v9 - roll now async (sync is removed in v10)

This commit is contained in:
Vlyan
2021-12-21 12:50:59 +01:00
parent 8080016b6a
commit 2173cc6150
5 changed files with 11 additions and 11 deletions

View File

@@ -79,14 +79,14 @@ export class L5rBaseDie extends DiceTerm {
* @return {L5rBaseDie} The evaluated RollTerm
* @override
*/
evaluate({ minimize = false, maximize = false, async = false } = {}) {
async evaluate({ minimize = false, maximize = false, async = true } = {}) {
if (this._evaluated) {
throw new Error(`This ${this.constructor.name} has already been evaluated and is immutable`);
}
// Roll the initial number of dice
for (let n = 1; n <= this.number; n++) {
this.roll({ minimize, maximize, async }); // TODO async/await in v10.x currently the inline roll is sync
await this.roll({ minimize, maximize, async });
}
// Apply modifiers

View File

@@ -583,7 +583,7 @@ export class RollnKeepDialog extends FormApplication {
};
// Fill the data
roll.evaluate({ async: false });
await roll.evaluate();
// Modify results
roll.terms.map((term) => {

View File

@@ -56,7 +56,7 @@ export class RollL5r5e extends Roll {
* Execute the Roll, replacing dice and evaluating the total result
* @override
**/
evaluate({ minimize = false, maximize = false, async = false } = {}) {
async evaluate({ minimize = false, maximize = false, async = true } = {}) {
if (this._evaluated) {
throw new Error("This Roll object has already been rolled.");
}
@@ -71,7 +71,7 @@ export class RollL5r5e extends Roll {
this._total = 0;
// Roll
super.evaluate({ minimize, maximize, async });
await super.evaluate({ minimize, maximize, async });
this._evaluated = true;
// Save initial formula
@@ -297,7 +297,7 @@ export class RollL5r5e extends Roll {
async toMessage(messageData = {}, { rollMode = null, create = true } = {}) {
// Perform the roll, if it has not yet been rolled
if (!this._evaluated) {
this.evaluate({ async: false });
await this.evaluate();
}
// RollMode

View File

@@ -68,7 +68,7 @@ export default class HooksL5r5e {
* @param {string} userId
* @return {boolean}
*/
static preCreateChatMessage(document, data, options, userId) {
static async preCreateChatMessage(document, data, options, userId) {
// Roll from DP have the "isL5r5eTemplate" option set
if (!document.isRoll || options?.isL5r5eTemplate || !document.data?.roll) {
return;
@@ -83,7 +83,7 @@ export default class HooksL5r5e {
}
// So now we have our wrong message only, redo it using the roll
roll.toMessage();
await roll.toMessage();
// Return false to let the system known we handled this
return false;

View File

@@ -248,6 +248,6 @@ Hooks.on("renderChatMessage", (message, html, data) => HooksL5r5e.renderChatMess
Hooks.on("renderCombatTracker", (app, html, data) => HooksL5r5e.renderCombatTracker(app, html, data));
Hooks.on("renderCompendium", async (app, html, data) => HooksL5r5e.renderCompendium(app, html, data));
Hooks.on("diceSoNiceRollStart", (messageId, context) => HooksL5r5e.diceSoNiceRollStart(messageId, context));
Hooks.on("preCreateChatMessage", (document, data, options, userId) =>
HooksL5r5e.preCreateChatMessage(document, data, options, userId)
);
// TODO Seem fixed in v9, remove in v10 if good
// Hooks.on("preCreateChatMessage", (document, data, options, userId) => HooksL5r5e.preCreateChatMessage(document, data, options, userId));