Added Translations for Tactical Grid, and some cleanup

This commit is contained in:
Vlyan
2026-01-30 09:28:15 +01:00
parent caa78d7c45
commit 222aa75a1d
5 changed files with 82 additions and 5 deletions

View File

@@ -24,7 +24,7 @@ export class RulerL5r5e extends foundry.canvas.interaction.Ruler {
const diagonalCost = game.canvas.grid.distance * waypoint.measurement.diagonals;
context.distance.total = waypoint.measurement.distance.toNearest(0.1) + diagonalCost; //Diagonals count twice
context.additional = {
label: game.i18n.format("l5r5e.tactical_grid.range_abbriviation", {range: getRangeband(gridSettings, waypoint.measurement.distance)})
label: game.i18n.format("l5r5e.tactical_grid.range_abbreviation", {range: getRangeband(gridSettings, waypoint.measurement.distance)})
};
}
return context;
@@ -60,7 +60,7 @@ export class TokenRulerL5r5e extends foundry.canvas.placeables.tokens.TokenRuler
const diagonalCost = game.canvas.grid.distance * waypoint.measurement.diagonals;
context.cost.total = waypoint.measurement.cost.toNearest(0.1) + diagonalCost; //Diagonals count twice
context.additional = {
label: game.i18n.format("l5r5e.tactical_grid.range_abbriviation", {range: getRangeband(gridSettings, waypoint.measurement.distance)})
label: game.i18n.format("l5r5e.tactical_grid.range_abbreviation", {range: getRangeband(gridSettings, waypoint.measurement.distance)})
};
}
return context;