fix on 20q
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@@ -38,6 +38,7 @@ export class TwentyQuestions {
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"step12.anxiety",
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"step13.advantage",
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"step13.disadvantage",
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"step14.special_features",
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"step16.item",
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];
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@@ -97,12 +98,12 @@ export class TwentyQuestions {
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step7: {
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clan_relations: "",
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skill: "",
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social_add_glory: 0,
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social_add_glory: 5,
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},
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step8: {
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bushido: "",
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skill: "",
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social_add_honor: 0,
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social_add_honor: 10,
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},
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step9: {
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success: "",
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@@ -128,7 +129,7 @@ export class TwentyQuestions {
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},
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step14: {
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first_sight: "",
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special_features: "",
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special_features: [],
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},
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step15: {
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stress: "",
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@@ -187,9 +188,7 @@ export class TwentyQuestions {
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// If not fill some values
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this.data.step1.clan = actorDatas.identity.clan;
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this.data.step1.social_status = actorDatas.social.status;
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this.data.step2.family = actorDatas.identity.family;
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this.data.step2.social_glory = actorDatas.social.glory;
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this.data.step3.school = actorDatas.identity.school;
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this.data.step3.roles = actorDatas.identity.roles;
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this.data.step3.allowed_techniques.kata = actorDatas.techniques.kata;
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@@ -199,7 +198,6 @@ export class TwentyQuestions {
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this.data.step3.allowed_techniques.shuji = actorDatas.techniques.shuji;
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this.data.step3.allowed_techniques.maho = actorDatas.techniques.maho;
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this.data.step3.allowed_techniques.ninjutsu = actorDatas.techniques.ninjutsu;
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this.data.step3.social_honor = actorDatas.social.honor;
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this.data.step5.social_giri = actorDatas.social.giri;
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this.data.step6.social_ninjo = actorDatas.social.ninjo;
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this.data.step19.firstname = actor.data.name.replace(/^(?:\w+\s+)?(.+)$/gi, "$1") || "";
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