Initiative rework, with some broken css
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## 1.0.1 - Initiative first !
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- Added initiative system :
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- Now use the score rule (the real one if you prefer)
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- Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared
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- Added sheet modifiers for Characters and Adversary: Prepared
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- Initiative buttons in character sheet now display the DicePicker and do the initiative roll
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- Spanish real translation by Alejabar (thanks !)
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- Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh)
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- Compendium now display Ring and Rank if any in list view
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## 1.0.0 - First public release
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- Removed the 0ds if no skill point
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- Added initiative roll (only tactics for the moment)
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- Change color of keikogi and add on compendium
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- Machine translation for ES
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- Update Translation for 1.0.0 Release
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- 20Q added step 7 and 17 no point rule
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- 20Q added step 7 and 17 no point rule
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- Add price icon
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- Set vigilance to 1 if compromised
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- Seamless update for 20Q (deleted refresh button)
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- Seamless update for 20Q (deleted refresh button)
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- Update translation for npc + fix h1
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- Update compendium : Remove accent on uppercase 1st letter
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- Added babele french translation into system
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- Removed DicePiker bulk macro as it was unnecessary now
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- Fix for Q13: "skill and disadv" OR "adv"
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- Added some text for 20Q 2dn dice
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- Added some text for 20Q 2dn dice
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- Stop some missing propagation
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- Fix adv tooltip
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- Fix 20Q wrong var for summary
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