Xp not in curriculum are now rounded up (down before)
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@@ -15,6 +15,7 @@
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- PC/NPC Sheet :
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- PC/NPC Sheet :
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- Added a visual indicator for equipped / readied
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- Added a visual indicator for equipped / readied
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- Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
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- Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
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- Xp not in curriculum are now rounded up (down before)
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## 1.0.0 - First public release
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## 1.0.0 - First public release
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- Removed the 0ds if no skill point
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- Removed the 0ds if no skill point
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@@ -42,7 +43,7 @@
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- Pass for number and focus on click
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- Pass for number and focus on click
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- Xp, added some parseInt
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- Xp, added some parseInt
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- Fix for babele and properties
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- Fix for babele and properties
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- Add type percularity in item entry
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- Add type peculiarity in item entry
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- Fix for cross-loaded French compendium
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- Fix for cross-loaded French compendium
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- 20Q : Scroll on top on next button
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- 20Q : Scroll on top on next button
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- V-Align for Vlyan pleasure !
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- V-Align for Vlyan pleasure !
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@@ -116,7 +116,7 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
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// if not in curriculum, xp spent /2 for this item
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// if not in curriculum, xp spent /2 for this item
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if (!item.data.in_curriculum && xp > 0) {
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if (!item.data.in_curriculum && xp > 0) {
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xp = Math.floor(xp / 2);
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xp = Math.ceil(xp / 2);
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}
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}
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const rank = Math.max(0, item.data.bought_at_rank);
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const rank = Math.max(0, item.data.bought_at_rank);
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