v9 - roll now async (sync is removed in v10)
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@@ -79,14 +79,14 @@ export class L5rBaseDie extends DiceTerm {
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* @return {L5rBaseDie} The evaluated RollTerm
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* @override
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*/
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evaluate({ minimize = false, maximize = false, async = false } = {}) {
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async evaluate({ minimize = false, maximize = false, async = true } = {}) {
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if (this._evaluated) {
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throw new Error(`This ${this.constructor.name} has already been evaluated and is immutable`);
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}
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// Roll the initial number of dice
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for (let n = 1; n <= this.number; n++) {
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this.roll({ minimize, maximize, async }); // TODO async/await in v10.x currently the inline roll is sync
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await this.roll({ minimize, maximize, async });
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}
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// Apply modifiers
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@@ -583,7 +583,7 @@ export class RollnKeepDialog extends FormApplication {
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};
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// Fill the data
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roll.evaluate({ async: false });
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await roll.evaluate();
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// Modify results
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roll.terms.map((term) => {
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@@ -56,7 +56,7 @@ export class RollL5r5e extends Roll {
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* Execute the Roll, replacing dice and evaluating the total result
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* @override
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**/
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evaluate({ minimize = false, maximize = false, async = false } = {}) {
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async evaluate({ minimize = false, maximize = false, async = true } = {}) {
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if (this._evaluated) {
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throw new Error("This Roll object has already been rolled.");
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}
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@@ -71,7 +71,7 @@ export class RollL5r5e extends Roll {
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this._total = 0;
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// Roll
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super.evaluate({ minimize, maximize, async });
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await super.evaluate({ minimize, maximize, async });
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this._evaluated = true;
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// Save initial formula
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@@ -297,7 +297,7 @@ export class RollL5r5e extends Roll {
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async toMessage(messageData = {}, { rollMode = null, create = true } = {}) {
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// Perform the roll, if it has not yet been rolled
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if (!this._evaluated) {
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this.evaluate({ async: false });
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await this.evaluate();
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}
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// RollMode
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@@ -68,7 +68,7 @@ export default class HooksL5r5e {
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* @param {string} userId
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* @return {boolean}
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*/
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static preCreateChatMessage(document, data, options, userId) {
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static async preCreateChatMessage(document, data, options, userId) {
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// Roll from DP have the "isL5r5eTemplate" option set
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if (!document.isRoll || options?.isL5r5eTemplate || !document.data?.roll) {
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return;
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@@ -83,7 +83,7 @@ export default class HooksL5r5e {
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}
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// So now we have our wrong message only, redo it using the roll
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roll.toMessage();
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await roll.toMessage();
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// Return false to let the system known we handled this
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return false;
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@@ -248,6 +248,6 @@ Hooks.on("renderChatMessage", (message, html, data) => HooksL5r5e.renderChatMess
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Hooks.on("renderCombatTracker", (app, html, data) => HooksL5r5e.renderCombatTracker(app, html, data));
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Hooks.on("renderCompendium", async (app, html, data) => HooksL5r5e.renderCompendium(app, html, data));
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Hooks.on("diceSoNiceRollStart", (messageId, context) => HooksL5r5e.diceSoNiceRollStart(messageId, context));
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Hooks.on("preCreateChatMessage", (document, data, options, userId) =>
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HooksL5r5e.preCreateChatMessage(document, data, options, userId)
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);
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// TODO Seem fixed in v9, remove in v10 if good
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// Hooks.on("preCreateChatMessage", (document, data, options, userId) => HooksL5r5e.preCreateChatMessage(document, data, options, userId));
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