Initiative rework, with some broken css

This commit is contained in:
Vlyan
2021-01-15 20:14:50 +01:00
parent 58a4e71b32
commit 27e88be49d
23 changed files with 425 additions and 156 deletions

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@@ -1,15 +1,25 @@
# Changelog
## 1.0.1 - Initiative first !
- Added initiative system :
- Now use the score rule (the real one if you prefer)
- Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared
- Added sheet modifiers for Characters and Adversary: Prepared
- Initiative buttons in character sheet now display the DicePicker and do the initiative roll
- Spanish real translation by Alejabar (thanks !)
- Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh)
- Compendium now display Ring and Rank if any in list view
## 1.0.0 - First public release
- Removed the 0ds if no skill point
- Added initiative roll (only tactics for the moment)
- Change color of keikogi and add on compendium
- Machine translation for ES
- Update Translation for 1.0.0 Release
- 20Q added step 7 and 17 no point rule
- 20Q added step 7 and 17 no point rule
- Add price icon
- Set vigilance to 1 if compromised
- Seamless update for 20Q (deleted refresh button)
- Seamless update for 20Q (deleted refresh button)
- Update translation for npc + fix h1
- Update compendium : Remove accent on uppercase 1st letter
@@ -43,7 +53,7 @@
- Added babele french translation into system
- Removed DicePiker bulk macro as it was unnecessary now
- Fix for Q13: "skill and disadv" OR "adv"
- Added some text for 20Q 2dn dice
- Added some text for 20Q 2dn dice
- Stop some missing propagation
- Fix adv tooltip
- Fix 20Q wrong var for summary