.addClass("not-for-players")
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.attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
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} else {
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shouldShow &= false;
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}
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}
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// Apply filters
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if (rankFilter) {
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shouldShow &= $(this).data("rank") == rankFilter;
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}
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if (userFilter?.length) {
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shouldShow &= userFilter.includes(lineSource);
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}
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if (ringFilter) {
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shouldShow &= $(this).data("ring") == ringFilter;
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}
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if (rarityFilter >= 0) {
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shouldShow &= $(this).data("rarity") == rarityFilter;
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}
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// Show or hide this entry based on the result
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shouldShow ? $(this).show() : $(this).hide();
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});
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};
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// Filter setup
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const addFilter = async (filterType, templateFile, templateData) => {
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if (!filtersToShow[filterType]) {
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return;
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}
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const filterTemplate = await foundry.applications.handlebars.renderTemplate(
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`${CONFIG.l5r5e.paths.templates}compendium/${templateFile}.html`,
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templateData
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);
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header.append(filterTemplate);
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header.find(`.${filterType}-filter`).children().each(function () {
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$(this).on("click", (event) => {
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const selected = $(event.target).hasClass("selected");
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header.find(`.${filterType}-filter`).children().removeClass("selected");
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$(event.target).toggleClass("selected", !selected);
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applyCompendiumFilter();
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});
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});
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};
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// Add Rank, Rarity, Ring Filters
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await Promise.all([
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addFilter('rank' , 'rank-filter', { type: "rank", number: [1, 2, 3, 4, 5] }),
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addFilter('rarity', 'rank-filter', { type: "rarity", number: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] }),
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addFilter('ring' , 'ring-filter', {}),
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]);
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if (filtersToShow.source) {
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// Build the source select
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const selectableSourcesArray = [...allCompendiumReferencesSet].map((reference) => ({
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value: reference,
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label: CONFIG.l5r5e.sourceReference[reference]?.label ?? reference,
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translate: true,
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group: CONFIG.l5r5e.sourceReference[reference]?.type.split(",")[0] ?? "l5r5e.multiselect.sources_categories.others",
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disabled: !sourcesInThisCompendium.has(reference) || (!game.user.isGM && unavailableSourceForPlayersSet.has(reference))
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}));
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const filterSourcesBox = L5r5eHtmlMultiSelectElement.create({
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name: "filter-sources",
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options: selectableSourcesArray,
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localize: true,
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});
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header.append(filterSourcesBox.outerHTML);
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$("l5r5e-multi-select").on("change", applyCompendiumFilter);
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// If gm add an extra button to easily filter the content to see the same stuff as a player
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if (game.user.isGM && unavailableSourceForPlayersSet.size > 0) {
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const buttonHTML = `<button type="button" class="gm" data-tooltip="${game.i18n.localize('l5r5e.multiselect.player_filter_tooltip')}">`
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+ game.i18n.localize('l5r5e.multiselect.player_filter_label')
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+ '</button>'
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const filterPlayerViewArray = [...allCompendiumReferencesSet]
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.filter((item) => !unavailableSourceForPlayersSet.has(item))
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.filter((item) => sourcesInThisCompendium.has(item));
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$(buttonHTML).appendTo($(header).find("l5r5e-multi-select")).click(function() {
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header.find("l5r5e-multi-select")[0].value = filterPlayerViewArray;
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});
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}
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}
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// TODO: This delay is a workaround and should be addressed in another way.
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// This is ugly but if we hide the content too early then it won't be hidden for some reason.
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// Current guess is that the foundry search filter is doing something.
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// Adding a delay here so that we hide the content. This will fail on slow computers/network...
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setTimeout(() => {
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applyCompendiumFilter();
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}, 250);
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return false;
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}
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}
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static updateCompendium(pack, documents, options, userId) {
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documents.forEach((document) => {
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const inc_reference = document?.system?.source_reference?.source?.trim();
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if (!!inc_reference) {
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const references = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references");
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if (!references.includes(inc_reference)) {
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references.push(inc_reference);
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game.settings.set(CONFIG.l5r5e.namespace, "all-compendium-references", references);
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}
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}
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});
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}
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/**
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* DiceSoNice - Add L5R DicePresets
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*/
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